Arma Reforger Script API
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SCR_AISmartActionSystem Interface Reference
Inheritance diagram for SCR_AISmartActionSystem:
AISmartActionSystem GameSystem

Protected Member Functions

void OnEntityTransformChanged (SCR_EditableEntityComponent editableEntity, vector prevTransfom[4])
 
override void OnInit ()
 
override void OnCleanup ()
 

Additional Inherited Members

- Public Member Functions inherited from AISmartActionSystem
proto external int FindSmartActions (out notnull array< AISmartActionComponent > outSmartActions, vector pos, float fRange, array< string > aTags, EAIFindSmartAction_TagTest eTagTest)
 
proto external void UpdateSmartAction (notnull AISmartActionComponent smartAction)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Member Function Documentation

◆ OnCleanup()

override void SCR_AISmartActionSystem.OnCleanup ( )
protected

◆ OnEntityTransformChanged()

void SCR_AISmartActionSystem.OnEntityTransformChanged ( SCR_EditableEntityComponent editableEntity,
vector prevTransfom[4] )
protected

◆ OnInit()

override void SCR_AISmartActionSystem.OnInit ( )
protected

The documentation for this interface was generated from the following file: