◆ EOnTaskSimulate()
Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
Implements AITaskScripted.
◆ GetOnHoverDescription()
| static override string SCR_AISpawnMagazines.GetOnHoverDescription |
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staticprotected |
◆ GetVariablesIn()
| override TStringArray SCR_AISpawnMagazines.GetVariablesIn |
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◆ OnInit()
| override void SCR_AISpawnMagazines.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AISpawnMagazines.VisibleInPalette |
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staticprotected |
◆ m_iMagazineCount
| int SCR_AISpawnMagazines.m_iMagazineCount |
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◆ m_mTypenameToResourceName
| ref map<string, string> SCR_AISpawnMagazines.m_mTypenameToResourceName |
◆ m_sMagazineWellType
| string SCR_AISpawnMagazines.m_sMagazineWellType |
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◆ PORT_MAGAZINE_WELL
| const string SCR_AISpawnMagazines.PORT_MAGAZINE_WELL = "MagazineWell" |
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◆ s_aVarsIn
| ref TStringArray SCR_AISpawnMagazines.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_MAGAZINE_WELL
Definition SCR_AIDecoHasWeaponOfType.c:5
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Inventory/SCR_AISpawnMagazines.c