◆ EOnTaskSimulate()
override ENodeResult SCR_AITaskTimer.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AITaskTimer.GetOnHoverDescription |
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staticprotected |
◆ GetVariablesIn()
override TStringArray SCR_AITaskTimer.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AITaskTimer.GetVariablesOut |
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◆ OnEnter()
override void SCR_AITaskTimer.OnEnter |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AITaskTimer.VisibleInPalette |
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static |
◆ elapsedTime
float SCR_AITaskTimer.elapsedTime |
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protected |
◆ isInfinite
bool SCR_AITaskTimer.isInfinite |
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protected |
◆ m_Time
float SCR_AITaskTimer.m_Time |
◆ s_aVarsIn
ref TStringArray SCR_AITaskTimer.s_aVarsIn |
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staticprotected |
Initial value:= {
"Time",
"ResetTime"
}
◆ s_aVarsOut
ref TStringArray SCR_AITaskTimer.s_aVarsOut |
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staticprotected |
Initial value:= {
"Trigger",
"ElapsedTime",
"ResetTimeOut"
}
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Logical/SCR_AITaskTimer.c