◆ GetNodeMiddleText()
override string SCR_AIToggleFlashlights.GetNodeMiddleText |
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◆ GetOnHoverDescription()
static override string SCR_AIToggleFlashlights.GetOnHoverDescription |
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◆ OnInit()
override void SCR_AIToggleFlashlights.OnInit |
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AIAgent | owner | ) |
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◆ ToggleFlashlights()
◆ VisibleInPalette()
static override bool SCR_AIToggleFlashlights.VisibleInPalette |
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staticprotected |
◆ m_bEnable
bool SCR_AIToggleFlashlights.m_bEnable |
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◆ m_GadgetManager
◆ m_Settings
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Inventory/SCR_AIToggleFlashlights.c