◆ GetNodeMiddleText()
  
  
      
        
          | override string SCR_AIToggleFlashlights.GetNodeMiddleText  | 
          ( | 
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protected   | 
  
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIToggleFlashlights.GetOnHoverDescription  | 
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static   | 
  
 
 
◆ OnInit()
      
        
          | override void SCR_AIToggleFlashlights.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
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◆ ToggleFlashlights()
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIToggleFlashlights.VisibleInPalette  | 
          ( | 
           | ) | 
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staticprotected   | 
  
 
 
◆ m_bEnable
  
  
      
        
          | bool SCR_AIToggleFlashlights.m_bEnable | 
         
       
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protected   | 
  
 
 
◆ m_GadgetManager
◆ m_Settings
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Inventory/SCR_AIToggleFlashlights.c