Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_AIToggleFlashlightsOnSimulate Interface Reference
Inheritance diagram for SCR_AIToggleFlashlightsOnSimulate:
SCR_AIToggleFlashlights AITaskScripted AITask Node

Public Member Functions

override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
- Public Member Functions inherited from SCR_AIToggleFlashlights
override void OnInit (AIAgent owner)
 
ENodeResult ToggleFlashlights (notnull SCR_GadgetManagerComponent gadgetManager, SCR_AICharacterSettingsComponent settingsComp, bool newState)
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Protected Member Functions

static override bool VisibleInPalette ()
 
- Static Protected Member Functions inherited from Node
static bool CanReturnRunning ()
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_AIToggleFlashlights
static override string GetOnHoverDescription ()
 
- Protected Member Functions inherited from SCR_AIToggleFlashlights
override string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesIn ()
 
TStringArray GetVariablesOut ()
 
- Protected Attributes inherited from SCR_AIToggleFlashlights
bool m_bEnable
 
SCR_GadgetManagerComponent m_GadgetManager
 
SCR_AICharacterSettingsComponent m_Settings
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIToggleFlashlightsOnSimulate.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ VisibleInPalette()

static override bool SCR_AIToggleFlashlightsOnSimulate.VisibleInPalette ( )
staticprotected

The documentation for this interface was generated from the following file: