◆ CanReturnRunning()
| static override bool SCR_AIToggleMaxLOD.CanReturnRunning |
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◆ EOnTaskSimulate()
Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
Implements AITaskScripted.
◆ GetNodeMiddleText()
| override string SCR_AIToggleMaxLOD.GetNodeMiddleText |
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◆ GetOnHoverDescription()
| static override string SCR_AIToggleMaxLOD.GetOnHoverDescription |
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◆ GetVariablesIn()
| override TStringArray SCR_AIToggleMaxLOD.GetVariablesIn |
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◆ OnAbort()
| override void SCR_AIToggleMaxLOD.OnAbort |
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AIAgent | owner, |
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Node | nodeCausingAbort ) |
◆ OnInit()
| override void SCR_AIToggleMaxLOD.OnInit |
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AIAgent | owner | ) |
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◆ ToggleMaxLOD()
◆ VisibleInPalette()
| static override bool SCR_AIToggleMaxLOD.VisibleInPalette |
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◆ m_bAbortFinished
| bool SCR_AIToggleMaxLOD.m_bAbortFinished |
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◆ m_bPerformOnAbort
| bool SCR_AIToggleMaxLOD.m_bPerformOnAbort |
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◆ m_bPreventMaxLOD
| bool SCR_AIToggleMaxLOD.m_bPreventMaxLOD |
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◆ PORT_AGENT
| const string SCR_AIToggleMaxLOD.PORT_AGENT = "AgentIn" |
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◆ s_aVarsIn
| ref TStringArray SCR_AIToggleMaxLOD.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_AGENT
Definition SCR_AIGetEmptyCompartment.c:5
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIToggleMaxLOD.c