◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetEmptyCompartment.EOnTaskSimulate |
( |
AIAgent | owner, |
|
|
float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AIGetEmptyCompartment.GetOnHoverDescription |
( |
| ) |
|
|
static |
◆ GetVariablesIn()
override TStringArray SCR_AIGetEmptyCompartment.GetVariablesIn |
( |
| ) |
|
◆ GetVariablesOut()
override TStringArray SCR_AIGetEmptyCompartment.GetVariablesOut |
( |
| ) |
|
◆ OnEnter()
override void SCR_AIGetEmptyCompartment.OnEnter |
( |
AIAgent | owner | ) |
|
◆ VisibleInPalette()
static override bool SCR_AIGetEmptyCompartment.VisibleInPalette |
( |
| ) |
|
|
static |
◆ m_bAllowLeaderAsDriver
bool SCR_AIGetEmptyCompartment.m_bAllowLeaderAsDriver |
|
protected |
◆ PORT_AGENT
const string SCR_AIGetEmptyCompartment.PORT_AGENT = "Agent" |
|
static |
◆ PORT_BOARDING_PARAMS
const string SCR_AIGetEmptyCompartment.PORT_BOARDING_PARAMS = "BoardingParams" |
|
static |
◆ PORT_COMPARTMENT
const string SCR_AIGetEmptyCompartment.PORT_COMPARTMENT = "CompartmentSlot" |
|
static |
◆ PORT_POSITION
const string SCR_AIGetEmptyCompartment.PORT_POSITION = "Position" |
|
static |
◆ PORT_VEHICLE
const string SCR_AIGetEmptyCompartment.PORT_VEHICLE = "Vehicle" |
|
static |
◆ s_aVarsIn
ref TStringArray SCR_AIGetEmptyCompartment.s_aVarsIn |
|
staticprotected |
Initial value:= {
}
static const string PORT_BOARDING_PARAMS
Definition SCR_AIGetEmptyCompartment.c:7
static const string PORT_AGENT
Definition SCR_AIGetEmptyCompartment.c:5
static const string PORT_VEHICLE
Definition SCR_AIGetEmptyCompartment.c:6
◆ s_aVarsOut
ref TStringArray SCR_AIGetEmptyCompartment.s_aVarsOut |
|
staticprotected |
Initial value:= {
}
static const string PORT_POSITION
Definition SCR_AIGetEmptyCompartment.c:3
static const string PORT_COMPARTMENT
Definition SCR_AIGetEmptyCompartment.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIGetEmptyCompartment.c