◆ CanReturnRunning()
override bool SCR_AIUnEquipItems.CanReturnRunning |
( |
| ) |
|
◆ EOnTaskSimulate()
override ENodeResult SCR_AIUnEquipItems.EOnTaskSimulate |
( |
AIAgent |
owner, |
|
|
float |
dt |
|
) |
| |
◆ GetNodeMiddleText()
override string SCR_AIUnEquipItems.GetNodeMiddleText |
( |
| ) |
|
|
protected |
◆ GetOnHoverDescription()
override string SCR_AIUnEquipItems.GetOnHoverDescription |
( |
| ) |
|
|
protected |
◆ OnAbort()
override void SCR_AIUnEquipItems.OnAbort |
( |
AIAgent |
owner, |
|
|
Node |
nodeCausingAbort |
|
) |
| |
◆ OnEnter()
override void SCR_AIUnEquipItems.OnEnter |
( |
AIAgent |
owner | ) |
|
◆ OnInit()
override void SCR_AIUnEquipItems.OnInit |
( |
AIAgent |
owner | ) |
|
◆ VisibleInPalette()
override bool SCR_AIUnEquipItems.VisibleInPalette |
( |
| ) |
|
|
protected |
◆ m_GadgetManager
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIUnEquipItems.c