◆ CanReturnRunning()
static override bool SCR_AIWaitCombatMoveRequest.CanReturnRunning |
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◆ EOnTaskSimulate()
override ENodeResult SCR_AIWaitCombatMoveRequest.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesOut()
override TStringArray SCR_AIWaitCombatMoveRequest.GetVariablesOut |
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◆ OnInit()
override void SCR_AIWaitCombatMoveRequest.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AIWaitCombatMoveRequest.VisibleInPalette |
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◆ m_CurrentRequest
◆ m_UtilityComp
◆ PORT_REQUEST
const string SCR_AIWaitCombatMoveRequest.PORT_REQUEST = "Request" |
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◆ s_aVarsOut
ref TStringArray SCR_AIWaitCombatMoveRequest.s_aVarsOut |
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Initial value:=
{
}
static const string PORT_REQUEST
Definition SCR_AIWaitCombatMoveRequest.c:3
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AIWaitCombatMoveRequest.c