Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_ActionsRadialMenuEditorComponent Interface Reference

Responsible for controlling and managing radial menus used within GameMaster. More...

Inheritance diagram for SCR_ActionsRadialMenuEditorComponent:
[legend]

Public Member Functions

void OnInputDeviceChanged (bool isGamepad)
 
- Public Member Functions inherited from SCR_BaseEditorComponent
sealed void OnInitBase ()
 
sealed void OnDeleteBase ()
 
sealed void OnRequestBase (bool isOpen)
 
sealed void OnOpenedBase ()
 
sealed void OnClosedBase ()
 
sealed void OnPreActivateBase ()
 
sealed void OnActivateBase ()
 
sealed bool OnActivateAsyncBase (int attempt)
 
sealed void OnPostActivateBase ()
 
sealed void OnDeactivateBase ()
 
sealed void OnPostDeactivateBase ()
 
sealed bool OnDeactivateAsyncBase (int attempt)
 
sealed void OnEffectBase (SCR_BaseEditorEffect effect)
 
SCR_EditorManagerEntity GetManager ()
 Get editor manager this component belongs to.
 
SCR_BaseEditorComponent FindEditorComponent (TypeName type, bool showError=false, bool modeFirst=false)
 Get the editor manager to which this component belongs.
 
EntityComponentPrefabData GetEditorComponentData ()
 Get prefab data of this component.
 
bool IsRemoved ()
 Check if the component is being deleted.
 
void ResetEditorComponent ()
 Reset values controlled by the component.
 
ScriptInvoker GetOnEffect ()
 Get event called when an effect is activated.
 
void InitServer ()
 
void InitOwner ()
 
override void OnPostInit (IEntity owner)
 
void SCR_BaseEditorComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 
void ~SCR_BaseEditorComponent ()
 

Protected Member Functions

void OnBeforeMenuOpen (notnull SCR_RadialMenuController menuController, notnull SCR_BaseActionsEditorComponent actionsComponent, int flags=0)
 
void CleanMenu ()
 
void OnActionRadialMenuOpen ()
 
void OnCommandsRadialMenu ()
 
void OnAddCommandsRadialMenu ()
 
override void EOnEditorActivate ()
 When the component is activated.
 
override void EOnEditorDelete ()
 When the entity is destroyed.
 
- Protected Member Functions inherited from SCR_BaseEditorComponent
bool IsOnEditorManager ()
 
bool IsOwner ()
 
bool IsProxy ()
 
bool IsMaster ()
 
bool IsAdmin ()
 
SCR_BaseEditorComponent GetParentComponent ()
 
void SetParentComponent (SCR_BaseEditorComponent parent)
 
void SendNotification (ENotification notificationID, int selfID=0, int targetID=0, vector position=vector.Zero)
 
void EOnEditorInit ()
 When the entity is created.
 
void EOnEditorRequest (bool isOpen)
 When opening/closing request is sent to server.
 
void EOnEditorOpen ()
 When the editor is opened.
 
void EOnEditorClose ()
 When the editor is closed.
 
void EOnEditorPreActivate ()
 Before the component is activated.
 
bool EOnEditorActivateAsync (int attempt)
 When the component is activated.
 
void EOnEditorPostActivate ()
 When the component is activated, but after EOnEditorActivate() function was called in all components.
 
void EOnEditorDeactivate ()
 When the component is deactivated.
 
bool EOnEditorDeactivateAsync (int attempt)
 When the component is deactivated.
 
void EOnEditorPostDeactivate ()
 When the component is deactivated, but after the next mode is activated.
 
void EOnEditorDebug (array< string > debugTexts)
 Every frame while the editor is opened and debug menu is shown.
 
void EOnEffect (SCR_BaseEditorEffect effect)
 When an effect is created in reaction an an event.
 
void EOnEditorInitServer ()
 When the entity is created (called on server)
 
void EOnEditorDeleteServer ()
 When the entity is destroyed (called on server)
 
void EOnEditorOpenServer ()
 When the editor is opened (called on server)
 
void EOnEditorOpenServerCallback ()
 When the editor is opened (called on server after async loading finished on client)
 
void EOnEditorCloseServer ()
 When the editor is closed (called on server)
 
void EOnEditorCloseServerCallback ()
 When the editor is closed (called on server after async loading finished on client)
 
void EOnEditorActivateServer ()
 When the component is activated (called on server)
 
void EOnEditorDeactivateServer ()
 When the component is deactivated (called on server)
 

Protected Attributes

ref SCR_RadialMenuController m_ActionsMenuController
 
ref SCR_RadialMenuController m_CommandsMenuController
 
ref SCR_RadialMenuController m_AddCommandsMenuController
 
string m_sActionName
 
string m_sCommandActionName
 
string m_sAddCommandActionName
 
- Protected Attributes inherited from SCR_BaseEditorComponent
SCR_EditorBaseEntity m_Owner
 
SCR_EditorManagerEntity m_Manager
 
SCR_BaseEditorComponent m_Parent
 
RplComponent m_RplComponent
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_BaseEditorComponent
static Managed GetInstance (TypeName type, bool showError=false, bool modeFirst=false)
 Get the local instance of a component attached on editor manager (SCR_EditorManagerEntity).
 
static Managed GetInstance (SCR_EditorBaseEntity editorManager, TypeName type, bool showError=false)
 Get instance of a component attached on specific editor manager / mode (SCR_EditorBaseEntity).
 
static int GetAllInstances (TypeName type, out notnull array< Managed > outComponents)
 Get component instances on editor manager (SCR_EditorBaseEntity) and all its modes (SCR_EditorModeEntity).
 

Detailed Description

Responsible for controlling and managing radial menus used within GameMaster.

Member Function Documentation

◆ CleanMenu()

void SCR_ActionsRadialMenuEditorComponent.CleanMenu ( )
protected

◆ EOnEditorActivate()

override void SCR_ActionsRadialMenuEditorComponent.EOnEditorActivate ( )
protected

When the component is activated.

Implements SCR_BaseEditorComponent.

◆ EOnEditorDelete()

override void SCR_ActionsRadialMenuEditorComponent.EOnEditorDelete ( )
protected

When the entity is destroyed.

Implements SCR_BaseEditorComponent.

◆ OnActionRadialMenuOpen()

void SCR_ActionsRadialMenuEditorComponent.OnActionRadialMenuOpen ( )
protected

◆ OnAddCommandsRadialMenu()

void SCR_ActionsRadialMenuEditorComponent.OnAddCommandsRadialMenu ( )
protected

◆ OnBeforeMenuOpen()

void SCR_ActionsRadialMenuEditorComponent.OnBeforeMenuOpen ( notnull SCR_RadialMenuController  menuController,
notnull SCR_BaseActionsEditorComponent  actionsComponent,
int  flags = 0 
)
protected

◆ OnCommandsRadialMenu()

void SCR_ActionsRadialMenuEditorComponent.OnCommandsRadialMenu ( )
protected

◆ OnInputDeviceChanged()

void SCR_ActionsRadialMenuEditorComponent.OnInputDeviceChanged ( bool  isGamepad)
Parameters
[in]oldDevice
[in]newDevice

Member Data Documentation

◆ m_ActionsMenuController

ref SCR_RadialMenuController SCR_ActionsRadialMenuEditorComponent.m_ActionsMenuController
protected

◆ m_AddCommandsMenuController

ref SCR_RadialMenuController SCR_ActionsRadialMenuEditorComponent.m_AddCommandsMenuController
protected

◆ m_CommandsMenuController

ref SCR_RadialMenuController SCR_ActionsRadialMenuEditorComponent.m_CommandsMenuController
protected

◆ m_sActionName

string SCR_ActionsRadialMenuEditorComponent.m_sActionName
protected

◆ m_sAddCommandActionName

string SCR_ActionsRadialMenuEditorComponent.m_sAddCommandActionName
protected

◆ m_sCommandActionName

string SCR_ActionsRadialMenuEditorComponent.m_sCommandActionName
protected

The documentation for this interface was generated from the following file: