Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_AdjustSignalAction Interface Reference
Inheritance diagram for SCR_AdjustSignalAction:
[legend]

Public Member Functions

bool IsManuallyAdjusted ()
 Used to tell if this action is meant to be adjustable with usage of the scroll wheel.
 
override void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
override bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
void ToggleActionBypass ()
 Temporary fix for an issue of SetSendActionDataFlag not working properly from PerformAction.
 
override void PerformContinuousAction (IEntity pOwnerEntity, IEntity pUserEntity, float timeSlice)
 Called when someone tries to perform the continuous action, user entity is typically character.
 
override void OnActionStart (IEntity pUserEntity)
 Method called from scripted interaction handler when an action is started (progress bar appeared)
 
override void OnActionCanceled (IEntity pOwnerEntity, IEntity pUserEntity)
 Method called when the action is interrupted/canceled.
 
void HandleAction (float value)
 Increment target value.
 
void HandleActionDecrease (float value)
 Decrement target value.
 
void PlayMovementAndStopSound (float lerp)
 Plays movement and stop movement sound events.
 
override bool HasLocalEffectOnlyScript ()
 Is the script broadcast to the server?
 
override bool CanBroadcastScript ()
 If HasLocalEffectOnly() is true this method tells if the server is supposed to broadcast this action to clients.
 
override float GetActionProgressScript (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
- Public Member Functions inherited from ScriptedSignalUserAction
proto external float GetMinimumValue ()
 
proto external float GetMaximumValue ()
 
proto external float GetCurrentValue ()
 
proto external void SetSignalValue (float newValue)
 
override float GetActionProgressScript (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
- Public Member Functions inherited from ScriptedUserAction
void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
 Called when someone tries to perform the action, user entity is typically character.
 
void PerformContinuousAction (IEntity pOwnerEntity, IEntity pUserEntity, float timeSlice)
 Called when someone tries to perform the continuous action, user entity is typically character.
 
void OnConfirmed (IEntity pUserEntity)
 If action passed as callback OnConfirmed will be called when reached execution, user entity is typically character.
 
void OnRejected (IEntity pUserEntity)
 If action passed as callback OnRejected will be called when execution was rejected, user entity is typically character.
 
void OnActionCanceled (IEntity pOwnerEntity, IEntity pUserEntity)
 Method called when the action is interrupted/canceled.
 
void OnActionStart (IEntity pUserEntity)
 Method called from scripted interaction handler when an action is started (progress bar appeared)
 
bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
bool GetActionDescriptionScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionDescription is called.
 
bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
bool HasLocalEffectOnlyScript ()
 Does this action only have client side effect?
 
bool CanBroadcastScript ()
 If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
 
float GetActionProgressScript (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
- Public Member Functions inherited from BaseUserAction
void SetCannotPerformReason (string reason)
 Sets the reason why action couldn't be performed.
 
string GetCannotPerformReason ()
 Returns the reason why action couldn't be performed.
 
proto external int GetContextIndex (string sContextName)
 Returns the index of the context this action is registered in as or -1 if none.
 
proto external void SetActiveContext (UserActionContext context)
 Setter for m_pActiveContext.
 
proto external UserActionContext GetActiveContext ()
 Getter for m_pActiveContext.
 
proto external bool CanBePerformed (IEntity user)
 Can this action be performed by the user?
 
proto external bool CanBeShown (IEntity user)
 Can this action be shown in the UI for the user?
 
proto external bool HasLocalEffectOnly ()
 Does this action only have client side effect?
 
proto external bool CanBroadcast ()
 If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
 
proto external bool ShouldPerformPerFrame ()
 Should this action be performed every frame the input action is triggered?
 
proto external string GetActionName ()
 Return the name of this action.
 
proto external string GetActionDescription ()
 Return the description of this action.
 
proto external float GetVisibilityRange ()
 Returns the visibility range of this action in metres.
 
proto external void SetActionDuration (float duration)
 Sets the duration of this action in seconds.
 
proto external float GetActionDuration ()
 Returns the duration of this action in seconds.
 
proto external float GetActionProgress (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
proto external bool IsInProgress ()
 Returns true while continuous or timed action is being used.
 
proto external UIInfo GetUIInfo ()
 Returns the UIInfo set for this user action or null if none.
 
proto external IEntity GetOwner ()
 Returns the parent entity of this action.
 
proto external bool CanAggregate ()
 Whether action can be aggregated by name, this is a temp workaround for localization.
 
proto external int GetActionID ()
 Returns the ID with which this action is registered in its parent ActionsManagerComponent.
 
proto external void SetSendActionDataFlag ()
 Used to ask to send action data again during continuous action.
 
proto external ActionsManagerComponent GetActionsManager ()
 

Protected Member Functions

override bool OnSaveActionData (ScriptBitWriter writer)
 Before performing the action the caller can store some data in it which is delivered to others.
 
override bool OnLoadActionData (ScriptBitReader reader)
 If the one performing the action packed some data in it everybody receiving the action.
 
- Protected Member Functions inherited from BaseUserAction
bool OnRplSave (ScriptBitWriter writer)
 
bool OnRplLoad (ScriptBitReader reader)
 
bool OnSaveActionData (ScriptBitWriter writer)
 Before performing the action the caller can store some data in it which is delivered to others.
 
bool OnLoadActionData (ScriptBitReader reader)
 If the one performing the action packed some data in it everybody receiving the action.
 
void OnActionSelected ()
 Callback for when action is selected by the local player and the local player ONLY.
 
void OnActionDeselected ()
 Callback for when action is deselected by the local player and the local player ONLY.
 

Protected Attributes

float m_fAdjustmentStep
 Adjustment step of normalized value.
 
bool m_bManualAdjustment
 Flag for enabling adjustment with scroll wheel.
 
bool m_bLoopAction
 Flag for restarting the process when end value is reached.
 
string m_sActionIncrease
 Name of action to control the input.
 
string m_sActionDecrease
 Name of action to control the input.
 
string m_sActionStartSoundEvent
 Action start sound event name.
 
string m_sActionCanceledSoundEvent
 Action canceled sound event name.
 
string m_sMovementSoundEvent
 Movement sound event name.
 
string m_sMovementStopSoundEvent
 Movement stop sound event name.
 
bool m_bOnlyInVehicle
 Should action only be Visible when player is inside the vehicle.
 
bool m_bPilotOnly
 Should the action only be visible for the Pilot/Driver.
 
float m_fTargetValue
 Normalized current value.
 
bool m_bIsAdjustedByPlayer
 Interacted with by main entity. Allows reading input actions.
 
SoundComponent m_SoundComponent
 Sound component on owner entity.
 
float m_fLerpLast
 Last lerp value.
 
AudioHandle m_MovementAudioHandle
 Movement sound AudioHandle.
 
- Protected Attributes inherited from BaseUserAction
string m_sCannotPerformReason
 The reason why action cannot be performed.
 

Additional Inherited Members

- Public Attributes inherited from BaseUserAction
string ActionNameParams [9]
 Can be filled in scripts to be used as params when name is being formatted when displayed in UI.
 

Member Function Documentation

◆ CanBeShownScript()

override bool SCR_AdjustSignalAction.CanBeShownScript ( IEntity  user)

Can this entity be shown in the UI by the provided user entity?

Implements ScriptedUserAction.

Implemented in SCR_AdjustTimedFuzeAction.

◆ CanBroadcastScript()

override bool SCR_AdjustSignalAction.CanBroadcastScript ( )

If HasLocalEffectOnly() is true this method tells if the server is supposed to broadcast this action to clients.

Implements ScriptedUserAction.

◆ GetActionProgressScript()

override float SCR_AdjustSignalAction.GetActionProgressScript ( float  fProgress,
float  timeSlice 
)

Returns the progress of this action in seconds.

Implements ScriptedSignalUserAction.

Implemented in SCR_AdjustTimedFuzeAction.

◆ HandleAction()

void SCR_AdjustSignalAction.HandleAction ( float  value)

Increment target value.

Parameters
[in]valuemultiplayer which will be applied to the step value

◆ HandleActionDecrease()

void SCR_AdjustSignalAction.HandleActionDecrease ( float  value)

Decrement target value.

Parameters
[in]valuemultiplayer which will be applied to the step value

◆ HasLocalEffectOnlyScript()

override bool SCR_AdjustSignalAction.HasLocalEffectOnlyScript ( )

Is the script broadcast to the server?

Implements ScriptedUserAction.

◆ Init()

override void SCR_AdjustSignalAction.Init ( IEntity  pOwnerEntity,
GenericComponent  pManagerComponent 
)

Called when object is initialized and registered to actions manager.

Implements ScriptedUserAction.

Implemented in SCR_AdjustTimedFuzeAction.

◆ IsManuallyAdjusted()

bool SCR_AdjustSignalAction.IsManuallyAdjusted ( )

Used to tell if this action is meant to be adjustable with usage of the scroll wheel.

◆ OnActionCanceled()

override void SCR_AdjustSignalAction.OnActionCanceled ( IEntity  pOwnerEntity,
IEntity  pUserEntity 
)

Method called when the action is interrupted/canceled.

Parameters
pUserEntityThe entity that was performing this action prior to interruption

Implements ScriptedUserAction.

◆ OnActionStart()

override void SCR_AdjustSignalAction.OnActionStart ( IEntity  pUserEntity)

Method called from scripted interaction handler when an action is started (progress bar appeared)

Parameters
pUserEntityThe entity that started performing this action

Implements ScriptedUserAction.

◆ OnLoadActionData()

override bool SCR_AdjustSignalAction.OnLoadActionData ( ScriptBitReader  reader)
protected

If the one performing the action packed some data in it everybody receiving the action.

Only available for actions for which HasLocalEffectOnly returns false. Only triggered if the sender wrote anyting to the buffer.

Implements BaseUserAction.

Implemented in SCR_AdjustTimedFuzeAction.

◆ OnSaveActionData()

override bool SCR_AdjustSignalAction.OnSaveActionData ( ScriptBitWriter  writer)
protected

Before performing the action the caller can store some data in it which is delivered to others.

Only available for actions for which HasLocalEffectOnly returns false.

Implements BaseUserAction.

Implemented in SCR_AdjustTimedFuzeAction.

◆ PerformContinuousAction()

override void SCR_AdjustSignalAction.PerformContinuousAction ( IEntity  pOwnerEntity,
IEntity  pUserEntity,
float  timeSlice 
)

Called when someone tries to perform the continuous action, user entity is typically character.

Implements ScriptedUserAction.

◆ PlayMovementAndStopSound()

void SCR_AdjustSignalAction.PlayMovementAndStopSound ( float  lerp)

Plays movement and stop movement sound events.

◆ ToggleActionBypass()

void SCR_AdjustSignalAction.ToggleActionBypass ( )

Temporary fix for an issue of SetSendActionDataFlag not working properly from PerformAction.

Member Data Documentation

◆ m_bIsAdjustedByPlayer

bool SCR_AdjustSignalAction.m_bIsAdjustedByPlayer
protected

Interacted with by main entity. Allows reading input actions.

◆ m_bLoopAction

bool SCR_AdjustSignalAction.m_bLoopAction
protected

Flag for restarting the process when end value is reached.

◆ m_bManualAdjustment

bool SCR_AdjustSignalAction.m_bManualAdjustment
protected

Flag for enabling adjustment with scroll wheel.

◆ m_bOnlyInVehicle

bool SCR_AdjustSignalAction.m_bOnlyInVehicle
protected

Should action only be Visible when player is inside the vehicle.

◆ m_bPilotOnly

bool SCR_AdjustSignalAction.m_bPilotOnly
protected

Should the action only be visible for the Pilot/Driver.

◆ m_fAdjustmentStep

float SCR_AdjustSignalAction.m_fAdjustmentStep
protected

Adjustment step of normalized value.

◆ m_fLerpLast

float SCR_AdjustSignalAction.m_fLerpLast
protected

Last lerp value.

◆ m_fTargetValue

float SCR_AdjustSignalAction.m_fTargetValue
protected

Normalized current value.

◆ m_MovementAudioHandle

AudioHandle SCR_AdjustSignalAction.m_MovementAudioHandle
protected

Movement sound AudioHandle.

◆ m_sActionCanceledSoundEvent

string SCR_AdjustSignalAction.m_sActionCanceledSoundEvent
protected

Action canceled sound event name.

◆ m_sActionDecrease

string SCR_AdjustSignalAction.m_sActionDecrease
protected

Name of action to control the input.

◆ m_sActionIncrease

string SCR_AdjustSignalAction.m_sActionIncrease
protected

Name of action to control the input.

◆ m_sActionStartSoundEvent

string SCR_AdjustSignalAction.m_sActionStartSoundEvent
protected

Action start sound event name.

◆ m_sMovementSoundEvent

string SCR_AdjustSignalAction.m_sMovementSoundEvent
protected

Movement sound event name.

◆ m_sMovementStopSoundEvent

string SCR_AdjustSignalAction.m_sMovementStopSoundEvent
protected

Movement stop sound event name.

◆ m_SoundComponent

SoundComponent SCR_AdjustSignalAction.m_SoundComponent
protected

Sound component on owner entity.


The documentation for this interface was generated from the following file: