Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_AdjustTimedFuzeAction Interface Reference
Inheritance diagram for SCR_AdjustTimedFuzeAction:
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Public Member Functions

override void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
override bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
override bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
override float GetActionProgressScript (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
- Public Member Functions inherited from SCR_AdjustSignalAction
bool IsManuallyAdjusted ()
 Used to tell if this action is meant to be adjustable with usage of the scroll wheel.
 
override void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
override bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
void ToggleActionBypass ()
 Temporary fix for an issue of SetSendActionDataFlag not working properly from PerformAction.
 
override void PerformContinuousAction (IEntity pOwnerEntity, IEntity pUserEntity, float timeSlice)
 Called when someone tries to perform the continuous action, user entity is typically character.
 
override void OnActionStart (IEntity pUserEntity)
 Method called from scripted interaction handler when an action is started (progress bar appeared)
 
override void OnActionCanceled (IEntity pOwnerEntity, IEntity pUserEntity)
 Method called when the action is interrupted/canceled.
 
void HandleAction (float value)
 Increment target value.
 
void HandleActionDecrease (float value)
 Decrement target value.
 
void PlayMovementAndStopSound (float lerp)
 Plays movement and stop movement sound events.
 
override bool HasLocalEffectOnlyScript ()
 Is the script broadcast to the server?
 
override bool CanBroadcastScript ()
 If HasLocalEffectOnly() is true this method tells if the server is supposed to broadcast this action to clients.
 
override float GetActionProgressScript (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
- Public Member Functions inherited from ScriptedSignalUserAction
proto external float GetMinimumValue ()
 
proto external float GetMaximumValue ()
 
proto external float GetCurrentValue ()
 
proto external void SetSignalValue (float newValue)
 
override float GetActionProgressScript (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
- Public Member Functions inherited from ScriptedUserAction
void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
 Called when someone tries to perform the action, user entity is typically character.
 
void PerformContinuousAction (IEntity pOwnerEntity, IEntity pUserEntity, float timeSlice)
 Called when someone tries to perform the continuous action, user entity is typically character.
 
void OnConfirmed (IEntity pUserEntity)
 If action passed as callback OnConfirmed will be called when reached execution, user entity is typically character.
 
void OnRejected (IEntity pUserEntity)
 If action passed as callback OnRejected will be called when execution was rejected, user entity is typically character.
 
void OnActionCanceled (IEntity pOwnerEntity, IEntity pUserEntity)
 Method called when the action is interrupted/canceled.
 
void OnActionStart (IEntity pUserEntity)
 Method called from scripted interaction handler when an action is started (progress bar appeared)
 
bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
bool GetActionDescriptionScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionDescription is called.
 
bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
bool HasLocalEffectOnlyScript ()
 Does this action only have client side effect?
 
bool CanBroadcastScript ()
 If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
 
float GetActionProgressScript (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
- Public Member Functions inherited from BaseUserAction
void SetCannotPerformReason (string reason)
 Sets the reason why action couldn't be performed.
 
string GetCannotPerformReason ()
 Returns the reason why action couldn't be performed.
 
proto external int GetContextIndex (string sContextName)
 Returns the index of the context this action is registered in as or -1 if none.
 
proto external void SetActiveContext (UserActionContext context)
 Setter for m_pActiveContext.
 
proto external UserActionContext GetActiveContext ()
 Getter for m_pActiveContext.
 
proto external bool CanBePerformed (IEntity user)
 Can this action be performed by the user?
 
proto external bool CanBeShown (IEntity user)
 Can this action be shown in the UI for the user?
 
proto external bool HasLocalEffectOnly ()
 Does this action only have client side effect?
 
proto external bool CanBroadcast ()
 If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
 
proto external bool ShouldPerformPerFrame ()
 Should this action be performed every frame the input action is triggered?
 
proto external string GetActionName ()
 Return the name of this action.
 
proto external string GetActionDescription ()
 Return the description of this action.
 
proto external float GetVisibilityRange ()
 Returns the visibility range of this action in metres.
 
proto external void SetActionDuration (float duration)
 Sets the duration of this action in seconds.
 
proto external float GetActionDuration ()
 Returns the duration of this action in seconds.
 
proto external float GetActionProgress (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
proto external bool IsInProgress ()
 Returns true while continuous or timed action is being used.
 
proto external UIInfo GetUIInfo ()
 Returns the UIInfo set for this user action or null if none.
 
proto external IEntity GetOwner ()
 Returns the parent entity of this action.
 
proto external bool CanAggregate ()
 Whether action can be aggregated by name, this is a temp workaround for localization.
 
proto external int GetActionID ()
 Returns the ID with which this action is registered in its parent ActionsManagerComponent.
 
proto external void SetSendActionDataFlag ()
 Used to ask to send action data again during continuous action.
 
proto external ActionsManagerComponent GetActionsManager ()
 

Protected Member Functions

override bool OnSaveActionData (ScriptBitWriter writer)
 Before performing the action the caller can store some data in it which is delivered to others.
 
override bool OnLoadActionData (ScriptBitReader reader)
 If the one performing the action packed some data in it everybody receiving the action.
 
override bool OnSaveActionData (ScriptBitWriter writer)
 Before performing the action the caller can store some data in it which is delivered to others.
 
override bool OnLoadActionData (ScriptBitReader reader)
 If the one performing the action packed some data in it everybody receiving the action.
 
- Protected Member Functions inherited from BaseUserAction
bool OnRplSave (ScriptBitWriter writer)
 
bool OnRplLoad (ScriptBitReader reader)
 
bool OnSaveActionData (ScriptBitWriter writer)
 Before performing the action the caller can store some data in it which is delivered to others.
 
bool OnLoadActionData (ScriptBitReader reader)
 If the one performing the action packed some data in it everybody receiving the action.
 
void OnActionSelected ()
 Callback for when action is selected by the local player and the local player ONLY.
 
void OnActionDeselected ()
 Callback for when action is deselected by the local player and the local player ONLY.
 

Protected Attributes

SCR_ExplosiveChargeComponent m_ChargeComp
 
- Protected Attributes inherited from SCR_AdjustSignalAction
float m_fAdjustmentStep
 Adjustment step of normalized value.
 
bool m_bManualAdjustment
 Flag for enabling adjustment with scroll wheel.
 
bool m_bLoopAction
 Flag for restarting the process when end value is reached.
 
string m_sActionIncrease
 Name of action to control the input.
 
string m_sActionDecrease
 Name of action to control the input.
 
string m_sActionStartSoundEvent
 Action start sound event name.
 
string m_sActionCanceledSoundEvent
 Action canceled sound event name.
 
string m_sMovementSoundEvent
 Movement sound event name.
 
string m_sMovementStopSoundEvent
 Movement stop sound event name.
 
bool m_bOnlyInVehicle
 Should action only be Visible when player is inside the vehicle.
 
bool m_bPilotOnly
 Should the action only be visible for the Pilot/Driver.
 
float m_fTargetValue
 Normalized current value.
 
bool m_bIsAdjustedByPlayer
 Interacted with by main entity. Allows reading input actions.
 
SoundComponent m_SoundComponent
 Sound component on owner entity.
 
float m_fLerpLast
 Last lerp value.
 
AudioHandle m_MovementAudioHandle
 Movement sound AudioHandle.
 
- Protected Attributes inherited from BaseUserAction
string m_sCannotPerformReason
 The reason why action cannot be performed.
 

Additional Inherited Members

- Public Attributes inherited from BaseUserAction
string ActionNameParams [9]
 Can be filled in scripts to be used as params when name is being formatted when displayed in UI.
 

Member Function Documentation

◆ CanBeShownScript()

override bool SCR_AdjustTimedFuzeAction.CanBeShownScript ( IEntity  user)

Can this entity be shown in the UI by the provided user entity?

Implements SCR_AdjustSignalAction.

◆ GetActionNameScript()

override bool SCR_AdjustTimedFuzeAction.GetActionNameScript ( out string  outName)

If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.

If not overridden or false is returned the default value from UIInfo is taken (or empty string if no UI info exists)

Implements ScriptedUserAction.

◆ GetActionProgressScript()

override float SCR_AdjustTimedFuzeAction.GetActionProgressScript ( float  fProgress,
float  timeSlice 
)

Returns the progress of this action in seconds.

Implements SCR_AdjustSignalAction.

◆ Init()

override void SCR_AdjustTimedFuzeAction.Init ( IEntity  pOwnerEntity,
GenericComponent  pManagerComponent 
)

Called when object is initialized and registered to actions manager.

Implements SCR_AdjustSignalAction.

◆ OnLoadActionData()

override bool SCR_AdjustTimedFuzeAction.OnLoadActionData ( ScriptBitReader  reader)
protected

If the one performing the action packed some data in it everybody receiving the action.

Only available for actions for which HasLocalEffectOnly returns false. Only triggered if the sender wrote anyting to the buffer.

Implements SCR_AdjustSignalAction.

◆ OnSaveActionData()

override bool SCR_AdjustTimedFuzeAction.OnSaveActionData ( ScriptBitWriter  writer)
protected

Before performing the action the caller can store some data in it which is delivered to others.

Only available for actions for which HasLocalEffectOnly returns false.

Implements SCR_AdjustSignalAction.

Member Data Documentation

◆ m_ChargeComp

SCR_ExplosiveChargeComponent SCR_AdjustTimedFuzeAction.m_ChargeComp
protected

The documentation for this interface was generated from the following file: