◆ ~SCR_AmbientVehicleSpawnPointComponent()
void SCR_AmbientVehicleSpawnPointComponent.~SCR_AmbientVehicleSpawnPointComponent |
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◆ DespawnVehicle()
void SCR_AmbientVehicleSpawnPointComponent.DespawnVehicle |
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◆ EOnInit()
override void SCR_AmbientVehicleSpawnPointComponent.EOnInit |
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IEntity |
owner | ) |
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◆ GetDespawnTimer()
WorldTimestamp SCR_AmbientVehicleSpawnPointComponent.GetDespawnTimer |
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◆ GetID()
int SCR_AmbientVehicleSpawnPointComponent.GetID |
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◆ GetIsDepleted()
bool SCR_AmbientVehicleSpawnPointComponent.GetIsDepleted |
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◆ GetIsFirstSpawnDone()
bool SCR_AmbientVehicleSpawnPointComponent.GetIsFirstSpawnDone |
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◆ GetIsSpawnProcessed()
bool SCR_AmbientVehicleSpawnPointComponent.GetIsSpawnProcessed |
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◆ GetRespawnPeriod()
int SCR_AmbientVehicleSpawnPointComponent.GetRespawnPeriod |
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◆ GetRespawnTimestamp()
WorldTimestamp SCR_AmbientVehicleSpawnPointComponent.GetRespawnTimestamp |
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◆ GetSpawnedVehicle()
Vehicle SCR_AmbientVehicleSpawnPointComponent.GetSpawnedVehicle |
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◆ OnPostInit()
override void SCR_AmbientVehicleSpawnPointComponent.OnPostInit |
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IEntity |
owner | ) |
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◆ OnVehicleDestroyed()
void SCR_AmbientVehicleSpawnPointComponent.OnVehicleDestroyed |
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IEntity |
vehicle | ) |
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◆ SetDespawnTimer()
void SCR_AmbientVehicleSpawnPointComponent.SetDespawnTimer |
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WorldTimestamp |
time | ) |
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◆ SetID()
void SCR_AmbientVehicleSpawnPointComponent.SetID |
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int |
ID | ) |
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◆ SetIsDepleted()
void SCR_AmbientVehicleSpawnPointComponent.SetIsDepleted |
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bool |
depleted | ) |
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◆ SetRespawnTimestamp()
void SCR_AmbientVehicleSpawnPointComponent.SetRespawnTimestamp |
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WorldTimestamp |
timestamp | ) |
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◆ SpawnVehicle()
Vehicle SCR_AmbientVehicleSpawnPointComponent.SpawnVehicle |
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- Returns
- the created vehicle
◆ Update()
void SCR_AmbientVehicleSpawnPointComponent.Update |
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SCR_Faction |
faction | ) |
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◆ m_aExcludedEditableEntityLabels
ref array<EEditableEntityLabel> SCR_AmbientVehicleSpawnPointComponent.m_aExcludedEditableEntityLabels |
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◆ m_aIncludedEditableEntityLabels
ref array<EEditableEntityLabel> SCR_AmbientVehicleSpawnPointComponent.m_aIncludedEditableEntityLabels |
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◆ m_bDepleted
bool SCR_AmbientVehicleSpawnPointComponent.m_bDepleted |
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◆ m_bFirstSpawnDone
bool SCR_AmbientVehicleSpawnPointComponent.m_bFirstSpawnDone |
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◆ m_bRequireAllIncludedLabels
bool SCR_AmbientVehicleSpawnPointComponent.m_bRequireAllIncludedLabels |
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◆ m_bSpawnProcessed
bool SCR_AmbientVehicleSpawnPointComponent.m_bSpawnProcessed |
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◆ m_fDespawnTimer
WorldTimestamp SCR_AmbientVehicleSpawnPointComponent.m_fDespawnTimer |
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◆ m_fRespawnTimestamp
WorldTimestamp SCR_AmbientVehicleSpawnPointComponent.m_fRespawnTimestamp |
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◆ m_iID
int SCR_AmbientVehicleSpawnPointComponent.m_iID |
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◆ m_iRespawnPeriod
int SCR_AmbientVehicleSpawnPointComponent.m_iRespawnPeriod |
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◆ m_SavedFaction
Faction SCR_AmbientVehicleSpawnPointComponent.m_SavedFaction |
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◆ m_sPrefab
ResourceName SCR_AmbientVehicleSpawnPointComponent.m_sPrefab |
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◆ m_Vehicle
Vehicle SCR_AmbientVehicleSpawnPointComponent.m_Vehicle |
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◆ SPAWNING_RADIUS
const int SCR_AmbientVehicleSpawnPointComponent.SPAWNING_RADIUS = 5 |
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The documentation for this interface was generated from the following file:
- Game/Components/Locations/SCR_AmbientVehicleSpawnPointComponent.c