◆ AddInteractionHandlers()
| void SCR_AmbientVehicleSpawnPointComponent.AddInteractionHandlers |
( |
notnull IEntity | vehicle | ) |
|
|
protected |
◆ DespawnVehicle()
| void SCR_AmbientVehicleSpawnPointComponent.DespawnVehicle |
( |
| ) |
|
◆ GetDespawnTimestamp()
| WorldTimestamp SCR_AmbientVehicleSpawnPointComponent.GetDespawnTimestamp |
( |
| ) |
|
◆ GetIsDepleted()
| bool SCR_AmbientVehicleSpawnPointComponent.GetIsDepleted |
( |
| ) |
|
◆ GetIsFirstSpawnDone()
| bool SCR_AmbientVehicleSpawnPointComponent.GetIsFirstSpawnDone |
( |
| ) |
|
◆ GetIsSpawnProcessed()
| bool SCR_AmbientVehicleSpawnPointComponent.GetIsSpawnProcessed |
( |
| ) |
|
◆ GetRespawnPeriod()
| int SCR_AmbientVehicleSpawnPointComponent.GetRespawnPeriod |
( |
| ) |
|
◆ GetRespawnTimestamp()
| WorldTimestamp SCR_AmbientVehicleSpawnPointComponent.GetRespawnTimestamp |
( |
| ) |
|
◆ GetSpawnedVehicle()
| Vehicle SCR_AmbientVehicleSpawnPointComponent.GetSpawnedVehicle |
( |
| ) |
|
◆ IsDespawnAllowed()
| bool SCR_AmbientVehicleSpawnPointComponent.IsDespawnAllowed |
( |
| ) |
|
◆ OnDamageChanged()
| void SCR_AmbientVehicleSpawnPointComponent.OnDamageChanged |
( |
SCR_HitZone | hitZone | ) |
|
◆ OnDelete()
| override void SCR_AmbientVehicleSpawnPointComponent.OnDelete |
( |
IEntity | owner | ) |
|
◆ OnFuelChanged()
| void SCR_AmbientVehicleSpawnPointComponent.OnFuelChanged |
( |
float | newFuel | ) |
|
◆ OnPostInit()
| override void SCR_AmbientVehicleSpawnPointComponent.OnPostInit |
( |
IEntity | owner | ) |
|
◆ OnVehicleDestroyed()
| void SCR_AmbientVehicleSpawnPointComponent.OnVehicleDestroyed |
( |
IEntity | vehicle | ) |
|
|
protected |
◆ RemoveInteractionHandlers()
| void SCR_AmbientVehicleSpawnPointComponent.RemoveInteractionHandlers |
( |
notnull IEntity | vehicle | ) |
|
◆ SetAllowDespawn()
| void SCR_AmbientVehicleSpawnPointComponent.SetAllowDespawn |
( |
bool | allow | ) |
|
◆ SetDespawnTimestamp()
| void SCR_AmbientVehicleSpawnPointComponent.SetDespawnTimestamp |
( |
WorldTimestamp | time | ) |
|
◆ SetIsDepleted()
| void SCR_AmbientVehicleSpawnPointComponent.SetIsDepleted |
( |
bool | depleted | ) |
|
◆ SetRespawnTimestamp()
| void SCR_AmbientVehicleSpawnPointComponent.SetRespawnTimestamp |
( |
WorldTimestamp | timestamp | ) |
|
◆ SetSpawnedVehicle()
| void SCR_AmbientVehicleSpawnPointComponent.SetSpawnedVehicle |
( |
Vehicle | vehicle | ) |
|
◆ SpawnVehicle()
| Vehicle SCR_AmbientVehicleSpawnPointComponent.SpawnVehicle |
( |
| ) |
|
- Returns
- the created vehicle
◆ Update()
| void SCR_AmbientVehicleSpawnPointComponent.Update |
( |
SCR_Faction | faction | ) |
|
|
protected |
◆ IGNORE_CHANGES_DELAY_MS
| const int SCR_AmbientVehicleSpawnPointComponent.IGNORE_CHANGES_DELAY_MS = 1000 |
|
staticprotected |
◆ m_aExcludedEditableEntityLabels
| ref array<EEditableEntityLabel> SCR_AmbientVehicleSpawnPointComponent.m_aExcludedEditableEntityLabels |
|
protected |
◆ m_aIncludedEditableEntityLabels
| ref array<EEditableEntityLabel> SCR_AmbientVehicleSpawnPointComponent.m_aIncludedEditableEntityLabels |
|
protected |
◆ m_bAllowDespawn
| bool SCR_AmbientVehicleSpawnPointComponent.m_bAllowDespawn = true |
|
protected |
◆ m_bDepleted
| bool SCR_AmbientVehicleSpawnPointComponent.m_bDepleted |
|
protected |
◆ m_bFirstSpawnDone
| bool SCR_AmbientVehicleSpawnPointComponent.m_bFirstSpawnDone |
|
protected |
◆ m_bRequireAllIncludedLabels
| bool SCR_AmbientVehicleSpawnPointComponent.m_bRequireAllIncludedLabels |
|
protected |
◆ m_bSpawnProcessed
| bool SCR_AmbientVehicleSpawnPointComponent.m_bSpawnProcessed |
|
protected |
◆ m_bStopDespawnOnInteraction
| bool SCR_AmbientVehicleSpawnPointComponent.m_bStopDespawnOnInteraction |
|
protected |
◆ m_fDespawnTimestamp
| WorldTimestamp SCR_AmbientVehicleSpawnPointComponent.m_fDespawnTimestamp |
|
protected |
◆ m_fRespawnTimestamp
| WorldTimestamp SCR_AmbientVehicleSpawnPointComponent.m_fRespawnTimestamp |
|
protected |
◆ m_fSpawnTimestamp
| float SCR_AmbientVehicleSpawnPointComponent.m_fSpawnTimestamp |
|
protected |
◆ m_iRespawnPeriod
| int SCR_AmbientVehicleSpawnPointComponent.m_iRespawnPeriod |
|
protected |
◆ m_SavedFaction
| Faction SCR_AmbientVehicleSpawnPointComponent.m_SavedFaction |
|
protected |
◆ m_sPrefab
| ResourceName SCR_AmbientVehicleSpawnPointComponent.m_sPrefab |
|
protected |
◆ m_Vehicle
| Vehicle SCR_AmbientVehicleSpawnPointComponent.m_Vehicle |
|
protected |
◆ SPAWNING_RADIUS
| const int SCR_AmbientVehicleSpawnPointComponent.SPAWNING_RADIUS = 5 |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/Components/Locations/SCR_AmbientVehicleSpawnPointComponent.c