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override bool | IsUnique () |
| Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
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override void | HandlerAttachedScripted (Widget w) |
| Event called when subcomponent is initialized.
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◆ HandlerAttachedScripted()
override void SCR_AttributesButtonEditorUIComponent.HandlerAttachedScripted |
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Widget |
w | ) |
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Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
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Implements MenuRootSubComponent.
◆ IsUnique()
override bool SCR_AttributesButtonEditorUIComponent.IsUnique |
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Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
To be overwritten by inherited classes.
- Returns
- True if unique
Implements MenuRootSubComponent.
◆ OnButtonAction()
void SCR_AttributesButtonEditorUIComponent.OnButtonAction |
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◆ m_Category
ResourceName SCR_AttributesButtonEditorUIComponent.m_Category |
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◆ m_iTarget
int SCR_AttributesButtonEditorUIComponent.m_iTarget |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_AttributesButtonEditorUIComponent.c