|
| override bool | IsUnique () |
| | Is the component to exist only in one instance?
|
| |
| override void | HandlerAttachedScripted (Widget w) |
| | Event called when subcomponent is initialized.
|
| |
◆ HandlerAttachedScripted()
| override void SCR_AttributesButtonEditorUIComponent.HandlerAttachedScripted |
( |
Widget | w | ) |
|
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
-
Implements MenuRootSubComponent.
◆ IsUnique()
| override bool SCR_AttributesButtonEditorUIComponent.IsUnique |
( |
| ) |
|
Is the component to exist only in one instance?
If so, it will be registered in the list of components and can be searched for. To be overwritten by inherited classes.
- Returns
- True if unique
Implements MenuRootSubComponent.
◆ OnButtonAction()
| void SCR_AttributesButtonEditorUIComponent.OnButtonAction |
( |
| ) |
|
|
protected |
◆ m_Category
| ResourceName SCR_AttributesButtonEditorUIComponent.m_Category |
|
protected |
◆ m_iTarget
| int SCR_AttributesButtonEditorUIComponent.m_iTarget |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_AttributesButtonEditorUIComponent.c