◆ ButtonAttributeEnableToggle()
| void SCR_AttributesEditorUIComponent.ButtonAttributeEnableToggle |
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◆ ButtonClose()
| void SCR_AttributesEditorUIComponent.ButtonClose |
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◆ ButtonReset()
| void SCR_AttributesEditorUIComponent.ButtonReset |
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◆ EndGamePopupComfirm()
| void SCR_AttributesEditorUIComponent.EndGamePopupComfirm |
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◆ GetCurrentCategory()
| ResourceName SCR_AttributesEditorUIComponent.GetCurrentCategory |
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◆ HandlerDeattached()
| override void SCR_AttributesEditorUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ HidePlayerInfo()
| void SCR_AttributesEditorUIComponent.HidePlayerInfo |
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◆ InitWidget()
| void SCR_AttributesEditorUIComponent.InitWidget |
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array< ResourceName > | categoryConfigs, |
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array< ref SCR_EditorAttributeCategory > | categories ) |
◆ OnAcceptEndGame()
| void SCR_AttributesEditorUIComponent.OnAcceptEndGame |
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◆ OnAttributeChanged()
| void SCR_AttributesEditorUIComponent.OnAttributeChanged |
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Sets Reset button enabled and close to Save and Close.
◆ OnCancelEndGame()
| void SCR_AttributesEditorUIComponent.OnCancelEndGame |
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◆ OnCurrentTabChanged()
| void SCR_AttributesEditorUIComponent.OnCurrentTabChanged |
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SCR_TabViewComponent | tabView, |
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Widget | w, |
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int | tabIndex ) |
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◆ OnInputDeviceIsGamepad()
| void SCR_AttributesEditorUIComponent.OnInputDeviceIsGamepad |
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bool | isGamepad | ) |
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◆ OnReset()
| void SCR_AttributesEditorUIComponent.OnReset |
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◆ RefreshAttributes()
| void SCR_AttributesEditorUIComponent.RefreshAttributes |
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◆ SetGamepadAttributeFocus()
◆ SetHasConflictingAttribute()
| void SCR_AttributesEditorUIComponent.SetHasConflictingAttribute |
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bool | hasConflicting | ) |
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◆ SetHeaderPart()
| void SCR_AttributesEditorUIComponent.SetHeaderPart |
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RichTextWidget | textWidget, |
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string | name, |
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int | count, |
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bool | showSeperator ) |
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◆ SetHeaderText()
| void SCR_AttributesEditorUIComponent.SetHeaderText |
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RichTextWidget | header | ) |
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◆ SetPlayerInfo()
| void SCR_AttributesEditorUIComponent.SetPlayerInfo |
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int | playerId | ) |
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◆ SetWidgetVisible()
| void SCR_AttributesEditorUIComponent.SetWidgetVisible |
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bool | visible | ) |
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◆ TranslateEntityType()
◆ m_ActiveEditorMode
| EEditorMode SCR_AttributesEditorUIComponent.m_ActiveEditorMode |
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◆ m_aEntityTypeNames
◆ m_ArsenalItemTypeConfig
◆ m_AttributesManager
◆ m_bHasConflictingAttributes
| bool SCR_AttributesEditorUIComponent.m_bHasConflictingAttributes |
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◆ m_bIsEndGame
| bool SCR_AttributesEditorUIComponent.m_bIsEndGame |
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◆ m_bIsGlobalAttribute
| bool SCR_AttributesEditorUIComponent.m_bIsGlobalAttribute |
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◆ m_bTabImageOnly
| bool SCR_AttributesEditorUIComponent.m_bTabImageOnly |
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◆ m_ButtonCloseAndSaveButton
| Widget SCR_AttributesEditorUIComponent.m_ButtonCloseAndSaveButton |
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◆ m_ButtonCloseButton
| Widget SCR_AttributesEditorUIComponent.m_ButtonCloseButton |
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◆ m_CategoryConfigs
| ref array<ResourceName> SCR_AttributesEditorUIComponent.m_CategoryConfigs |
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◆ m_ContentHolder
| Widget SCR_AttributesEditorUIComponent.m_ContentHolder |
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◆ m_currentCategory
| ResourceName SCR_AttributesEditorUIComponent.m_currentCategory |
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◆ m_GamepadFocusAttribute
◆ m_GamepadToggleEnableButton
◆ m_iCurrentTab
| int SCR_AttributesEditorUIComponent.m_iCurrentTab = -1 |
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◆ m_iEntityTypesUntilMulti
| int SCR_AttributesEditorUIComponent.m_iEntityTypesUntilMulti |
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◆ m_iMaxTabsUntilImageOnly
| int SCR_AttributesEditorUIComponent.m_iMaxTabsUntilImageOnly |
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◆ m_iTabImageOnlyWidth
| int SCR_AttributesEditorUIComponent.m_iTabImageOnlyWidth |
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◆ m_iTabTextAndImageWidth
| int SCR_AttributesEditorUIComponent.m_iTabTextAndImageWidth |
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◆ m_PlatformImageWidget
| ImageWidget SCR_AttributesEditorUIComponent.m_PlatformImageWidget |
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◆ m_PlayerNameWidget
| TextWidget SCR_AttributesEditorUIComponent.m_PlayerNameWidget |
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◆ m_ResetButton
◆ m_sAdminModeTitle
◆ m_sButtonCloseAndSaveButtonName
| string SCR_AttributesEditorUIComponent.m_sButtonCloseAndSaveButtonName |
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◆ m_sButtonCloseButtonName
| string SCR_AttributesEditorUIComponent.m_sButtonCloseButtonName |
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◆ m_sButtonEndGameAcceptName
| string SCR_AttributesEditorUIComponent.m_sButtonEndGameAcceptName |
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◆ m_sButtonEndGameCloseName
| string SCR_AttributesEditorUIComponent.m_sButtonEndGameCloseName |
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◆ m_sButtonResetWidgetName
| string SCR_AttributesEditorUIComponent.m_sButtonResetWidgetName |
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◆ m_sContentHolderWidgetName
| string SCR_AttributesEditorUIComponent.m_sContentHolderWidgetName |
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◆ m_sEditingTitlePart
◆ m_sEndGamePopUpConfirm
◆ m_sEndGamePopUpMessage
◆ m_sEndGamePopUpTitle
◆ m_sEndGameTitle
◆ m_sFactionOnlyTitle
◆ m_sFontForHeaderEntityAmount
| string SCR_AttributesEditorUIComponent.m_sFontForHeaderEntityAmount |
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◆ m_sGamepadToggleAttributeButtonName
| string SCR_AttributesEditorUIComponent.m_sGamepadToggleAttributeButtonName |
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◆ m_sMultiEntitiesTitle
◆ m_sNoAttributeNoteName
| string SCR_AttributesEditorUIComponent.m_sNoAttributeNoteName |
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◆ m_sOutsideWindowCloseButtonName
| string SCR_AttributesEditorUIComponent.m_sOutsideWindowCloseButtonName |
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◆ m_sPhotoModeTitle
◆ m_sPlatformImageWidgetName
| string SCR_AttributesEditorUIComponent.m_sPlatformImageWidgetName |
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◆ m_sPlayerNameWidgetName
| string SCR_AttributesEditorUIComponent.m_sPlayerNameWidgetName |
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◆ m_sSfxClickedOutsideWindow_Cancel
| string SCR_AttributesEditorUIComponent.m_sSfxClickedOutsideWindow_Cancel |
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◆ m_sSfxClickedOutsideWindow_Comfirm
| string SCR_AttributesEditorUIComponent.m_sSfxClickedOutsideWindow_Comfirm |
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◆ m_sSfxOnCloseDialog
| string SCR_AttributesEditorUIComponent.m_sSfxOnCloseDialog |
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◆ m_sSfxOnOpenDialog
| string SCR_AttributesEditorUIComponent.m_sSfxOnOpenDialog |
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◆ m_sTabWidgetName
| string SCR_AttributesEditorUIComponent.m_sTabWidgetName |
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◆ m_sTaskTitle
◆ m_sTitleHeaderWidgetName
| string SCR_AttributesEditorUIComponent.m_sTitleHeaderWidgetName |
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◆ m_TabViewComponent
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_AttributesEditorUIComponent.c