◆ ButtonAttributeEnableToggle()
void SCR_AttributesEditorUIComponent.ButtonAttributeEnableToggle |
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◆ ButtonClose()
void SCR_AttributesEditorUIComponent.ButtonClose |
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◆ ButtonReset()
void SCR_AttributesEditorUIComponent.ButtonReset |
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◆ EndGamePopupComfirm()
void SCR_AttributesEditorUIComponent.EndGamePopupComfirm |
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◆ GetCurrentCategory()
ResourceName SCR_AttributesEditorUIComponent.GetCurrentCategory |
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◆ HandlerDeattached()
override void SCR_AttributesEditorUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ HidePlayerInfo()
void SCR_AttributesEditorUIComponent.HidePlayerInfo |
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◆ InitWidget()
void SCR_AttributesEditorUIComponent.InitWidget |
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array< ResourceName > |
categoryConfigs, |
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array< ref SCR_EditorAttributeCategory > |
categories |
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◆ OnAcceptEndGame()
void SCR_AttributesEditorUIComponent.OnAcceptEndGame |
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◆ OnAttributeChanged()
void SCR_AttributesEditorUIComponent.OnAttributeChanged |
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Sets Reset button enabled and close to Save and Close.
◆ OnCancelEndGame()
void SCR_AttributesEditorUIComponent.OnCancelEndGame |
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◆ OnCurrentTabChanged()
void SCR_AttributesEditorUIComponent.OnCurrentTabChanged |
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SCR_TabViewComponent |
tabView, |
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Widget |
w, |
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int |
tabIndex |
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◆ OnInputDeviceIsGamepad()
void SCR_AttributesEditorUIComponent.OnInputDeviceIsGamepad |
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bool |
isGamepad | ) |
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◆ OnReset()
void SCR_AttributesEditorUIComponent.OnReset |
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◆ RefreshAttributes()
void SCR_AttributesEditorUIComponent.RefreshAttributes |
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◆ SetGamepadAttributeFocus()
◆ SetHasConflictingAttribute()
void SCR_AttributesEditorUIComponent.SetHasConflictingAttribute |
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bool |
hasConflicting | ) |
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◆ SetHeaderPart()
void SCR_AttributesEditorUIComponent.SetHeaderPart |
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RichTextWidget |
textWidget, |
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string |
name, |
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int |
count, |
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bool |
showSeperator |
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◆ SetHeaderText()
void SCR_AttributesEditorUIComponent.SetHeaderText |
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RichTextWidget |
header | ) |
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SetHeaderPart(header, SCR_PlayerNamesFilterCache.GetInstance().GetPlayerDisplayName(playerID), 0, false);
◆ SetPlayerInfo()
void SCR_AttributesEditorUIComponent.SetPlayerInfo |
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int |
playerId | ) |
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◆ SetWidgetVisible()
void SCR_AttributesEditorUIComponent.SetWidgetVisible |
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bool |
visible | ) |
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◆ TranslateEntityType()
◆ m_ActiveEditorMode
EEditorMode SCR_AttributesEditorUIComponent.m_ActiveEditorMode |
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◆ m_aEntityTypeNames
◆ m_ArsenalItemTypeConfig
◆ m_AttributesManager
◆ m_bHasConflictingAttributes
bool SCR_AttributesEditorUIComponent.m_bHasConflictingAttributes |
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◆ m_bIsEndGame
bool SCR_AttributesEditorUIComponent.m_bIsEndGame |
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◆ m_bIsGlobalAttribute
bool SCR_AttributesEditorUIComponent.m_bIsGlobalAttribute |
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◆ m_bTabImageOnly
bool SCR_AttributesEditorUIComponent.m_bTabImageOnly |
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◆ m_ButtonCloseAndSaveButton
Widget SCR_AttributesEditorUIComponent.m_ButtonCloseAndSaveButton |
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◆ m_ButtonCloseButton
Widget SCR_AttributesEditorUIComponent.m_ButtonCloseButton |
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◆ m_CategoryConfigs
ref array<ResourceName> SCR_AttributesEditorUIComponent.m_CategoryConfigs |
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◆ m_ContentHolder
Widget SCR_AttributesEditorUIComponent.m_ContentHolder |
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◆ m_currentCategory
ResourceName SCR_AttributesEditorUIComponent.m_currentCategory |
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◆ m_GamepadFocusAttribute
◆ m_GamepadToggleEnableButton
◆ m_iCurrentTab
int SCR_AttributesEditorUIComponent.m_iCurrentTab = -1 |
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◆ m_iEntityTypesUntilMulti
int SCR_AttributesEditorUIComponent.m_iEntityTypesUntilMulti |
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◆ m_iMaxTabsUntilImageOnly
int SCR_AttributesEditorUIComponent.m_iMaxTabsUntilImageOnly |
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◆ m_iTabImageOnlyWidth
int SCR_AttributesEditorUIComponent.m_iTabImageOnlyWidth |
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◆ m_iTabTextAndImageWidth
int SCR_AttributesEditorUIComponent.m_iTabTextAndImageWidth |
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◆ m_PlatformImageWidget
ImageWidget SCR_AttributesEditorUIComponent.m_PlatformImageWidget |
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◆ m_PlayerNameWidget
TextWidget SCR_AttributesEditorUIComponent.m_PlayerNameWidget |
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◆ m_ResetButton
◆ m_sAdminModeTitle
◆ m_sButtonCloseAndSaveButtonName
string SCR_AttributesEditorUIComponent.m_sButtonCloseAndSaveButtonName |
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◆ m_sButtonCloseButtonName
string SCR_AttributesEditorUIComponent.m_sButtonCloseButtonName |
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◆ m_sButtonEndGameAcceptName
string SCR_AttributesEditorUIComponent.m_sButtonEndGameAcceptName |
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◆ m_sButtonEndGameCloseName
string SCR_AttributesEditorUIComponent.m_sButtonEndGameCloseName |
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◆ m_sButtonResetWidgetName
string SCR_AttributesEditorUIComponent.m_sButtonResetWidgetName |
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◆ m_sContentHolderWidgetName
string SCR_AttributesEditorUIComponent.m_sContentHolderWidgetName |
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◆ m_sEditingTitlePart
◆ m_sEndGamePopUpConfirm
◆ m_sEndGamePopUpMessage
◆ m_sEndGamePopUpTitle
◆ m_sEndGameTitle
◆ m_sFactionOnlyTitle
◆ m_sFontForHeaderEntityAmount
string SCR_AttributesEditorUIComponent.m_sFontForHeaderEntityAmount |
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◆ m_sGamepadToggleAttributeButtonName
string SCR_AttributesEditorUIComponent.m_sGamepadToggleAttributeButtonName |
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◆ m_sMultiEntitiesTitle
◆ m_sNoAttributeNoteName
string SCR_AttributesEditorUIComponent.m_sNoAttributeNoteName |
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◆ m_sOutsideWindowCloseButtonName
string SCR_AttributesEditorUIComponent.m_sOutsideWindowCloseButtonName |
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◆ m_sPhotoModeTitle
◆ m_sPlatformImageWidgetName
string SCR_AttributesEditorUIComponent.m_sPlatformImageWidgetName |
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◆ m_sPlayerNameWidgetName
string SCR_AttributesEditorUIComponent.m_sPlayerNameWidgetName |
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◆ m_sSfxClickedOutsideWindow_Cancel
string SCR_AttributesEditorUIComponent.m_sSfxClickedOutsideWindow_Cancel |
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◆ m_sSfxClickedOutsideWindow_Comfirm
string SCR_AttributesEditorUIComponent.m_sSfxClickedOutsideWindow_Comfirm |
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◆ m_sSfxOnCloseDialog
string SCR_AttributesEditorUIComponent.m_sSfxOnCloseDialog |
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◆ m_sSfxOnOpenDialog
string SCR_AttributesEditorUIComponent.m_sSfxOnOpenDialog |
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◆ m_sTabWidgetName
string SCR_AttributesEditorUIComponent.m_sTabWidgetName |
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◆ m_sTaskTitle
◆ m_sTitleHeaderWidgetName
string SCR_AttributesEditorUIComponent.m_sTitleHeaderWidgetName |
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◆ m_TabViewComponent
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_AttributesEditorUIComponent.c