Arma Reforger Script API
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SCR_BaseBlastDamageEffect Interface Reference
Inheritance diagram for SCR_BaseBlastDamageEffect:
SCR_InstantDamageEffect InstantDamageEffect SCR_DamageEffect BaseDamageEffect SCR_BackBlastDamageEffect SCR_MuzzleBlastDamageEffect

Public Member Functions

float GetResilienceDamageValueMultiplier ()
 
- Public Member Functions inherited from SCR_DamageEffect
bool IsProxy (SCR_ExtendedDamageManagerComponent dmgManager)
 
override bool Save (ScriptBitWriter w)
 Since DamageEffects can't have rpl methods, streaming has to be done through this method.
 
override bool Load (ScriptBitReader r)
 Since DamageEffects can't have rpl methods, streaming has to be done through this method.
 
EDamageType GetDefaultDamageType ()
 
- Public Member Functions inherited from BaseDamageEffect
proto external void ApplyEffect (SCR_ExtendedDamageManagerComponent dmgManager)
 Called to apply a DamageEffect.
 
proto external float GetTotalDamage ()
 Get total damage dealt until this point by this damage effect.
 
proto external EDamageType GetDamageType ()
 Gettor for the DamageType of this DamageEffect.
 
proto external notnull Instigator GetInstigator ()
 Gettor for the Instigator of this DamageEffect.
 
proto external HitZone GetAffectedHitZone ()
 Gettor for which hitzone this DamageEffect was applied to.
 
proto external void SetDamageType (EDamageType type)
 Settor for the DamageType of this DamageEffect.
 
proto external void SetInstigator (notnull Instigator instigator)
 Settor for the instigator of the damage effect.
 
proto external void SetAffectedHitZone (notnull HitZone hitZone)
 Settor for the affected HitZone of the damage effect.
 
proto external bool IsValueChangeAllowed ()
 Once this effect gets added to a manager, some of its values shouldn't change, as their change doesn't get replicated (instigator, damage type, affected hitzone) and it can lead to desync.
 
proto external bool IsProxy ()
 Used to check if you are a proxy or not.
 
bool HijackDamageEffect (SCR_ExtendedDamageManagerComponent dmgManager)
 Called before the damage effect is added to the damage manager If it returns true, damage effect is hijacked/intercepted and therefore not added/applied to the damage manager Any modifications done to the damage effect will persist.
 
void OnEffectAdded (SCR_ExtendedDamageManagerComponent dmgManager)
 Called when this DamageEffect gets added to a DamageManager.
 
void OnEffectApplied (SCR_ExtendedDamageManagerComponent dmgManager)
 Called when this DamageEffect gets applied on a DamageManager.
 
void OnEffectRemoved (SCR_ExtendedDamageManagerComponent dmgManager)
 Called when this DamageEffect gets removed from a DamageManager.
 

Protected Member Functions

override void HandleConsequences (SCR_ExtendedDamageManagerComponent dmgManager, DamageEffectEvaluator evaluator)
 Called from ApplyEffect.
 
- Protected Member Functions inherited from SCR_DamageEffect
override void OnDiag (SCR_ExtendedDamageManagerComponent dmgManager)
 When DamageEffect info is enabled on the diag menu, this will be called.
 

Protected Attributes

float m_fResilienceDamageValueMultiplier
 

Member Function Documentation

◆ GetResilienceDamageValueMultiplier()

float SCR_BaseBlastDamageEffect.GetResilienceDamageValueMultiplier ( )

◆ HandleConsequences()

override void SCR_BaseBlastDamageEffect.HandleConsequences ( SCR_ExtendedDamageManagerComponent dmgManager,
DamageEffectEvaluator evaluator )
protected

Called from ApplyEffect.

Implements SCR_InstantDamageEffect.

Implemented in SCR_BackBlastDamageEffect, and SCR_MuzzleBlastDamageEffect.

Member Data Documentation

◆ m_fResilienceDamageValueMultiplier

float SCR_BaseBlastDamageEffect.m_fResilienceDamageValueMultiplier
protected

The documentation for this interface was generated from the following file: