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DamageEffectEvaluator Interface Reference
Inheritance diagram for DamageEffectEvaluator:
DamageEffectEvaluatorWrapper SCR_CharacterDamageManagerEvaluator

Public Member Functions

void HandleEffectConsequences (BaseDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_InstantDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_PersistentDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_BaseBulletDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_IncendiaryBulletDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_CollisionDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_ExplosionDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_BlastForceDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_IncendiaryDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_VehicleFireDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_FragmentationDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_MeleeDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_DrowningDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_TourniquetDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_SalineDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_MorphineDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_BandageDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_SpecialCollisionDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_PersistentBarbedWireDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_BarbedWireCuttingDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_FallDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_AnimatedFallDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_RagdollFallDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_BaseBlastDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_ConcussionDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_BackBlastDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_MuzzleBlastDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_CriticalExplosionDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 
void HandleEffectConsequences (SCR_GameMasterActionDamageEffect effect, ExtendedDamageManagerComponent dmgManager)
 

Member Function Documentation

◆ HandleEffectConsequences() [1/29]

void DamageEffectEvaluator.HandleEffectConsequences ( BaseDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [2/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_AnimatedFallDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [3/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_BackBlastDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [4/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_BandageDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [5/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_BarbedWireCuttingDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [6/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_BaseBlastDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [7/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_BaseBulletDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [8/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_BlastForceDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [9/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_CollisionDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [10/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_ConcussionDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [11/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_CriticalExplosionDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [12/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_DrowningDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [13/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_ExplosionDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [14/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_FallDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [15/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_FragmentationDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [16/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_GameMasterActionDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [17/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_IncendiaryBulletDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [18/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_IncendiaryDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [19/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_InstantDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [20/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_MeleeDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [21/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_MorphineDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [22/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_MuzzleBlastDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [23/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_PersistentBarbedWireDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [24/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_PersistentDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [25/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_RagdollFallDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [26/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_SalineDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [27/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_SpecialCollisionDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [28/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_TourniquetDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

◆ HandleEffectConsequences() [29/29]

void DamageEffectEvaluator.HandleEffectConsequences ( SCR_VehicleFireDamageEffect effect,
ExtendedDamageManagerComponent dmgManager )

The documentation for this interface was generated from the following file: