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void | HandleEffectConsequences (BaseDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_InstantDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_PersistentDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_BaseBulletDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_IncendiaryBulletDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_CollisionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_ExplosionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_BlastForceDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_IncendiaryDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_VehicleFireDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_FragmentationDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_MeleeDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_DrowningDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_TourniquetDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_SalineDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_MorphineDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_BandageDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_SpecialCollisionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_PersistentBarbedWireDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_BarbedWireCuttingDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_FallDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_AnimatedFallDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_RagdollFallDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_BaseBlastDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_ConcussionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_BackBlastDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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void | HandleEffectConsequences (SCR_MuzzleBlastDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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◆ HandleEffectConsequences() [1/27]
◆ HandleEffectConsequences() [2/27]
◆ HandleEffectConsequences() [3/27]
◆ HandleEffectConsequences() [4/27]
◆ HandleEffectConsequences() [5/27]
◆ HandleEffectConsequences() [6/27]
◆ HandleEffectConsequences() [7/27]
◆ HandleEffectConsequences() [8/27]
◆ HandleEffectConsequences() [9/27]
◆ HandleEffectConsequences() [10/27]
◆ HandleEffectConsequences() [11/27]
◆ HandleEffectConsequences() [12/27]
◆ HandleEffectConsequences() [13/27]
◆ HandleEffectConsequences() [14/27]
◆ HandleEffectConsequences() [15/27]
◆ HandleEffectConsequences() [16/27]
◆ HandleEffectConsequences() [17/27]
◆ HandleEffectConsequences() [18/27]
◆ HandleEffectConsequences() [19/27]
◆ HandleEffectConsequences() [20/27]
◆ HandleEffectConsequences() [21/27]
◆ HandleEffectConsequences() [22/27]
◆ HandleEffectConsequences() [23/27]
◆ HandleEffectConsequences() [24/27]
◆ HandleEffectConsequences() [25/27]
◆ HandleEffectConsequences() [26/27]
◆ HandleEffectConsequences() [27/27]
The documentation for this interface was generated from the following file:
- Game/Damage/DamageEffectEvaluator.c