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| void | HandleEffectConsequences (BaseDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_InstantDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_PersistentDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_BaseBulletDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_IncendiaryBulletDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_CollisionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_ExplosionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_BlastForceDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_IncendiaryDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_VehicleFireDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_FragmentationDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_MeleeDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_DrowningDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_TourniquetDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_SalineDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_MorphineDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_BandageDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_SpecialCollisionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_PersistentBarbedWireDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_BarbedWireCuttingDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_FallDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_AnimatedFallDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_RagdollFallDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_BaseBlastDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_ConcussionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_BackBlastDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_MuzzleBlastDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_CriticalExplosionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_GameMasterActionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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◆ HandleEffectConsequences() [1/29]
◆ HandleEffectConsequences() [2/29]
◆ HandleEffectConsequences() [3/29]
◆ HandleEffectConsequences() [4/29]
◆ HandleEffectConsequences() [5/29]
◆ HandleEffectConsequences() [6/29]
◆ HandleEffectConsequences() [7/29]
◆ HandleEffectConsequences() [8/29]
◆ HandleEffectConsequences() [9/29]
◆ HandleEffectConsequences() [10/29]
◆ HandleEffectConsequences() [11/29]
◆ HandleEffectConsequences() [12/29]
◆ HandleEffectConsequences() [13/29]
◆ HandleEffectConsequences() [14/29]
◆ HandleEffectConsequences() [15/29]
◆ HandleEffectConsequences() [16/29]
◆ HandleEffectConsequences() [17/29]
◆ HandleEffectConsequences() [18/29]
◆ HandleEffectConsequences() [19/29]
◆ HandleEffectConsequences() [20/29]
◆ HandleEffectConsequences() [21/29]
◆ HandleEffectConsequences() [22/29]
◆ HandleEffectConsequences() [23/29]
◆ HandleEffectConsequences() [24/29]
◆ HandleEffectConsequences() [25/29]
◆ HandleEffectConsequences() [26/29]
◆ HandleEffectConsequences() [27/29]
◆ HandleEffectConsequences() [28/29]
◆ HandleEffectConsequences() [29/29]
The documentation for this interface was generated from the following file:
- Game/Damage/DamageEffectEvaluator.c