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| void | HandleEffectConsequences (BaseDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_InstantDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_PersistentDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_BaseBulletDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_IncendiaryBulletDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_CollisionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_ExplosionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_BlastForceDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_IncendiaryDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_VehicleFireDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_FragmentationDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_MeleeDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_DrowningDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_TourniquetDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_SalineDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_MorphineDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_BandageDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_SpecialCollisionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_PersistentBarbedWireDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_BarbedWireCuttingDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_FallDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_AnimatedFallDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_RagdollFallDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_BaseBlastDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_ConcussionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_BackBlastDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_MuzzleBlastDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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| void | HandleEffectConsequences (SCR_CriticalExplosionDamageEffect effect, ExtendedDamageManagerComponent dmgManager) |
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◆ HandleEffectConsequences() [1/28]
◆ HandleEffectConsequences() [2/28]
◆ HandleEffectConsequences() [3/28]
◆ HandleEffectConsequences() [4/28]
◆ HandleEffectConsequences() [5/28]
◆ HandleEffectConsequences() [6/28]
◆ HandleEffectConsequences() [7/28]
◆ HandleEffectConsequences() [8/28]
◆ HandleEffectConsequences() [9/28]
◆ HandleEffectConsequences() [10/28]
◆ HandleEffectConsequences() [11/28]
◆ HandleEffectConsequences() [12/28]
◆ HandleEffectConsequences() [13/28]
◆ HandleEffectConsequences() [14/28]
◆ HandleEffectConsequences() [15/28]
◆ HandleEffectConsequences() [16/28]
◆ HandleEffectConsequences() [17/28]
◆ HandleEffectConsequences() [18/28]
◆ HandleEffectConsequences() [19/28]
◆ HandleEffectConsequences() [20/28]
◆ HandleEffectConsequences() [21/28]
◆ HandleEffectConsequences() [22/28]
◆ HandleEffectConsequences() [23/28]
◆ HandleEffectConsequences() [24/28]
◆ HandleEffectConsequences() [25/28]
◆ HandleEffectConsequences() [26/28]
◆ HandleEffectConsequences() [27/28]
◆ HandleEffectConsequences() [28/28]
The documentation for this interface was generated from the following file:
- Game/Damage/DamageEffectEvaluator.c