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| ResourceName | GetItemPrefab () |
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| override bool | CanBeShownScript (IEntity user) |
| | Can this entity be shown in the UI by the provided user entity?
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| override bool | CanBePerformedScript (IEntity user) |
| | Can this action be performed by the provided user entity?
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| bool | CanPerform (out ESupportStationReasonInvalid cannotPerformReason) |
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| override void | PerformContinuousAction (IEntity pOwnerEntity, IEntity pUserEntity, float timeSlice) |
| | Called when someone tries to perform the continuous action, user entity is typically character.
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| override void | PerformAction (IEntity pOwnerEntity, IEntity pUserEntity) |
| | Called when someone tries to perform the action, user entity is typically character.
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| override void | Init (IEntity pOwnerEntity, GenericComponent pManagerComponent) |
| | Called when object is initialized and registered to actions manager.
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| override bool | CanBroadcastScript () |
| | If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
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| override void | OnActionStart (IEntity pUserEntity) |
| | Method called from scripted interaction handler when an action is started (progress bar appeared)
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| override void | OnActionCanceled (IEntity pOwnerEntity, IEntity pUserEntity) |
| | Method called when the action is interrupted/canceled.
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| override bool | GetActionNameScript (out string outName) |
| | If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
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| void | ~SCR_BaseUseSupportStationAction () |
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| vector | GetLocalPositionAction () |
| | Get action local position Used for such things like playing audio at the correct location on action use.
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| vector | GetWorldPositionAction () |
| | Get action world position Used for such things like playing audio at the correct location on action use.
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| override float | GetActionProgressScript (float fProgress, float timeSlice) |
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| bool | IsActionLooping () |
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| float | GetLoopActionHoldDuration () |
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| void | OnConfirmed (IEntity pUserEntity) |
| | If action passed as callback OnConfirmed will be called when reached execution, user entity is typically character.
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| void | OnRejected (IEntity pUserEntity) |
| | If action passed as callback OnRejected will be called when execution was rejected, user entity is typically character.
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| bool | GetActionDescriptionScript (out string outName) |
| | If overridden and true is returned, outName is returned when BaseUserAction.GetActionDescription is called.
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| bool | HasLocalEffectOnlyScript () |
| | Does this action only have client side effect?
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| void | SetCannotPerformReason (string reason) |
| | Sets the reason why action couldn't be performed.
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| string | GetCannotPerformReason () |
| | Returns the reason why action couldn't be performed.
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| proto external int | GetContextIndex (string sContextName) |
| | Returns the index of the context this action is registered in as or -1 if none.
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| proto external void | SetActiveContext (UserActionContext context) |
| | Setter for m_pActiveContext.
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| proto external UserActionContext | GetActiveContext () |
| | Getter for m_pActiveContext.
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| proto external bool | CanBePerformed (IEntity user) |
| | Can this action be performed by the user?
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| proto external bool | CanBeShown (IEntity user) |
| | Can this action be shown in the UI for the user?
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| proto external bool | HasLocalEffectOnly () |
| | Does this action only have client side effect?
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| proto external bool | CanBroadcast () |
| | If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
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| proto external bool | ShouldPerformPerFrame () |
| | Should this action be performed every frame the input action is triggered?
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| proto external string | GetActionName () |
| | Return the name of this action.
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| proto external string | GetActionDescription () |
| | Return the description of this action.
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| proto external float | GetVisibilityRange () |
| | Returns the visibility range of this action in metres.
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| proto external void | SetActionDuration (float duration) |
| | Sets the duration of this action in seconds.
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| proto external float | GetActionDuration () |
| | Returns the duration of this action in seconds.
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| proto external float | GetActionProgress (float fProgress, float timeSlice) |
| | Returns the progress of this action in seconds.
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| proto external bool | IsInProgress () |
| | Returns true while continuous or timed action is being used.
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| proto external UIInfo | GetUIInfo () |
| | Returns the UIInfo set for this user action or null if none.
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| proto external IEntity | GetOwner () |
| | Returns the parent entity of this action.
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| proto external bool | CanAggregate () |
| | Whether action can be aggregated by name, this is a temp workaround for localization.
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| proto external int | GetActionID () |
| | Returns the ID with which this action is registered in its parent ActionsManagerComponent.
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| proto external void | SetSendActionDataFlag () |
| | Used to ask to send action data again during continuous action.
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| proto external ActionsManagerComponent | GetActionsManager () |
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| proto external void | SetActionEnabled_S (bool enable) |
| | Action can be enabled/disabled by the server. Disabled actions return false for CanBeShown(). Has no effect when called from the client.
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| proto external bool | WasDisabledByServer () |
| | Was the action disabled by the server?
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