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override void | EOnInit (IEntity owner) |
| Event after entity is allocated and initialized.
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void | EOnInit (IEntity owner) |
| Event after entity is allocated and initialized.
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void | EOnContact (IEntity owner, IEntity other, Contact contact) |
| Event when physics engine registered contact with other RigidBody.
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◆ SCR_BaseTriggerComponent()
void SCR_BaseTriggerComponent.SCR_BaseTriggerComponent |
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IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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- Parameters
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[in] | src | |
[in] | ent | |
[in] | parent | |
◆ ActivateTrigger()
void SCR_BaseTriggerComponent.ActivateTrigger |
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◆ EOnInit()
override void SCR_BaseTriggerComponent.EOnInit |
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IEntity |
owner | ) |
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protected |
◆ IsActivated()
bool SCR_BaseTriggerComponent.IsActivated |
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◆ OnActivatedChanged()
void SCR_BaseTriggerComponent.OnActivatedChanged |
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Method called on the clients, the item should be outside inventory already.
◆ RPC_DoTrigger()
void SCR_BaseTriggerComponent.RPC_DoTrigger |
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◆ SetUser()
void SCR_BaseTriggerComponent.SetUser |
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notnull IEntity |
user | ) |
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◆ ShowFuse()
void SCR_BaseTriggerComponent.ShowFuse |
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◆ m_bActivated
bool SCR_BaseTriggerComponent.m_bActivated = false |
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protected |
◆ m_bLive
bool SCR_BaseTriggerComponent.m_bLive |
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protected |
◆ m_sFuzeMeshName
string SCR_BaseTriggerComponent.m_sFuzeMeshName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Weapon/Explosives/SCR_BaseTriggerComponent.c