|
| override void | EOnInit (IEntity owner) |
| | Event after entity is allocated and initialized.
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| |
| void | EOnContact (IEntity owner, IEntity other, Contact contact) |
| | Event when physics engine registered contact with other RigidBody.
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| |
◆ SCR_BaseTriggerComponent()
| void SCR_BaseTriggerComponent.SCR_BaseTriggerComponent |
( |
IEntityComponentSource | src, |
|
|
IEntity | ent, |
|
|
IEntity | parent ) |
- Parameters
-
| [in] | src | |
| [in] | ent | |
| [in] | parent | |
◆ ActivateTrigger()
| void SCR_BaseTriggerComponent.ActivateTrigger |
( |
| ) |
|
◆ EOnInit()
| override void SCR_BaseTriggerComponent.EOnInit |
( |
IEntity | owner | ) |
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protected |
◆ IsActivated()
| bool SCR_BaseTriggerComponent.IsActivated |
( |
| ) |
|
◆ OnActivatedChanged()
| void SCR_BaseTriggerComponent.OnActivatedChanged |
( |
| ) |
|
Method called on the clients, the item should be outside inventory already.
◆ RPC_DoTrigger()
| void SCR_BaseTriggerComponent.RPC_DoTrigger |
( |
| ) |
|
◆ SetUser()
| void SCR_BaseTriggerComponent.SetUser |
( |
notnull IEntity | user | ) |
|
◆ ShowFuse()
| void SCR_BaseTriggerComponent.ShowFuse |
( |
| ) |
|
◆ m_bActivated
| bool SCR_BaseTriggerComponent.m_bActivated = false |
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protected |
◆ m_bLive
| bool SCR_BaseTriggerComponent.m_bLive |
|
protected |
◆ m_sFuzeMeshName
| string SCR_BaseTriggerComponent.m_sFuzeMeshName |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Weapon/Explosives/SCR_BaseTriggerComponent.c