Arma Reforger Script API
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Public Member Functions | |
override void | ModeSwitch (EGadgetMode mode, IEntity charOwner) |
Set gadget mode. | |
override void | ModeClear (EGadgetMode mode) |
Clear gadget mode. | |
override void | ToggleFocused (bool enable) |
Toggle gadget focus state. | |
override EGadgetType | GetType () |
Get gadget type. | |
override bool | CanBeRaised () |
Gadget has a raised animation version. | |
override bool | IsUsingADSControls () |
Gadget uses ADS controls from gadget raisable context. | |
override bool | IsVisibleEquipped () |
Visible when attached to character gear, further condition may determine visibility, such as if the equipment slot is obstructed by something else. | |
void | ~SCR_BinocularsComponent () |
Public Member Functions inherited from SCR_GadgetComponent | |
EGadgetAnimVariable | GetAnimVariable () |
float | GetWeaponNoFireTime () |
bool | IsToggledOn () |
Is gadget toggled on/off. | |
void | OnToggleActive (bool state) |
Event called from SCR_GadgetManagerComponent through RPC request. | |
void | OnParentSlotChanged (InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot) |
InventoryItemComponent event. | |
void | OnModeChanged (EGadgetMode mode, IEntity charOwner) |
Gadget mode change event. | |
void | OnSlotOccludedStateChanged (bool occluded) |
Method called when slot to which item is attached to changed its occlusion state. | |
void | ActivateGadgetUpdate () |
Activate gadget frame update. | |
void | DeactivateGadgetUpdate () |
Deactivate gadget frame flag. | |
void | UpdateVisibility (EGadgetMode mode) |
Set visibility when show/hide hand animation starts/finishes. | |
void | ToggleActive (bool state, SCR_EUseContext context) |
Synchronise gadget state. | |
void | ActivateAction () |
Action listener callback. | |
void | ToggleFocused (bool enable) |
Toggle gadget focus state. | |
ChimeraCharacter | GetCharacterOwner () |
Get IEntity in possession of this Gadget. | |
EGadgetType | GetType () |
Get gadget type. | |
EGadgetMode | GetMode () |
Get gadget mode. | |
bool | CanBeHeld () |
Can be held in hand. | |
SCR_EUseContext | GetUseMask () |
Provides value that contains mask of contexts from which this gadget can be toggled. | |
bool | CanBeRaised () |
Gadget has a raised animation version. | |
bool | IsUsingADSControls () |
Gadget uses ADS controls from gadget raisable context. | |
bool | IsVisibleEquipped () |
Visible when attached to character gear, further condition may determine visibility, such as if the equipment slot is obstructed by something else. | |
void | Update (float timeSlice) |
override bool | RplSave (ScriptBitWriter writer) |
override bool | RplLoad (ScriptBitReader reader) |
override void | OnDelete (IEntity owner) |
override void | OnPostInit (IEntity owner) |
Static Public Member Functions | |
static bool | IsZoomedView () |
Get whether the local character is in a zoomed state. | |
Protected Attributes | |
Widget | m_RootWidget = null |
SCR_2DOpticsComponent | m_Optic |
Protected Attributes inherited from SCR_GadgetComponent | |
EGadgetAnimVariable | m_eAnimVariable |
SCR_EUseContext | m_eUseMask |
vector | m_vEquipmentSlotOffset |
float | m_fWeaponNoFireTime |
bool | m_bActivated = false |
EGadgetMode | m_iMode = EGadgetMode.ON_GROUND |
ChimeraCharacter | m_CharacterOwner |
Static Protected Attributes | |
static ref ScriptInvoker | s_OnBinocToggled = new ScriptInvoker() |
static bool | m_bZoomed = false |
Additional Inherited Members | |
Public Attributes inherited from SCR_GadgetComponent | |
bool | m_bFocused |
Protected Member Functions inherited from SCR_GadgetComponent | |
void | ModeSwitch (EGadgetMode mode, IEntity charOwner) |
Set gadget mode. | |
void | ModeClear (EGadgetMode mode) |
Clear gadget mode. | |
void | ConnectToGadgetsSystem () |
Starts on frame update event. | |
void | DisconnectFromGadgetsSystem () |
Protected Member Functions inherited from ScriptGameComponent | |
bool | OnTicksOnRemoteProxy () |
void SCR_BinocularsComponent.~SCR_BinocularsComponent | ( | ) |
override bool SCR_BinocularsComponent.CanBeRaised | ( | ) |
Gadget has a raised animation version.
Implements SCR_GadgetComponent.
override EGadgetType SCR_BinocularsComponent.GetType | ( | ) |
override bool SCR_BinocularsComponent.IsUsingADSControls | ( | ) |
Gadget uses ADS controls from gadget raisable context.
Implements SCR_GadgetComponent.
override bool SCR_BinocularsComponent.IsVisibleEquipped | ( | ) |
Visible when attached to character gear, further condition may determine visibility, such as if the equipment slot is obstructed by something else.
Implements SCR_GadgetComponent.
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Get whether the local character is in a zoomed state.
override void SCR_BinocularsComponent.ModeClear | ( | EGadgetMode | mode | ) |
override void SCR_BinocularsComponent.ModeSwitch | ( | EGadgetMode | mode, |
IEntity | charOwner | ||
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Set gadget mode.
[in] | mode | is the target mode being switched to |
[in] | charOwner |
Implements SCR_GadgetComponent.
override void SCR_BinocularsComponent.ToggleFocused | ( | bool | enable | ) |
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