Arma Reforger Script API
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SCR_BloodOnClothesSystem Interface Reference
Inheritance diagram for SCR_BloodOnClothesSystem:
GameSystem

Public Member Functions

override void OnUpdate (ESystemPoint point)
 
void Register (SCR_BleedingDamageEffect bleedingEffect)
 
void Unregister (SCR_BleedingDamageEffect bleedingEffect)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Public Attributes

SCR_CharacterDamageManagerComponent m_CharacterDamageManager
 
SCR_CharacterHitZone m_HitZone
 

Protected Member Functions

override void OnInit ()
 

Protected Attributes

ref array< SCR_BleedingDamageEffectm_aEffects = {}
 
float m_fUpdateClothesTimer
 

Static Protected Attributes

const float UPDATE_CLOTHES_DELAY = 0.5
 

Member Function Documentation

◆ InitInfo()

static override void SCR_BloodOnClothesSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnInit()

override void SCR_BloodOnClothesSystem.OnInit ( )
protected

◆ OnUpdate()

override void SCR_BloodOnClothesSystem.OnUpdate ( ESystemPoint point)

◆ Register()

void SCR_BloodOnClothesSystem.Register ( SCR_BleedingDamageEffect bleedingEffect)

◆ Unregister()

void SCR_BloodOnClothesSystem.Unregister ( SCR_BleedingDamageEffect bleedingEffect)

Member Data Documentation

◆ m_aEffects

ref array<SCR_BleedingDamageEffect> SCR_BloodOnClothesSystem.m_aEffects = {}
protected

◆ m_CharacterDamageManager

SCR_CharacterDamageManagerComponent SCR_BloodOnClothesSystem.m_CharacterDamageManager

◆ m_fUpdateClothesTimer

float SCR_BloodOnClothesSystem.m_fUpdateClothesTimer
protected

◆ m_HitZone

SCR_CharacterHitZone SCR_BloodOnClothesSystem.m_HitZone

◆ UPDATE_CLOTHES_DELAY

const float SCR_BloodOnClothesSystem.UPDATE_CLOTHES_DELAY = 0.5
staticprotected

The documentation for this interface was generated from the following file: