Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_BloodOnClothesSystem Interface Reference
Inheritance diagram for SCR_BloodOnClothesSystem:
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Public Member Functions

override void OnUpdate (ESystemPoint point)
 
void Register (SCR_BleedingDamageEffect bleedingEffect)
 
void Unregister (SCR_BleedingDamageEffect bleedingEffect)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Protected Member Functions

override void OnInit ()
 

Protected Attributes

ref array< SCR_BleedingDamageEffectm_aEffects = {}
 
float m_fUpdateClothesTimer
 

Static Protected Attributes

const float UPDATE_CLOTHES_DELAY = 0.2
 

Member Function Documentation

◆ OnInit()

override void SCR_BloodOnClothesSystem.OnInit ( )
protected

◆ OnUpdate()

override void SCR_BloodOnClothesSystem.OnUpdate ( ESystemPoint  point)

◆ Register()

void SCR_BloodOnClothesSystem.Register ( SCR_BleedingDamageEffect  bleedingEffect)

◆ Unregister()

void SCR_BloodOnClothesSystem.Unregister ( SCR_BleedingDamageEffect  bleedingEffect)

Member Data Documentation

◆ m_aEffects

ref array<SCR_BleedingDamageEffect> SCR_BloodOnClothesSystem.m_aEffects = {}
protected

◆ m_fUpdateClothesTimer

float SCR_BloodOnClothesSystem.m_fUpdateClothesTimer
protected

◆ UPDATE_CLOTHES_DELAY

const float SCR_BloodOnClothesSystem.UPDATE_CLOTHES_DELAY = 0.2
staticprotected

The documentation for this interface was generated from the following file: