Arma Reforger Script API
|
Public Member Functions | |
override void | OnUpdate (ESystemPoint point) |
void | Register (SCR_BleedingDamageEffect bleedingEffect) |
void | Unregister (SCR_BleedingDamageEffect bleedingEffect) |
Public Member Functions inherited from GameSystem | |
bool | ShouldBePaused () |
Is this system should be paused while the simulation is paused? | |
bool | ShouldBeEnabledInEditMode () |
Is this system should be enabled inside the editor. | |
Protected Member Functions | |
override void | OnInit () |
Protected Attributes | |
ref array< SCR_BleedingDamageEffect > | m_aEffects = {} |
float | m_fUpdateClothesTimer |
Static Protected Attributes | |
const float | UPDATE_CLOTHES_DELAY = 0.2 |
|
protected |
override void SCR_BloodOnClothesSystem.OnUpdate | ( | ESystemPoint | point | ) |
void SCR_BloodOnClothesSystem.Register | ( | SCR_BleedingDamageEffect | bleedingEffect | ) |
void SCR_BloodOnClothesSystem.Unregister | ( | SCR_BleedingDamageEffect | bleedingEffect | ) |
|
protected |
|
protected |
|
staticprotected |