◆ InitDetail()
◆ NeedUpdate()
override bool SCR_BloodTooltipDetail.NeedUpdate |
( |
| ) |
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◆ SetBarColor()
override void SCR_BloodTooltipDetail.SetBarColor |
( |
bool | SetConditionColor | ) |
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◆ UpdateBloodBar()
void SCR_BloodTooltipDetail.UpdateBloodBar |
( |
float | bloodLevel, |
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float | unconsciousLevel ) |
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protected |
◆ UpdateDetail()
◆ m_CharacterDamageManager
◆ m_fBloodLevel
float SCR_BloodTooltipDetail.m_fBloodLevel |
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protected |
◆ m_fBloodLevelContiousness
float SCR_BloodTooltipDetail.m_fBloodLevelContiousness |
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protected |
◆ m_fBloodLevelLoseDeath
float SCR_BloodTooltipDetail.m_fBloodLevelLoseDeath |
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protected |
◆ m_iUnconsciousBarTopSize
float SCR_BloodTooltipDetail.m_iUnconsciousBarTopSize |
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protected |
◆ m_sUnconsciousBarName
string SCR_BloodTooltipDetail.m_sUnconsciousBarName |
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protected |
◆ m_sUnconsciousBarTopName
string SCR_BloodTooltipDetail.m_sUnconsciousBarTopName |
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protected |
◆ m_sUnconsciousFillerRightName
string SCR_BloodTooltipDetail.m_sUnconsciousFillerRightName |
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protected |
◆ m_UnconsciousBar
Widget SCR_BloodTooltipDetail.m_UnconsciousBar |
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protected |
◆ m_UnconsciousBarTop
Widget SCR_BloodTooltipDetail.m_UnconsciousBarTop |
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protected |
◆ m_UnconsciousFillerRight
Widget SCR_BloodTooltipDetail.m_UnconsciousFillerRight |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Tooltips/Details/SCR_BloodTooltipDetail.c