◆ InitDetail()
◆ NeedUpdate()
| override bool SCR_BloodTooltipDetail.NeedUpdate |
( |
| ) |
|
◆ SetBarColor()
| override void SCR_BloodTooltipDetail.SetBarColor |
( |
bool | SetConditionColor | ) |
|
◆ UpdateBloodBar()
| void SCR_BloodTooltipDetail.UpdateBloodBar |
( |
float | bloodLevel, |
|
|
float | unconsciousLevel ) |
|
protected |
◆ UpdateDetail()
◆ m_CharacterDamageManager
◆ m_fBloodLevel
| float SCR_BloodTooltipDetail.m_fBloodLevel |
|
protected |
◆ m_fBloodLevelContiousness
| float SCR_BloodTooltipDetail.m_fBloodLevelContiousness |
|
protected |
◆ m_fBloodLevelLoseDeath
| float SCR_BloodTooltipDetail.m_fBloodLevelLoseDeath |
|
protected |
◆ m_iUnconsciousBarTopSize
| float SCR_BloodTooltipDetail.m_iUnconsciousBarTopSize |
|
protected |
◆ m_sUnconsciousBarName
| string SCR_BloodTooltipDetail.m_sUnconsciousBarName |
|
protected |
◆ m_sUnconsciousBarTopName
| string SCR_BloodTooltipDetail.m_sUnconsciousBarTopName |
|
protected |
◆ m_sUnconsciousFillerRightName
| string SCR_BloodTooltipDetail.m_sUnconsciousFillerRightName |
|
protected |
◆ m_UnconsciousBar
| Widget SCR_BloodTooltipDetail.m_UnconsciousBar |
|
protected |
◆ m_UnconsciousBarTop
| Widget SCR_BloodTooltipDetail.m_UnconsciousBarTop |
|
protected |
◆ m_UnconsciousFillerRight
| Widget SCR_BloodTooltipDetail.m_UnconsciousFillerRight |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Tooltips/Details/SCR_BloodTooltipDetail.c