◆ InitDetail()
◆ NeedUpdate()
| override bool SCR_DpsConditionBarBaseTooltipDetail.NeedUpdate |
( |
| ) |
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◆ SetBarAndPercentageValue()
| void SCR_DpsConditionBarBaseTooltipDetail.SetBarAndPercentageValue |
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float | newValue | ) |
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◆ SetBarColor()
| void SCR_DpsConditionBarBaseTooltipDetail.SetBarColor |
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bool | SetConditionColor | ) |
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◆ UpdateDetail()
◆ m_aDamageOverTimeConditions
| ref array<EDamageType> SCR_DpsConditionBarBaseTooltipDetail.m_aDamageOverTimeConditions |
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protected |
◆ m_Bar
◆ m_bBarIsColored
| bool SCR_DpsConditionBarBaseTooltipDetail.m_bBarIsColored |
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◆ m_cDefaultBarColor
| ref Color SCR_DpsConditionBarBaseTooltipDetail.m_cDefaultBarColor |
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◆ m_cHasDpsBarColor
| ref Color SCR_DpsConditionBarBaseTooltipDetail.m_cHasDpsBarColor |
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◆ m_DamageManager
◆ m_TextWidget
| TextWidget SCR_DpsConditionBarBaseTooltipDetail.m_TextWidget |
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protected |
◆ m_Value
| TextWidget SCR_DpsConditionBarBaseTooltipDetail.m_Value |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Tooltips/Details/SCR_DpsConditionBarBaseTooltipDetail.c