◆ InitDetail()
◆ NeedUpdate()
override bool SCR_DpsConditionBarBaseTooltipDetail.NeedUpdate |
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| ) |
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◆ SetBarAndPercentageValue()
void SCR_DpsConditionBarBaseTooltipDetail.SetBarAndPercentageValue |
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float |
newValue | ) |
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protected |
◆ SetBarColor()
void SCR_DpsConditionBarBaseTooltipDetail.SetBarColor |
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bool |
SetConditionColor | ) |
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protected |
◆ UpdateDetail()
◆ m_aDamageOverTimeConditions
ref array<EDamageType> SCR_DpsConditionBarBaseTooltipDetail.m_aDamageOverTimeConditions |
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protected |
◆ m_Bar
◆ m_bBarIsColored
bool SCR_DpsConditionBarBaseTooltipDetail.m_bBarIsColored |
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◆ m_cDefaultBarColor
ref Color SCR_DpsConditionBarBaseTooltipDetail.m_cDefaultBarColor |
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protected |
◆ m_cHasDpsBarColor
ref Color SCR_DpsConditionBarBaseTooltipDetail.m_cHasDpsBarColor |
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◆ m_DamageManager
◆ m_TextWidget
TextWidget SCR_DpsConditionBarBaseTooltipDetail.m_TextWidget |
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protected |
◆ m_Value
TextWidget SCR_DpsConditionBarBaseTooltipDetail.m_Value |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Tooltips/Details/SCR_DpsConditionBarBaseTooltipDetail.c