◆ SCR_BuildingDestructionManagerComponent()
| void SCR_BuildingDestructionManagerComponent.SCR_BuildingDestructionManagerComponent |
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IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
◆ ~SCR_BuildingDestructionManagerComponent()
| void SCR_BuildingDestructionManagerComponent.~SCR_BuildingDestructionManagerComponent |
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| ) |
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◆ FreeData()
| void SCR_BuildingDestructionManagerComponent.FreeData |
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int | index | ) |
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Public to be used by objects storing data here.
- Parameters
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◆ GetData()
Returns data stored at provided index.
- Parameters
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◆ GetExcludedQueryTypes()
| array< TypeName > SCR_BuildingDestructionManagerComponent.GetExcludedQueryTypes |
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| ) |
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- Returns
- array of typenames to be excluded from entity query
◆ m_aDestroyedBuildings
◆ m_BuildingDestructionConfig
◆ s_iHighestId
| int SCR_BuildingDestructionManagerComponent.s_iHighestId |
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staticprotected |
◆ s_mBuildingIds
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_BuildingDestructionManagerComponent.c