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override void | UpdateSoundJob (IEntity owner, float timeSlice) |
| Call when component is in range.
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override void | OnUpdateSoundJobBegin (IEntity owner) |
| Called when dynamic simulation is started.
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void | SCR_BuildingSoundComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
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proto external AudioHandle | SoundEvent (string eventName) |
| Play a sound from the owner entity's position.
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proto external AudioHandle | SoundEventTransform (string eventName, vector transf[]) |
| Play a sound from a set transformation.
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proto external AudioHandle | SoundEventBone (string eventName, string bone) |
| Play a sound from the owner entity's position.
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proto external AudioHandle | SoundEventOffset (string eventName, vector offset) |
| Play a sound with a given offset from the owner entity.
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proto external void | EnableDynamicSimulation (bool value) |
| Enables the dynamic simulation.
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proto external void | SetScriptedMethodsCall (bool state) |
| Set flag for script callbacks.
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proto external bool | IsScriptedMethodsCallEnabled () |
| TRUE when flag for script callbacks is set.
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proto external IEntity | GetOwner () |
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void | OnPostInit (IEntity owner) |
| Called after all components are initialized.
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void | OnInit (IEntity owner) |
| Called during EOnInit.
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void | OnFrame (IEntity owner, float timeSlice) |
| Called during EOnFrame.
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void | UpdateSoundJob (IEntity owner, float timeSlice) |
| Call when component is in range.
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void | OnUpdateSoundJobBegin (IEntity owner) |
| Called when dynamic simulation is started.
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void | OnUpdateSoundJobEnd (IEntity owner) |
| Called when dynamic simulation is stopped.
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◆ SCR_BuildingSoundComponent()
void SCR_BuildingSoundComponent.SCR_BuildingSoundComponent |
( |
IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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- Parameters
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[in] | src | |
[in] | ent | |
[in] | parent | |
◆ OnUpdateSoundJobBegin()
override void SCR_BuildingSoundComponent.OnUpdateSoundJobBegin |
( |
IEntity |
owner | ) |
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◆ UpdateSoundJob()
override void SCR_BuildingSoundComponent.UpdateSoundJob |
( |
IEntity |
owner, |
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float |
timeSlice |
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) |
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◆ m_fTriggerInterval
float SCR_BuildingSoundComponent.m_fTriggerInterval |
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protected |
◆ m_iTimeIntervalMax
int SCR_BuildingSoundComponent.m_iTimeIntervalMax |
◆ m_iTimeIntervalMin
int SCR_BuildingSoundComponent.m_iTimeIntervalMin |
◆ m_vMaxs
vector SCR_BuildingSoundComponent.m_vMaxs |
◆ m_vMins
vector SCR_BuildingSoundComponent.m_vMins |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_BuildingSoundComponent.c