|
| override void | UpdateSoundJob (IEntity owner, float timeSlice) |
| | Call when component is in range.
|
| |
| override void | OnUpdateSoundJobBegin (IEntity owner) |
| |
| void | SCR_BuildingSoundComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
| |
| proto external AudioHandle | SoundEvent (string eventName) |
| | Play a sound from the owner entity's position.
|
| |
| proto external AudioHandle | SoundEventTransform (string eventName, vector transf[]) |
| | Play a sound from a set transformation.
|
| |
| proto external AudioHandle | SoundEventBone (string eventName, string bone) |
| | Play a sound from the owner entity's position.
|
| |
| proto external AudioHandle | SoundEventOffset (string eventName, vector offset) |
| | Play a sound with a given offset from the owner entity.
|
| |
| proto external void | EnableDynamicSimulation (bool value) |
| | Enables the dynamic simulation.
|
| |
| proto external void | SetScriptedMethodsCall (bool state) |
| | Set flag for script callbacks.
|
| |
| proto external bool | IsScriptedMethodsCallEnabled () |
| | TRUE when flag for script callbacks is set.
|
| |
◆ SCR_BuildingSoundComponent()
| void SCR_BuildingSoundComponent.SCR_BuildingSoundComponent |
( |
IEntityComponentSource | src, |
|
|
IEntity | ent, |
|
|
IEntity | parent ) |
- Parameters
-
| [in] | src | |
| [in] | ent | |
| [in] | parent | |
◆ OnUpdateSoundJobBegin()
| override void SCR_BuildingSoundComponent.OnUpdateSoundJobBegin |
( |
IEntity | owner | ) |
|
◆ UpdateSoundJob()
| override void SCR_BuildingSoundComponent.UpdateSoundJob |
( |
IEntity | owner, |
|
|
float | timeSlice ) |
◆ m_fTriggerInterval
| float SCR_BuildingSoundComponent.m_fTriggerInterval |
|
protected |
◆ m_iTimeIntervalMax
| int SCR_BuildingSoundComponent.m_iTimeIntervalMax |
◆ m_iTimeIntervalMin
| int SCR_BuildingSoundComponent.m_iTimeIntervalMin |
◆ m_vMaxs
| vector SCR_BuildingSoundComponent.m_vMaxs |
◆ m_vMins
| vector SCR_BuildingSoundComponent.m_vMins |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_BuildingSoundComponent.c