Arma Reforger Script API
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Public Member Functions | Public Attributes | Protected Attributes | List of all members
SCR_BuildingSoundComponent Interface Reference
Inheritance diagram for SCR_BuildingSoundComponent:
[legend]

Public Member Functions

override void UpdateSoundJob (IEntity owner, float timeSlice)
 Call when component is in range.
 
override void OnUpdateSoundJobBegin (IEntity owner)
 Called when dynamic simulation is started.
 
void SCR_BuildingSoundComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 
- Public Member Functions inherited from SoundComponent
proto external AudioHandle SoundEvent (string eventName)
 Play a sound from the owner entity's position.
 
proto external AudioHandle SoundEventTransform (string eventName, vector transf[])
 Play a sound from a set transformation.
 
proto external AudioHandle SoundEventBone (string eventName, string bone)
 Play a sound from the owner entity's position.
 
proto external AudioHandle SoundEventOffset (string eventName, vector offset)
 Play a sound with a given offset from the owner entity.
 
- Public Member Functions inherited from SimpleSoundComponent
proto external void EnableDynamicSimulation (bool value)
 Enables the dynamic simulation.
 
proto external void SetScriptedMethodsCall (bool state)
 Set flag for script callbacks.
 
proto external bool IsScriptedMethodsCallEnabled ()
 TRUE when flag for script callbacks is set.
 
proto external IEntity GetOwner ()
 

Public Attributes

int m_iTimeIntervalMin
 
int m_iTimeIntervalMax
 
vector m_vMins
 
vector m_vMaxs
 

Protected Attributes

float m_fTriggerInterval
 

Additional Inherited Members

- Protected Member Functions inherited from SimpleSoundComponent
void OnPostInit (IEntity owner)
 Called after all components are initialized.
 
void OnInit (IEntity owner)
 Called during EOnInit.
 
void OnFrame (IEntity owner, float timeSlice)
 Called during EOnFrame.
 
void UpdateSoundJob (IEntity owner, float timeSlice)
 Call when component is in range.
 
void OnUpdateSoundJobBegin (IEntity owner)
 Called when dynamic simulation is started.
 
void OnUpdateSoundJobEnd (IEntity owner)
 Called when dynamic simulation is stopped.
 

Constructor & Destructor Documentation

◆ SCR_BuildingSoundComponent()

void SCR_BuildingSoundComponent.SCR_BuildingSoundComponent ( IEntityComponentSource  src,
IEntity  ent,
IEntity  parent 
)
Parameters
[in]src
[in]ent
[in]parent

Member Function Documentation

◆ OnUpdateSoundJobBegin()

override void SCR_BuildingSoundComponent.OnUpdateSoundJobBegin ( IEntity  owner)

Called when dynamic simulation is started.

Implements SimpleSoundComponent.

◆ UpdateSoundJob()

override void SCR_BuildingSoundComponent.UpdateSoundJob ( IEntity  owner,
float  timeSlice 
)

Call when component is in range.

Implements SimpleSoundComponent.

Member Data Documentation

◆ m_fTriggerInterval

float SCR_BuildingSoundComponent.m_fTriggerInterval
protected

◆ m_iTimeIntervalMax

int SCR_BuildingSoundComponent.m_iTimeIntervalMax

◆ m_iTimeIntervalMin

int SCR_BuildingSoundComponent.m_iTimeIntervalMin

◆ m_vMaxs

vector SCR_BuildingSoundComponent.m_vMaxs

◆ m_vMins

vector SCR_BuildingSoundComponent.m_vMins

The documentation for this interface was generated from the following file: