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SCR_CacheManagerComponent Interface Reference
Inheritance diagram for SCR_CacheManagerComponent:
SCR_BaseGameModeComponent

Public Member Functions

override void OnPostInit (IEntity owner)
 
override void OnGameModeStart ()
 Called on every machine when game mode starts.
 
void GetRandomCacheData (out notnull array< string > outLines)
 
- Public Member Functions inherited from SCR_BaseGameModeComponent
SCR_BaseGameMode GetGameMode ()
 
void OnGameEnd ()
 Called on all machines when the world ends.
 
void OnGameStateChanged (SCR_EGameModeState state)
 Called when game mode state changes called on all machines.
 
void OnGameModeEnd (SCR_GameModeEndData data)
 Called when game mode ends.
 
void OnPlayerConnected (int playerId)
 Called after a player is connected.
 
void OnPlayerAuditSuccess (int playerId)
 Event is called when player connecting Session hosting current Game Mode where is required authentication verification via.
 
void OnPlayerAuditFail (int playerId)
 Event is called when player connecting Session hosting current Game Mode AuditFail() call may be called under two occasions: 1) verification is required but failed (account is not valid, player is banned, internet issues) 2) player cannot be verified as authentication is not required or possible - where it may be valid behavior (server online connectivity turned off for example) Basically non-audited player cannot access persistency/ etc.
 
void OnPlayerAuditTimeouted (int playerId)
 Event is called when player connected to Session was kicked and did not reconnected in time This mean that slot reservation can be canceled.
 
void OnPlayerAuditRevived (int playerId)
 Event is called when player reconnected successfully back to Session after kick This mean that slot reservation need to be finished (closed).
 
void OnPlayerRegistered (int playerId)
 Called on every machine after a player is registered (identity, name etc.).
 
void OnPlayerDisconnected (int playerId, KickCauseCode cause, int timeout)
 Called after a player is disconnected.
 
bool PreparePlayerEntity_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)
 
void OnSpawnPlayerEntityFailure_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)
 
void OnPlayerSpawnFinalize_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)
 
bool HandlePlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)
 See SCR_BaseGameMode.HandlePlayerKilled.
 
void OnPlayerKilled (notnull SCR_InstigatorContextData instigatorContextData)
 Called after a player gets killed.
 
void OnPlayerKilledHandled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)
 Called after player gets killed in cases where the kill was handled by the game mode, supressing the default OnPlayerKilled behaviour.
 
void OnPlayerDeleted (int playerId, IEntity player)
 Called after a player gets deleted.
 
void OnPlayerRoleChange (int playerId, EPlayerRole roleFlags)
 Called when player role changes.
 
void OnWorldPostProcess (World world)
 Called once loading of all entities of the world have been finished (still within the loading)
 
void OnControllableSpawned (IEntity entity)
 When a controllable entity is spawned, this event is raised.
 
void OnControllableDestroyed (notnull SCR_InstigatorContextData instigatorContextData)
 When a controllable entity is destroyed, this event is raised.
 
void OnControllableDeleted (IEntity entity)
 Prior to a controllable entity being DELETED, this event is raised.
 
void SCR_BaseGameModeComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 

Static Public Member Functions

static SCR_CacheManagerComponent GetInstance ()
 

Public Attributes

int m_iAmount
 

Protected Member Functions

void SpawnRandomCaches (int count)
 

Protected Attributes

ResourceName m_sCachePrefab
 
ResourceName m_sTerrainConfig
 
ref array< ref SCR_CacheLocationDatam_aCachePool = {}
 
ref SCR_CacheTerrainConfig m_TerrainConfig
 
ref array< string > m_aActiveCacheHints = {}
 
- Protected Attributes inherited from SCR_BaseGameModeComponent
SCR_BaseGameMode m_pGameMode
 The game mode entity this component is attached to.
 

Static Protected Attributes

static SCR_CacheManagerComponent s_Instance
 

Member Function Documentation

◆ GetInstance()

static SCR_CacheManagerComponent SCR_CacheManagerComponent.GetInstance ( )
static
Returns

◆ GetRandomCacheData()

void SCR_CacheManagerComponent.GetRandomCacheData ( out notnull array< string > outLines)
Parameters
[out]outLines

◆ OnGameModeStart()

override void SCR_CacheManagerComponent.OnGameModeStart ( )

Called on every machine when game mode starts.

This can be immediate (if no pre-game period is set) or can happen after a certain delay, as deemed appropriate by the authority.

Implements SCR_BaseGameModeComponent.

◆ OnPostInit()

override void SCR_CacheManagerComponent.OnPostInit ( IEntity owner)

◆ SpawnRandomCaches()

void SCR_CacheManagerComponent.SpawnRandomCaches ( int count)
protected

Member Data Documentation

◆ m_aActiveCacheHints

ref array<string> SCR_CacheManagerComponent.m_aActiveCacheHints = {}
protected

◆ m_aCachePool

ref array<ref SCR_CacheLocationData> SCR_CacheManagerComponent.m_aCachePool = {}
protected

◆ m_iAmount

int SCR_CacheManagerComponent.m_iAmount

◆ m_sCachePrefab

ResourceName SCR_CacheManagerComponent.m_sCachePrefab
protected

◆ m_sTerrainConfig

ResourceName SCR_CacheManagerComponent.m_sTerrainConfig
protected

◆ m_TerrainConfig

ref SCR_CacheTerrainConfig SCR_CacheManagerComponent.m_TerrainConfig
protected

◆ s_Instance

SCR_CacheManagerComponent SCR_CacheManagerComponent.s_Instance
staticprotected

The documentation for this interface was generated from the following file: