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| int | CooldownTimeModifier (int playerId, int originalCooldown) |
| | In this method the cooldown time can be modified in inherited classes.
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| bool | CanBeUsed () |
| | To be overridden in inherited classes, allow to set an additional custom condition to usage of the budget. For an example only with specific game mode etc.
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| EEditableEntityBudget | GetBudget () |
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| bool | UseMasterProviderBudget () |
| | Should be used the budget of master provider.
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| bool | CanShowBudgetInUI () |
| | Should be this budget shown in UI.
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| void | SetShowBudgetInUI (bool value) |
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◆ CooldownTimeModifier()
| int SCR_CampaignBuildingCooldownBudgetToEvaluateData.CooldownTimeModifier |
( |
int | playerId, |
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int | originalCooldown ) |
The documentation for this interface was generated from the following file:
- Game/Building/SCR_CampaignBuildingCooldownBudgetToEvaluateData.c