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| int  | CooldownTimeModifier (int playerId, int originalCooldown) | 
|   | In this method the cooldown time can be modified in inherited classes.  
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| bool  | CanBeUsed () | 
|   | To be overridden in inherited classes, allow to set an additional custom condition to usage of the budget. For an example only with specific game mode etc.  
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| EEditableEntityBudget  | GetBudget () | 
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| bool  | UseMasterProviderBudget () | 
|   | Should be used the budget of master provider.  
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| bool  | CanShowBudgetInUI () | 
|   | Should be this budget shown in UI.  
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◆ CooldownTimeModifier()
      
        
          | int SCR_CampaignBuildingCooldownBudgetToEvaluateData.CooldownTimeModifier  | 
          ( | 
          int |           playerId,  | 
        
        
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          int |           originalCooldown ) | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Building/SCR_CampaignBuildingCooldownBudgetToEvaluateData.c