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| override int | CooldownTimeModifier (int playerId, int originalCooldown) |
| | Modify the cooldown time based on the player rank.
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| bool | CanBeUsed () |
| | To be overridden in inherited classes, allow to set an additional custom condition to usage of the budget. For an example only with specific game mode etc.
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| EEditableEntityBudget | GetBudget () |
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| bool | UseMasterProviderBudget () |
| | Should be used the budget of master provider.
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| bool | CanShowBudgetInUI () |
| | Should be this budget shown in UI.
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◆ CooldownTimeModifier()
| override int SCR_CampaignBuildingCooldownWithRankBudgetToEvaluateData.CooldownTimeModifier |
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int | playerId, |
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int | originalCooldown ) |
◆ m_aCustomCooldownData
| ref array<ref SCR_CooldownData> SCR_CampaignBuildingCooldownWithRankBudgetToEvaluateData.m_aCustomCooldownData |
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protected |
The documentation for this interface was generated from the following file:
- Game/Building/SCR_CampaignBuildingCooldownWithRankBudgetToEvaluateData.c