|
| int | GetBaseEstablishingRadius () |
| |
| int | GetBaseMinDistance (notnull SCR_CampaignMilitaryBaseComponent base) |
| |
| int | GetBaseMinDistance (SCR_ECampaignBaseType baseType) |
| |
| void | CreateSeizeTask (notnull SCR_CampaignFaction faction, SCR_CampaignMilitaryBaseComponent targetBase) |
| | Create seize task.
|
| |
| override void | OnPlayerRegistered (int playerId) |
| | Called on every machine after a player is registered (identity, name etc.).
|
| |
| override void | OnPlayerDisconnected (int playerId, KickCauseCode cause, int timeout) |
| | Unregister player from Commander role when they disconnect.
|
| |
| override void | OnPlayerKilled (notnull SCR_InstigatorContextData instigatorContextData) |
| | Called after a player gets killed.
|
| |
| override void | EOnInit (IEntity owner) |
| |
| void | ~SCR_CampaignFactionCommanderHandlerComponent () |
| |
Public Member Functions inherited from SCR_FactionCommanderHandlerComponent |
| OnFactionCommanderChangedInvoker | GetOnFactionCommanderChanged () |
| |
| int | GetVolunteerCooldown () |
| |
| WorldTimestamp | GetFactionCooldown (int factionIndex) |
| |
| bool | CheckRank () |
| |
| SCR_ECharacterRank | GetMinimumRank () |
| |
| void | SetFactionCommander (notnull SCR_Faction faction, int commanderPlayerId) |
| |
| override void | OnGameModeStart () |
| | Called on every machine when game mode starts.
|
| |
| override void | OnGameEnd () |
| | Called on all machines when the world ends.
|
| |
| override void | OnPostInit (IEntity owner) |
| |
| SCR_BaseGameMode | GetGameMode () |
| |
| void | OnGameStateChanged (SCR_EGameModeState state) |
| | Called when game mode state changes called on all machines.
|
| |
| void | OnGameModeEnd (SCR_GameModeEndData data) |
| | Called when game mode ends.
|
| |
| void | OnPlayerConnected (int playerId) |
| | Called after a player is connected.
|
| |
| void | OnPlayerAuditSuccess (int playerId) |
| | Event is called when player connecting Session hosting current Game Mode where is required authentication verification via.
|
| |
| void | OnPlayerAuditFail (int playerId) |
| | Event is called when player connecting Session hosting current Game Mode AuditFail() call may be called under two occasions: 1) verification is required but failed (account is not valid, player is banned, internet issues) 2) player cannot be verified as authentication is not required or possible - where it may be valid behavior (server online connectivity turned off for example) Basically non-audited player cannot access persistency/ etc.
|
| |
| void | OnPlayerAuditTimeouted (int playerId) |
| | Event is called when player connected to Session was kicked and did not reconnected in time This mean that slot reservation can be canceled.
|
| |
| void | OnPlayerAuditRevived (int playerId) |
| | Event is called when player reconnected successfully back to Session after kick This mean that slot reservation need to be finished (closed).
|
| |
| bool | PreparePlayerEntity_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) |
| |
| void | OnSpawnPlayerEntityFailure_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) |
| |
| void | OnPlayerSpawnFinalize_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) |
| |
| bool | HandlePlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) |
| | See SCR_BaseGameMode.HandlePlayerKilled.
|
| |
| void | OnPlayerKilledHandled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) |
| | Called after player gets killed in cases where the kill was handled by the game mode, supressing the default OnPlayerKilled behaviour.
|
| |
| void | OnPlayerDeleted (int playerId, IEntity player) |
| | Called after a player gets deleted.
|
| |
| void | OnPlayerRoleChange (int playerId, EPlayerRole roleFlags) |
| | Called when player role changes.
|
| |
| void | OnWorldPostProcess (World world) |
| | Called once loading of all entities of the world have been finished (still within the loading)
|
| |
| void | OnControllableSpawned (IEntity entity) |
| | When a controllable entity is spawned, this event is raised.
|
| |
| void | OnControllableDestroyed (notnull SCR_InstigatorContextData instigatorContextData) |
| | When a controllable entity is destroyed, this event is raised.
|
| |
| void | OnControllableDeleted (IEntity entity) |
| | Prior to a controllable entity being DELETED, this event is raised.
|
| |
| void | SCR_BaseGameModeComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
| |
|
| void | OnBaseFactionChanged (SCR_MilitaryBaseComponent base, Faction faction) |
| |
| void | OnRadioCoverageChanged (notnull SCR_CoverageRadioComponent radio) |
| |
| void | OnCommanderChanged (SCR_Faction faction, int commanderPlayerId) |
| |
| void | CheckSeizeTasks (notnull SCR_CampaignFaction faction) |
| |
| SCR_Task | GetTaskOnBase (notnull SCR_CampaignMilitaryBaseComponent campaignMilitaryBase, notnull Faction faction, TypeName taskClass) |
| |
| void | OnPlayerXPChanged (int playerId, int currentXP, int XPToAdd, SCR_EXPRewards rewardId) |
| | Player XP changed, award commander a fraction of gained XP if eligible for the reward.
|
| |
| void | AwardCommanderTaskCompletionXP (int commanderId, SCR_EXPRewards rewardId, int XPToAdd) |
| | Awards a fraction of gained player XP to Commander The amount of XP added is determined by the original amount of XP multiplied by Commander Reward XP Amount Fraction.
|
| |
| override void | OnServerCommanderChanged (int newCommanderId, int oldCommanderId) |
| |
| void | RegisterPlayerXPInvokers (int playerId, bool unregister=false) |
| |
Protected Member Functions inherited from SCR_FactionCommanderHandlerComponent |
| void | SetGroupForOldCommander (int oldCommanderId) |
| | Sets the commander to his previous group if exists and if there is a free slot, otherwise a new group will be created for him.
|
| |
| void | SetGroupForNewCommander (int newCommanderId) |
| | Sets the commander to his special commander group.
|
| |
| void | RpcDo_FactionCooldown (int factionIdx, WorldTimestamp timeStamp) |
| |
| void | OnFactionCommanderChanged () |
| |
| void | OnPlayerFactionChanged (int playerId, SCR_PlayerFactionAffiliationComponent playerFactionAffiliationComponent, Faction faction) |
| | Unregister player from Commander role when they change factions.
|
| |
| void | OnVotingStart (EVotingType type, int value) |
| |
| void | OnVotingEnd (EVotingType type, int value, int winner) |
| |
| void | SetNextVolunteeringTimestamp (int playerId, WorldTimestamp timestamp) |
| |