◆ EOnInit()
| override void SCR_CampaignServiceEntityComponent.EOnInit |
( |
IEntity | owner | ) |
|
◆ EvaluateHit()
| void SCR_CampaignServiceEntityComponent.EvaluateHit |
( |
| ) |
|
◆ GetRepairCost()
| int SCR_CampaignServiceEntityComponent.GetRepairCost |
( |
| ) |
|
◆ IsProxy()
| bool SCR_CampaignServiceEntityComponent.IsProxy |
( |
| ) |
|
- Returns
- if is proxy or not
◆ OnPostInit()
| override void SCR_CampaignServiceEntityComponent.OnPostInit |
( |
IEntity | owner | ) |
|
◆ RepairEntity()
| void SCR_CampaignServiceEntityComponent.RepairEntity |
( |
| ) |
|
Repair entity (called on Server)
◆ SetHitEvaluation()
| void SCR_CampaignServiceEntityComponent.SetHitEvaluation |
( |
bool | canEvaluate | ) |
|
Prevent multiple executions of onDamage event.
- Parameters
-
◆ m_bCanEvaluateHit
| bool SCR_CampaignServiceEntityComponent.m_bCanEvaluateHit = true |
|
protected |
◆ m_DestMultiComp
◆ m_iEntityOperabilityPart
| int SCR_CampaignServiceEntityComponent.m_iEntityOperabilityPart |
|
protected |
How much is the service operability reduced when this entity is destroyed.
◆ m_iRepairCost
| int SCR_CampaignServiceEntityComponent.m_iRepairCost |
|
protected |
◆ m_RplComponent
| RplComponent SCR_CampaignServiceEntityComponent.m_RplComponent |
|
protected |
◆ m_ServiceCompositionComp
The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_CampaignServiceEntityComponent.c