Multi-Phase destruction component, for objects that go through several destruction states.
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SCR_DamagePhaseData | GetDamagePhaseData (int damagePhase) |
| Returns the input damage phase data (null = initial)
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override bool | GetDisablePhysicsOnDestroy () |
| Returns whether the object should disable physics on destruction (before being deleted or changed)
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bool | GetIsInInitialDamagePhase () |
| Returns if the object is in the initial damage phase.
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int | GetDamagePhase () |
| Returns which damage phase the object is currently in (0 = initial)
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int | GetNumDamagePhases () |
| Returns the amount of damage phases (including initial)
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int | CalculateDamagePhase (int damagePhase, float health, float damage) |
| Returns the target damage stage for the input current health, current phase and damage.
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float | GetDestructibleSize () |
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void | GoToDamagePhase (int damagePhase, bool delayMeshChange) |
| Switches to the input damage phase (or deletes if past last phase)
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void | ApplyDamagePhaseData (SCR_DamagePhaseData damagePhaseData, bool delayMeshChange) |
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override void | PlaySound () |
| Plays sounds upon destruction.
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override bool | GetCanBeDamaged () |
| Called when the object receives damage, return false if damage should be ignored.
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override void | SpawnDestroyObjects (SCR_HitInfo hitInfo) |
| Spawns objects that are meant to be created when the object is destroyed (particles, debris, etc)
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override void | QueueDestroy () |
| Called when the object should be destroyed and various effects or other things need to be performed (actual destruction handled HandleDestruction())
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override void | HandleDestruction () |
| Handle destruction.
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override void | UpdateResponseIndex () |
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override void | ReplicateDestructibleState (bool forceUpdate=false) |
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override void | OnPostInit (IEntity owner) |
| Called after all components are initialized.
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ScriptInvoker | GetOnDamageInvoker () |
| Returns the on damage script invoker if one exists, otherwise creates one and returns it.
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SCR_DestructionHitInfo | GetDestructionHitInfo (bool createNew=false) |
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bool | ShouldDestroyParent () |
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bool | GetDisablePhysicsOnDestroy () |
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bool | GetUndamaged () |
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bool | GetDestroyed () |
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void | RPC_DoSpawnAllDestroyEffects () |
| Spawns destroy objects of children as well as own.
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void | DeleteParentWithEffects () |
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void | DeleteDestructible () |
| Used in cases where we don't care about effects or anything, e. g. building destruction.
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void | SetHitZoneHealth (float baseHealth, bool clearDamage=true) |
| Sets the base health value of the hit zone (does not trigger destruction)
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void | SetHitZoneDamage (float damage) |
| Sets damage of the hit zone (does not trigger destruction)
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void | CreateDestructionHitInfo (bool totalDestruction, float lastHealth, float hitDamage, EDamageType damageType, vector hitPosition, vector hitDirection, vector hitNormal) |
| Creates and fills destruction hit info for the object.
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bool | GetCanBeDamaged () |
| Called when the object receives damage, return false if damage should be ignored.
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void | QueueDestroy () |
| Called when the object should be destroyed and various effects or other things need to be performed (actual destruction handled HandleDestruction())
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void | SpawnDestroyObjects (SCR_HitInfo hitInfo) |
| Spawns objects that are meant to be created when the object is destroyed (particles, debris, etc)
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void | RegenerateNavmeshDelayed () |
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void | HandleDestruction () |
| Handle destruction.
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void | InitDestruction () |
| Initialise destruction.
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void | NetReceiveHitData (int hitIndex, EDamageType damageType, float damage, vector hitPosition, vector hitDirection) |
| Receive encoded hit data from server.
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void | NetReadInit (ScriptBitReader reader) |
| Called when Item is initialized from replication stream.
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void | NetWriteInit (ScriptBitWriter writer) |
| Called when Item is getting replicated from Master to Slave connection.
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void | PlaySound () |
| Plays sounds upon destruction.
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void | SetModel (ResourceName model) |
| Sets the model of the object.
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void | ReplicateDestructibleState (bool forceUpdate=false) |
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bool | IsProxy () |
| Checks if this entity is locally owned.
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void | UpdateResponseIndex () |
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override bool | FilterContact (IEntity owner, IEntity other, Contact contact) |
| No contacts for chimeraCharacters.
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override void | OnFilteredContact (IEntity owner, IEntity other, Contact contact) |
| Only called if FilterContact returned true.
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override void | OnDamage (notnull BaseDamageContext damageContext) |
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bool | IsDestructionQueued () |
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float | GetTotalDestructionThreshold () |
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override void | OnPostInit (IEntity owner) |
| Called after all components are initialized.
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void | ~SCR_DestructionDamageManagerComponent () |
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bool | IsRplReady () |
| Check if replication loading is completed. Important for join in progress and when streaming entities in.
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HitZone | GetHitZoneByName (string hitZoneName, bool caseSensitive=false) |
| Get the HitZone that matches the provided name.
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void | GetPhysicalHitZones (out notnull array< HitZone > physicalHitZones) |
| Return hit zones with colliders assigned.
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void | GetRegeneratingHitZones (out notnull array< SCR_RegeneratingHitZone > regeneratingHitZones) |
| Return hit zones with passive regeneration enabled.
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void | RpcDo_SetFireState (int hitZoneIndex, SCR_EBurningState fireState) |
| Set fire rate of a flammable hitzone.
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override bool | FilterContact (IEntity owner, IEntity other, Contact contact) |
| No contacts for destroyed entities.
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float | CalculateMomentum (Contact contact, float ownerMass, float otherMass) |
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int | GetSurroundingHitzones (vector origin, Physics physics, float maxDistance, out array< HitZone > outHitzones) |
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float | GetMinDestroyDamage (EDamageType damageType, array< HitZone > hitzones, int count) |
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ScriptInvoker | GetOnDamage () |
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ScriptInvoker | GetOnDamageOverTimeAdded () |
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ScriptInvoker | GetOnDamageOverTimeRemoved () |
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ScriptInvoker | GetOnDamageStateChanged () |
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void | ~SCR_DamageManagerComponent () |
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int | GetHitZonesOfGroup (EHitZoneGroup hitZoneGroup, out notnull array< HitZone > groupHitZones, bool clearArray=true) |
| Get a list of all hitzones of specific hitzone group.
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int | GetHitZonesOfGroups (notnull array< EHitZoneGroup > hitZoneGroups, out notnull array< HitZone > groupHitZones) |
| Get a list of all hitzones of specific hitzone group.
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float | GetGroupDamageOverTime (ECharacterHitZoneGroup hitZoneGroup, EDamageType damageType) |
| Get total damage over time of given hitzone group.
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void | Kill (notnull Instigator instigator) |
| Neutralize the entity with a specific damage type, registering the killer entity.
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void | DamageRandomHitZones (float damage, EDamageType type, notnull Instigator instigator, bool onlyPhysical=true, vector outMat[3]={}, bool damageDefault=false) |
| Damage random physical hit zones up to damage amount.
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bool | CanBeHealed (bool ignoreHealingDOT=true) |
| Return true if there is damage that can be repaired.
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void | FullHeal (bool ignoreHealingDOT=true) |
| Fix all the damage.
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float | HealHitZones (float healthToDistribute, bool sequential=false, float maxHealThresholdScaled=1, array< HitZone > alternativeHitZones=null) |
| Partially heal the hitZones of an entity.
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void | ReduceSmoke () |
| Reduce smoke output based on the total health of hit zones.
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float | GetHitZonesDamage (float untilThresholdScaled=1, array< HitZone > alternativeHitZones=null) |
| Get all damage dealt to hitzones.
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float | GetHitZonesHealthScaled (array< HitZone > alternativeHitZones=null) |
| Get Health scaled of all hitzones.
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float | GetSingleHitZonesHealthScaled (array< HitZone > alternativeHitZones=null, bool getLowestHealth=true) |
| Get single Health scaled from hitzones.
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ResourceName | GetSecondaryExplosion (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES, bool fire=false) |
| Determine secondary explosion prefab based on explosion value, type and resource type if defined.
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SCR_SecondaryExplosion | GetSecondaryExplosionForScale (SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) |
| Determine secondary explosion prefab based on explosion scale, type and resource type if defined.
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SCR_ESecondaryExplosionScale | GetSecondaryExplosionScale (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) |
| Determine secondary explosion prefab based on explosion value, type and resource type if defined.
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ResourceName | GetSecondaryFireParticle (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) |
| Determine secondary explosion prefab based on explosion value, type and resource type if defined.
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bool | IsOnFire (HitZone hitZone=null) |
| Determine if provided or any hit zone from this damage manager is on fire.
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bool | IsOnFire (notnull array< HitZone > hitZones) |
| Determine if any hit zone from this damage manager is on fire.
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void | SecondaryExplosion (ResourceName prefabName, notnull Instigator instigator, notnull EntitySpawnParams spawnParams) |
| Spawn secondary explosion.
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SCR_ResourceEncapsulator | GetResourceEncapsulator (EResourceType suppliesType=EResourceType.SUPPLIES) |
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void | SupplySecondaryExplosion (notnull Instigator instigator) |
| Spawn supply secondary explosion when vehicle becomes destroyed.
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vector | GetSecondaryExplosionPosition (TypeName hitZoneType, out float totalWeight=0) |
| Get weighed average position of explosion for hitzones of specified type.
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void | FuelSecondaryExplosion (notnull Instigator instigator) |
| Spawn fuel secondary explosion when vehicle becomes destroyed.
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void | UpdateFireDamage (float timeSlice) |
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void | UpdateFireParticles (vector position, out ParticleEffectEntity particles, SCR_ESecondaryExplosionScale state, SCR_ESecondaryExplosionType fireType, EResourceType resourceType=EResourceType.SUPPLIES) |
| Update visual effects and store result in particles variable.
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override void | OnDamageOverTimeAdded (EDamageType dType, float dps, HitZone hz) |
| Invoked every time the DoT is added to certain hitzone.
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override void | OnDamageOverTimeRemoved (EDamageType dType, HitZone hz) |
| Invoked when provided damage type is removed from certain hitzone.
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override bool | HijackDamageHandling (notnull BaseDamageContext damageContext) |
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proto external int | ComputeStruckHitZones (out notnull array< HitZone > struckHitZones, notnull BaseDamageContext damageContext) |
| Clears and fills struckHitZones array with all HZs that should get damaged by this BaseDamageContext.
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proto external void | EnableDamageHandling (bool enable) |
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proto external bool | IsDamageHandlingEnabled () |
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proto external float | GetMovementDamage () |
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proto external float | GetAimingDamage () |
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proto external void | SetMovementDamage (float damage) |
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proto external void | SetAimingDamage (float damage) |
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proto external float | GetHealthScaled () |
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proto external bool | SetHealthScaled (float health) |
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proto external float | GetHealth () |
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proto external float | GetMaxHealth () |
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proto external EDamageState | GetState () |
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proto external bool | IsDestroyed () |
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proto external void | SetInstigatorEntity (IEntity instigator) |
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proto external void | SetInstigator (notnull Instigator instigator) |
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proto external notnull Instigator | GetInstigator () |
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proto external int | GetAttachedColliderIDs (out notnull array< int > outAttachedColliderIDs) |
| Fills colliderIDs with all the colliders attached to hitzones this dmg manager owns.
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proto external void | HandleDamage (notnull BaseDamageContext damageContext) |
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proto external bool | IsDamagedOverTime (EDamageType dType) |
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proto external float | GetDamageOverTime (EDamageType dType) |
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proto external void | RemoveDamageOverTime (EDamageType dType) |
| Removes DOT of provided damageType from all currently affected HitZones.
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bool | ShouldOverrideInstigator (notnull Instigator currentInstigator, notnull Instigator newInstigator) |
| Called whenever an instigator is going to be set.
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GameMaterial | OverrideHitMaterial (HitZone struckHitzone) |
| Not all armors are physical so the surface that gets struck by projectiles will not be the one the armor, but the hitzone.
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bool | FilterContact (IEntity owner, IEntity other, Contact contact) |
| Event when physics engine registered contact with other RigidBody.
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bool | HijackDamageHandling (notnull BaseDamageContext damageContext) |
| Called when this DamageManager is about to handle damage.
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bool | ShouldCountAsHit (notnull BaseDamageContext damageContext) |
| Called after HijackDamageHandling.
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proto external IEntity | GetOwner () |
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proto external HitZone | GetDefaultHitZone () |
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proto external HitZone | GetHitZoneByColliderID (int colliderID) |
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proto external int | GetHitZonesByColliderIDs (out notnull array< HitZone > outHitZones, notnull array< int > colliderIDs) |
| Clears and fills the specified outHitZones array with all HZs that are attached to colliderIDs.
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proto external HitZone | GetHitZone (string colliderName) |
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proto external int | GetAllHitZones (out notnull array< HitZone > outHitZones) |
| Clears and fills the specified outHitZones array with all HZs in this entity Returns the count of elements that were filled into the array.
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proto external int | GetAllHitZonesInHierarchy (out notnull array< HitZone > outHitZones) |
| Clears and fills the specified outHitZones array with all HZs in this entity and its children.
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proto external HitZoneContainerComponent | GetParentHitZoneContainer () |
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bool | OnTicksOnRemoteProxy () |
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