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Arma Reforger Script API
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Multi-Phase destruction component, for objects that go through several destruction states. More...
Additional Inherited Members | |
Public Member Functions inherited from SCR_DestructionDamageManagerComponent | |
| ScriptInvoker | GetOnDamageInvoker () |
| Returns the on damage script invoker if one exists, otherwise creates one and returns it. | |
| SCR_DestructionHitInfo | GetDestructionHitInfo (bool createNew=false) |
| bool | ShouldDestroyParent () |
| bool | GetDisablePhysicsOnDestroy () |
| Returns whether the object should disable physics on destruction (before being deleted or changed) | |
| bool | GetUndamaged () |
| Returns whether the object is undamaged. | |
| bool | GetDestroyed () |
| Returns whether the object is destroyed. | |
| void | RPC_DoSpawnAllDestroyEffects () |
| Spawns destroy objects of children as well as own. | |
| void | DeleteParentWithEffects () |
| void | DeleteDestructibleDelayed () |
| Deletion of the owner of this component which is going to be delayed by a frame to ensure proper excecution of invokers and RPC calls. | |
| void | SetHitZoneHealth (float baseHealth, bool clearDamage=true) |
| Sets the base health value of the hit zone (does not trigger destruction) | |
| void | SetHitZoneDamage (float damage) |
| Sets damage of the hit zone (does not trigger destruction) | |
| SCR_DestructionHitInfo | CreateDestructionHitInfo (bool totalDestruction, float lastHealth, float hitDamage, EDamageType damageType, vector hitPosition, vector hitDirection, vector hitNormal) |
| Creates and fills destruction hit info for the object. | |
| bool | GetCanBeDamaged () |
| Called when the object receives damage, return false if damage should be ignored. | |
| void | QueueDestroy () |
| Called when the object should be destroyed and various effects or other things need to be performed (actual destruction handled HandleDestruction()) | |
| void | HandleDestruction () |
| Handle destruction. | |
| void | InitDestruction () |
| Initialize destruction. | |
| void | NetReceiveHitData (int hitIndex, EDamageType damageType, float damage, vector hitPosition, vector hitDirection) |
| Receive encoded hit data from server. | |
| void | NetReadInit (ScriptBitReader reader) |
| Called when Item is initialized from replication stream. Carries the data from Master. | |
| void | NetWriteInit (ScriptBitWriter writer) |
| Called when Item is getting replicated from Master to Slave connection. | |
| void | ReplicateDestructibleState (int damagePhase=0, bool silent=false) |
| bool | IsProxy () |
| Checks if this entity is locally owned. | |
| override bool | FilterContact (IEntity owner, IEntity other, Contact contact) |
| No contacts for chimeraCharacters. | |
| override void | OnFilteredContact (IEntity owner, IEntity other, Contact contact) |
| Only called if FilterContact returned true. | |
| override void | OnDamage (notnull BaseDamageContext damageContext) |
| bool | IsDestructionQueued () |
| float | GetTotalDestructionThreshold () |
| override void | OnPostInit (IEntity owner) |
| Called after all components are initialized. | |
| void | ~SCR_DestructionDamageManagerComponent () |
Public Member Functions inherited from SCR_DamageManagerComponent | |
| bool | IsRplReady () |
| Check if replication loading is completed. Important for join in progress and when streaming entities in. | |
| HitZone | GetHitZoneByName (string hitZoneName, bool caseSensitive=false) |
| Get the HitZone that matches the provided name. | |
| void | GetPhysicalHitZones (out notnull array< HitZone > physicalHitZones) |
| Return hit zones with colliders assigned. | |
| void | GetRegeneratingHitZones (out notnull array< SCR_RegeneratingHitZone > regeneratingHitZones) |
| Return hit zones with passive regeneration enabled. | |
| void | RpcDo_SetFireState (int hitZoneIndex, SCR_EBurningState fireState) |
| Set fire rate of a flammable hitzone. | |
| int | GetSurroundingHitzones (vector origin, Physics physics, float maxDistance, out array< HitZone > outHitzones) |
| float | GetMinDestroyDamage (EDamageType damageType, array< HitZone > hitzones, int count) |
| ScriptInvoker | GetOnDamage () |
| ScriptInvoker | GetOnDamageOverTimeAdded () |
| ScriptInvoker | GetOnDamageOverTimeRemoved () |
| ScriptInvoker | GetOnDamageStateChanged () |
| void | ~SCR_DamageManagerComponent () |
| int | GetHitZonesOfGroup (EHitZoneGroup hitZoneGroup, out notnull array< HitZone > groupHitZones, bool clearArray=true) |
| Get a list of all hitzones of specific hitzone group. | |
| int | GetHitZonesOfGroups (notnull array< EHitZoneGroup > hitZoneGroups, out notnull array< HitZone > groupHitZones) |
| Get a list of all hitzones of specific hitzone group. | |
| float | GetGroupDamageOverTime (ECharacterHitZoneGroup hitZoneGroup, EDamageType damageType) |
| Get total damage over time of given hitzone group. | |
| void | Kill (notnull Instigator instigator) |
| Neutralize the entity with a specific damage type, registering the killer entity. | |
| void | DamageRandomHitZones (float damage, EDamageType type, notnull Instigator instigator, bool onlyPhysical=true, vector outMat[3]={}, bool damageDefault=false) |
| Damage random physical hit zones up to damage amount. | |
| bool | CanBeHealed (bool ignoreHealingDOT=true) |
| Return true if there is damage that can be repaired. | |
| void | FullHeal (bool ignoreHealingDOT=true) |
| Fix all the damage. | |
| float | HealHitZones (float healthToDistribute, bool sequential=false, float maxHealThresholdScaled=1, array< HitZone > alternativeHitZones=null) |
| Partially heal the hitZones of an entity. | |
| void | ReduceSmoke () |
| Reduce smoke output based on the total health of hit zones. | |
| float | GetHitZonesDamage (float untilThresholdScaled=1, array< HitZone > alternativeHitZones=null) |
| Get all damage dealt to hitzones. | |
| float | GetHitZonesHealthScaled (array< HitZone > alternativeHitZones=null) |
| Get Health scaled of all hitzones. | |
| float | GetSingleHitZonesHealthScaled (array< HitZone > alternativeHitZones=null, bool getLowestHealth=true) |
| Get single Health scaled from hitzones. | |
| ResourceName | GetSecondaryExplosion (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES, bool fire=false) |
| Determine secondary explosion prefab based on explosion value, type and resource type if defined. | |
| SCR_SecondaryExplosion | GetSecondaryExplosionForScale (SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) |
| Determine secondary explosion prefab based on explosion scale, type and resource type if defined. | |
| SCR_ESecondaryExplosionScale | GetSecondaryExplosionScale (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) |
| Determine secondary explosion prefab based on explosion value, type and resource type if defined. | |
| ResourceName | GetSecondaryFireParticle (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) |
| Determine secondary explosion prefab based on explosion value, type and resource type if defined. | |
| bool | IsOnFire (HitZone hitZone=null) |
| Determine if provided or any hit zone from this damage manager is on fire. | |
| bool | IsOnFire (notnull array< HitZone > hitZones) |
| Determine if any hit zone from this damage manager is on fire. | |
| void | SecondaryExplosion (ResourceName prefabName, notnull Instigator instigator, notnull EntitySpawnParams spawnParams) |
| Spawn secondary explosion. | |
| SCR_ResourceEncapsulator | GetResourceEncapsulator (EResourceType suppliesType=EResourceType.SUPPLIES) |
| void | SupplySecondaryExplosion (notnull Instigator instigator) |
| Spawn supply secondary explosion when vehicle becomes destroyed. | |
| vector | GetSecondaryExplosionPosition (TypeName hitZoneType, out float totalWeight=0) |
| Get weighed average position of explosion for hitzones of specified type. | |
| void | FuelSecondaryExplosion (notnull Instigator instigator) |
| Spawn fuel secondary explosion when vehicle becomes destroyed. | |
| void | UpdateFireDamage (float timeSlice) |
| void | UpdateFireParticles (vector position, out ParticleEffectEntity particles, SCR_ESecondaryExplosionScale state, SCR_ESecondaryExplosionType fireType, EResourceType resourceType=EResourceType.SUPPLIES) |
| Update visual effects and store result in particles variable. | |
| override void | OnDamageOverTimeAdded (EDamageType dType, float dps, HitZone hz) |
| Invoked every time the DoT is added to certain hitzone. | |
| override void | OnDamageOverTimeRemoved (EDamageType dType, HitZone hz) |
| Invoked when provided damage type is removed from certain hitzone. | |
| override bool | HijackDamageHandling (notnull BaseDamageContext damageContext) |
| override int | _WB_GetAfterWorldUpdateSpecs (IEntity owner, IEntitySource src) |
Public Member Functions inherited from DamageManagerComponent | |
| proto external int | ComputeStruckHitZones (out notnull array< HitZone > struckHitZones, notnull BaseDamageContext damageContext) |
| Clears and fills struckHitZones array with all HZs that should get damaged by this BaseDamageContext. | |
| proto external void | EnableDamageHandling (bool enable) |
| proto external bool | IsDamageHandlingEnabled () |
| proto external float | GetMovementDamage () |
| proto external float | GetAimingDamage () |
| proto external void | SetMovementDamage (float damage) |
| proto external void | SetAimingDamage (float damage) |
| proto external float | GetHealthScaled () |
| proto external bool | SetHealthScaled (float health) |
| proto external float | GetHealth () |
| proto external float | GetMaxHealth () |
| proto external EDamageState | GetState () |
| proto external bool | IsDestroyed () |
| proto external void | SetInstigatorEntity (IEntity instigator) |
| proto external void | SetInstigator (notnull Instigator instigator) |
| proto external notnull Instigator | GetInstigator () |
| proto external int | GetAttachedColliderIDs (out notnull array< int > outAttachedColliderIDs) |
| Fills colliderIDs with all the colliders attached to hitzones this dmg manager owns. | |
| proto external void | HandleDamage (notnull BaseDamageContext damageContext) |
| proto external bool | IsDamagedOverTime (EDamageType dType) |
| proto external float | GetDamageOverTime (EDamageType dType) |
| proto external void | RemoveDamageOverTime (EDamageType dType) |
| Removes DOT of provided damageType from all currently affected HitZones. | |
| GameMaterial | OverrideHitMaterial (HitZone struckHitzone) |
| Not all armors are physical so the surface that gets struck by projectiles will not be the one the armor, but the hitzone. | |
| bool | ShouldCountAsHit (notnull BaseDamageContext damageContext) |
| Called after HijackDamageHandling. | |
Public Member Functions inherited from HitZoneContainerComponent | |
| proto external IEntity | GetOwner () |
| proto external HitZone | GetDefaultHitZone () |
| proto external HitZone | GetHitZoneByColliderID (int colliderID) |
| proto external int | GetHitZonesByColliderIDs (out notnull array< HitZone > outHitZones, notnull array< int > colliderIDs) |
| Clears and fills the specified outHitZones array with all HZs that are attached to colliderIDs. | |
| proto external HitZone | GetHitZone (string colliderName) |
| proto external int | GetAllHitZones (out notnull array< HitZone > outHitZones) |
| Clears and fills the specified outHitZones array with all HZs in this entity Returns the count of elements that were filled into the array. | |
| proto external int | GetAllHitZonesInHierarchy (out notnull array< HitZone > outHitZones) |
| Clears and fills the specified outHitZones array with all HZs in this entity and its children. | |
| proto external HitZoneContainerComponent | GetParentHitZoneContainer () |
Public Member Functions inherited from GameComponent | |
| bool | OnTicksOnRemoteProxy () |
Static Public Member Functions inherited from SCR_DestructionDamageManagerComponent | |
| static bool | GetReadingInit (bool readingInit) |
| static void | SetReadingInit (bool readingInit) |
| static ScriptInvoker | GetOnDestructibleDestroyedInvoker () |
| Returns the on destructible destroyed script invoker if one exists, otherwise creates one and returns it. | |
Static Public Member Functions inherited from SCR_DamageManagerComponent | |
| static SCR_DamageManagerComponent | GetDamageManager (notnull IEntity owner) |
| Get damage manager from given owner. | |
Static Public Attributes inherited from SCR_DamageManagerComponent | |
| static const int | MAX_DESTRUCTION_RESPONSE_INDEX = 10 |
| static const string | MAX_DESTRUCTION_RESPONSE_INDEX_NAME = "HugeDestructible" |
| static const ref array< EDamageType > | HEALING_DAMAGE_TYPES = {EDamageType.HEALING, EDamageType.REGENERATION} |
Protected Member Functions inherited from SCR_DestructionDamageManagerComponent | |
| notnull SCR_DestructionBaseData | GetDestructionBaseData () |
| RplComponent | FindParentRplComponent () |
| void | PassDamageToChildren (notnull BaseDamageContext damageContext) |
Protected Member Functions inherited from SCR_DamageManagerComponent | |
| override bool | OnRplSave (ScriptBitWriter writer) |
| override bool | OnRplLoad (ScriptBitReader reader) |
| notnull SCR_DamageManagerData | GetScriptedDamageManagerData () |
| override bool | ShouldOverrideInstigator (notnull Instigator currentInstigator, notnull Instigator newInstigator) |
| Called whenever an instigator is going to be set. | |
| float | HealHitZonesInSequence (float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones) |
| float | HealHitZonesInParallel (float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones) |
| void | ConnectToFireDamageSystem () |
| void | DisconnectFromFireDamageSystem () |
| override void | OnDamageStateChanged (EDamageState state) |
| Invoked when damage state changes. | |
| override void | _WB_AfterWorldUpdate (IEntity owner, float timeSlice) |
Protected Member Functions inherited from DamageManagerComponent | |
| void | OnHandleFallDamage (EFallDamageType fallDamageType, vector velocityVector) |
| Called when fall related damage is relevant. | |
| void | OnHealthSet () |
| Called when SetHealth() is used on default hitzone. | |
| void | OnMaxHealthChanged () |
| Called when SetMaxHealth() is used on default hitzone. | |
| void | OnDelete (IEntity owner) |
| void | OnFrame (IEntity owner, float timeSlice) |
| Called during EOnFrame. | |
| void | OnDiag (IEntity owner, float timeSlice) |
| Called during EOnDiag. | |
Protected Attributes inherited from SCR_DestructionDamageManagerComponent | |
| int | m_iDestructionBaseDataIndex = -1 |
Protected Attributes inherited from SCR_DamageManagerComponent | |
| SCR_EBurningState | m_iMinimumBurningState |
| int | m_iTimetickInstigator = System.GetTickCount() |
| int | m_iTimeThresholdInstigatorReplacement = 180000 |
| int | m_iPlayerId = 0 |
| int | m_iDamageManagerDataIndex = -1 |
| bool | m_bRplReady |
Static Protected Attributes inherited from SCR_DestructionDamageManagerComponent | |
| static ref ScriptInvoker | s_OnDestructibleDestroyed |
| static bool | s_bReadingInit = false |
| static bool | s_bPrintMissingComponent |
| static bool | s_bPrintMissingPlayerController |
| static bool | s_bPrintInitializationFailed |
| static int | s_iFirstFreeDestructionBaseData = -1 |
| static ref array< ref SCR_DestructionBaseData > | s_aDestructionBaseData = {} |
Static Protected Attributes inherited from SCR_DamageManagerComponent | |
| static const int | MIN_MOMENTUM_RESPONSE_INDEX = 1 |
| static const int | MAX_MOMENTUM_RESPONSE_INDEX = 5 |
| static const int | MIN_DESTRUCTION_RESPONSE_INDEX = 6 |
| const float | SIMULATION_IMPRECISION_MULTIPLIER = 1.1 |
| static ref array< ref SCR_DamageManagerData > | s_aDamageManagerData = {} |
Multi-Phase destruction component, for objects that go through several destruction states.