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void | RPC_RequestReinforcements (int requesterID) |
| Requests refuel for the vehicle local player is currently in.
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void | RPC_RequestTransport (int requesterID, vector positionFrom, vector positionTo) |
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void | RPC_RequestRefuel (int requesterID, vector position) |
| Requests refuel for the vehicle local player is currently in.
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void | RPC_RequestEvacuation (int requesterID, vector position) |
| Requests evacuation of the local player.
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void | RPC_AssignTaskToPlayer (int gmID, int taskID, int playerID) |
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void | RPC_CancelTask (int taskID) |
| An RPC executed on the server, tells task manager to cancel given task by given player.
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void | RPC_AbandonTask (int taskID, int playerID) |
| An RPC executed on the server, tells task manager to abandon given task by given player.
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void | RPC_RequestAssignment (int taskID, int playerID) |
| An RPC executed on the server, tells task manager to assign given task to given player.
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◆ SCR_CampaignTaskNetworkComponent()
void SCR_CampaignTaskNetworkComponent.SCR_CampaignTaskNetworkComponent |
( |
IEntityComponentSource |
src, |
|
|
IEntity |
ent, |
|
|
IEntity |
parent |
|
) |
| |
- Parameters
-
[in] | src | |
[in] | ent | |
[in] | parent | |
◆ GetPlayerId()
int SCR_CampaignTaskNetworkComponent.GetPlayerId |
( |
| ) |
|
◆ GetRadioComponent()
- Parameters
-
[in] | playerController | |
[in] | character | |
- Returns
◆ RequestEvacuation()
void SCR_CampaignTaskNetworkComponent.RequestEvacuation |
( |
vector |
position | ) |
|
Allows the local player to request evacuation.
◆ RequestRefuel()
void SCR_CampaignTaskNetworkComponent.RequestRefuel |
( |
vector |
position | ) |
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◆ RequestReinforcements()
void SCR_CampaignTaskNetworkComponent.RequestReinforcements |
( |
| ) |
|
◆ RequestTransport()
void SCR_CampaignTaskNetworkComponent.RequestTransport |
( |
vector |
positionFrom, |
|
|
vector |
positionTo |
|
) |
| |
- Parameters
-
[in] | positionFrom | |
[in] | positionTo | |
◆ RPC_RequestEvacuation()
void SCR_CampaignTaskNetworkComponent.RPC_RequestEvacuation |
( |
int |
requesterID, |
|
|
vector |
position |
|
) |
| |
|
protected |
Requests evacuation of the local player.
- Parameters
-
[in] | requesterID | |
[in] | position | |
◆ RPC_RequestRefuel()
void SCR_CampaignTaskNetworkComponent.RPC_RequestRefuel |
( |
int |
requesterID, |
|
|
vector |
position |
|
) |
| |
|
protected |
Requests refuel for the vehicle local player is currently in.
- Parameters
-
[in] | requesterID | |
[in] | position | |
◆ RPC_RequestReinforcements()
void SCR_CampaignTaskNetworkComponent.RPC_RequestReinforcements |
( |
int |
requesterID | ) |
|
|
protected |
Requests refuel for the vehicle local player is currently in.
◆ RPC_RequestTransport()
void SCR_CampaignTaskNetworkComponent.RPC_RequestTransport |
( |
int |
requesterID, |
|
|
vector |
positionFrom, |
|
|
vector |
positionTo |
|
) |
| |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Tasks/SCR_CampaignTaskNetworkComponent.c