|
| void | RPC_RequestReinforcements (int requesterID) |
| | Requests refuel for the vehicle local player is currently in.
|
| |
| void | RPC_RequestTransport (int requesterID, vector positionFrom, vector positionTo) |
| |
| void | RPC_RequestRefuel (int requesterID, vector position) |
| | Requests refuel for the vehicle local player is currently in.
|
| |
| void | RPC_RequestEvacuation (int requesterID, vector position) |
| | Requests evacuation of the local player.
|
| |
| void | RPC_AssignTaskToPlayer (int gmID, int taskID, int playerID) |
| |
| void | RPC_CancelTask (int taskID) |
| | An RPC executed on the server, tells task manager to cancel given task by given player.
|
| |
| void | RPC_AbandonTask (int taskID, int playerID) |
| | An RPC executed on the server, tells task manager to abandon given task by given player.
|
| |
| void | RPC_RequestAssignment (int taskID, int playerID) |
| | An RPC executed on the server, tells task manager to assign given task to given player.
|
| |
◆ SCR_CampaignTaskNetworkComponent()
| void SCR_CampaignTaskNetworkComponent.SCR_CampaignTaskNetworkComponent |
( |
IEntityComponentSource | src, |
|
|
IEntity | ent, |
|
|
IEntity | parent ) |
- Parameters
-
| [in] | src | |
| [in] | ent | |
| [in] | parent | |
◆ GetPlayerId()
| int SCR_CampaignTaskNetworkComponent.GetPlayerId |
( |
| ) |
|
◆ GetRadioComponent()
- Parameters
-
| [in] | playerController | |
| [in] | character | |
- Returns
◆ RequestEvacuation()
| void SCR_CampaignTaskNetworkComponent.RequestEvacuation |
( |
vector | position | ) |
|
Allows the local player to request evacuation.
◆ RequestRefuel()
| void SCR_CampaignTaskNetworkComponent.RequestRefuel |
( |
vector | position | ) |
|
◆ RequestReinforcements()
| void SCR_CampaignTaskNetworkComponent.RequestReinforcements |
( |
| ) |
|
◆ RequestTransport()
| void SCR_CampaignTaskNetworkComponent.RequestTransport |
( |
vector | positionFrom, |
|
|
vector | positionTo ) |
- Parameters
-
| [in] | positionFrom | |
| [in] | positionTo | |
◆ RPC_RequestEvacuation()
| void SCR_CampaignTaskNetworkComponent.RPC_RequestEvacuation |
( |
int | requesterID, |
|
|
vector | position ) |
|
protected |
Requests evacuation of the local player.
- Parameters
-
| [in] | requesterID | |
| [in] | position | |
◆ RPC_RequestRefuel()
| void SCR_CampaignTaskNetworkComponent.RPC_RequestRefuel |
( |
int | requesterID, |
|
|
vector | position ) |
|
protected |
Requests refuel for the vehicle local player is currently in.
- Parameters
-
| [in] | requesterID | |
| [in] | position | |
◆ RPC_RequestReinforcements()
| void SCR_CampaignTaskNetworkComponent.RPC_RequestReinforcements |
( |
int | requesterID | ) |
|
|
protected |
Requests refuel for the vehicle local player is currently in.
◆ RPC_RequestTransport()
| void SCR_CampaignTaskNetworkComponent.RPC_RequestTransport |
( |
int | requesterID, |
|
|
vector | positionFrom, |
|
|
vector | positionTo ) |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Tasks/SCR_CampaignTaskNetworkComponent.c