| ActionDropItem(float value=0.0, EActionTrigger trigger=0) | SCR_CharacterControllerComponent | |
| ActionNextWeapon(float value=0.0, EActionTrigger trigger=0) | SCR_CharacterControllerComponent | |
| ActionUnequipItem(float value=0.0, EActionTrigger trigger=0) | SCR_CharacterControllerComponent | |
| ActionWeaponBipod(float value=0.0, EActionTrigger trigger=0) | SCR_CharacterControllerComponent | |
| ActionWeaponLowReady(float value=0.0, EActionTrigger trigger=0) | SCR_CharacterControllerComponent | |
| ActionWeaponRaised(float value=0.0, EActionTrigger trigger=0) | SCR_CharacterControllerComponent | |
| AlignToPositionFromCurrentPosition(vector targetPosition[4], float toleranceXZ=0.01, float toleranceY=0.01) | SCR_CharacterControllerComponent | protected |
| CanChangeStance(int stance) | CharacterControllerComponent | |
| CanDeployWeapon() | CharacterControllerComponent | |
| CanEngageChangeItem() | CharacterControllerComponent | |
| CanEnterUnconsciousness() | CharacterControllerComponent | |
| CanEquipGadget(IEntity gadget) | CharacterControllerComponent | |
| CanFire() | CharacterControllerComponent | |
| CanGetOutVehicleScript() | CharacterControllerComponent | |
| CanInspect(IEntity targetItem) | CharacterControllerComponent | |
| CanInteract() | SCR_CharacterControllerComponent | |
| CanJumpClimb() | SCR_CharacterControllerComponent | |
| CanJumpOutVehicleScript() | CharacterControllerComponent | |
| CanMove() | BaseControllerComponent | |
| CanPartialLower() | CharacterControllerComponent | |
| CanPlayItemGesture() | CharacterControllerComponent | |
| CanReviveCharacter() | CharacterControllerComponent | |
| CanRoll(int val) | CharacterControllerComponent | |
| CanSetDynamicStance(float value) | CharacterControllerComponent | |
| CanUseItem() | CharacterControllerComponent | |
| CanUseLadder(IEntity pLadderOwner, int ladderComponentIndex=0, float maxTestDistance=-1.0, float maxEntryAngle=-1.0, bool performTraceCheck=false) | CharacterControllerComponent | |
| ComputeHitReaction(float damageValue, EDamageType damageType) | SCR_CharacterControllerComponent | protected |
| DetachCurrentMagazine() | CharacterControllerComponent | |
| DropItemFromLeftHand() | CharacterControllerComponent | |
| DropWeapon(WeaponSlotComponent weaponSlot) | CharacterControllerComponent | |
| EnableHoldInputForRoll(bool enable) | CharacterControllerComponent | |
| EnableReviveCharacter(bool enabled) | CharacterControllerComponent | |
| ForceDeath() | CharacterControllerComponent | |
| ForceStance(int stance) | CharacterControllerComponent | |
| ForceStanceUp(int stance) | CharacterControllerComponent | |
| GetADSTime() | CharacterControllerComponent | |
| GetAIControlComponent() | CharacterControllerComponent | |
| GetAimingComponent() | CharacterControllerComponent | |
| GetAimingSensitivity(out float mouse, out float gamepad, out float ads) | CharacterControllerComponent | static |
| GetAnimationComponent() | CharacterControllerComponent | |
| GetAttachedGadgetAtLeftHandSlot() | CharacterControllerComponent | |
| GetCameraHandlerComponent() | CharacterControllerComponent | |
| GetCameraWeaponOffset() | CharacterControllerComponent | |
| GetCanEquipGadget(IEntity gadget) | SCR_CharacterControllerComponent | |
| GetCanFireWeapon() | CharacterControllerComponent | |
| GetCanMeleeAttack() | SCR_CharacterControllerComponent | |
| GetCanThrow() | CharacterControllerComponent | |
| GetCharacter() | CharacterControllerComponent | |
| GetCurrentItemInHands() | CharacterControllerComponent | |
| GetCurrentLeanAmount() | CharacterControllerComponent | |
| GetCurrentMovementPhase() | CharacterControllerComponent | |
| GetDisableMovementControls() | CharacterControllerComponent | |
| GetDisableViewControls() | CharacterControllerComponent | |
| GetDisableWeaponControls() | CharacterControllerComponent | |
| GetDrowningTime() | SCR_CharacterControllerComponent | |
| GetDynamicSpeed() | CharacterControllerComponent | |
| GetDynamicStance() | CharacterControllerComponent | |
| GetFOVInputCurve(out float mouse, out float gamepad, out float gyro, out float trackIR) | CharacterControllerComponent | static |
| GetFreeLookController() | CharacterControllerComponent | |
| GetFreeLookInput() | CharacterControllerComponent | |
| GetFreeLookMouse() | CharacterControllerComponent | |
| GetGamepadControlAircraft() | CharacterControllerComponent | static |
| GetGyroControl(out bool always, out bool freelook, out bool ads) | CharacterControllerComponent | static |
| GetGyroSensitivity(out float yaw, out float pitch, out float roll) | CharacterControllerComponent | static |
| GetHeadAimingComponent() | CharacterControllerComponent | |
| GetInputContext() | CharacterControllerComponent | |
| GetInspect() | CharacterControllerComponent | |
| GetInspectCurrentWeapon() | CharacterControllerComponent | |
| GetInspectEntity() | CharacterControllerComponent | |
| GetInspectState() | CharacterControllerComponent | |
| GetInspectTargetLookAt(out vector targetAngles) | SCR_CharacterControllerComponent | protected |
| GetInventoryStorageManager() | CharacterControllerComponent | |
| GetIsSprintingToggle() | CharacterControllerComponent | |
| GetIsWeaponDeployed() | CharacterControllerComponent | |
| GetIsWeaponDeployedBipod() | CharacterControllerComponent | |
| GetItemInHandSlot() | SCR_CharacterControllerComponent | |
| GetJumpSpeed() | CharacterControllerComponent | |
| GetLastStanceChangeDelay() | CharacterControllerComponent | |
| GetLeaning() | CharacterControllerComponent | |
| GetLeftHandPointInfo() | CharacterControllerComponent | |
| GetLifeState() | CharacterControllerComponent | |
| GetMeleeAttackInput() | CharacterControllerComponent | |
| GetMouseControlAircraft() | CharacterControllerComponent | static |
| GetMovementDirWorld() | CharacterControllerComponent | |
| GetMovementInput() | CharacterControllerComponent | |
| GetMovementSpeed() | CharacterControllerComponent | |
| GetMovementVelocity() | CharacterControllerComponent | |
| GetObstructionAlpha() | CharacterControllerComponent | |
| GetOnAnimationEvent() | SCR_CharacterControllerComponent | |
| GetOnPlayerDeath() | SCR_CharacterControllerComponent | |
| GetOnPlayerDeathWithParam() | SCR_CharacterControllerComponent | |
| GetOnWeaponLoweringFinished() | SCR_CharacterControllerComponent | |
| GetOnWeaponLoweringStarted() | SCR_CharacterControllerComponent | |
| GetOnWeaponRaisingFinished() | SCR_CharacterControllerComponent | |
| GetOnWeaponRaisingStarted() | SCR_CharacterControllerComponent | |
| GetOwner() | BaseControllerComponent | |
| GetPositionInView(vector pos, float angMax) | CharacterControllerComponent | |
| GetRightHandItem() | CharacterControllerComponent | |
| GetRightHandPointInfo() | CharacterControllerComponent | |
| GetSavedShellConfig(notnull EntityPrefabData shellPrefab) | SCR_CharacterControllerComponent | |
| GetScrInputContext() | SCR_CharacterControllerComponent | |
| GetSightsFOVInfo() | SCR_CharacterControllerComponent | |
| GetStamina() | CharacterControllerComponent | |
| GetStaminaComponent() | CharacterControllerComponent | |
| GetStance() | CharacterControllerComponent | |
| GetStanceChangeDelayTime() | CharacterControllerComponent | |
| GetTrackIREnable() | CharacterControllerComponent | static |
| GetTrackIRFreelookDeadzoneADS() | CharacterControllerComponent | static |
| GetTrackIRFreelookEnable() | CharacterControllerComponent | static |
| GetTrackIRFreelookSensitivity() | CharacterControllerComponent | static |
| GetTrackIRLeaningActiveYawRange() | CharacterControllerComponent | static |
| GetTrackIRLeaningDeadzone() | CharacterControllerComponent | static |
| GetTrackIRLeaningEnable() | CharacterControllerComponent | static |
| GetTrackIRLeaningMode() | CharacterControllerComponent | static |
| GetTrackIRMoveLeaningSensitivity() | CharacterControllerComponent | static |
| GetTrackIRRollLeaningSensitivity() | CharacterControllerComponent | static |
| GetTrackIRWhileADSEnable() | CharacterControllerComponent | static |
| GetVehicleRagdollSpeed() | CharacterControllerComponent | |
| GetVehicleRagdollSpeedMsSq() | CharacterControllerComponent | |
| GetVelocity() | CharacterControllerComponent | |
| GetVONComponent() | CharacterControllerComponent | |
| GetWantedLeaning() | CharacterControllerComponent | |
| GetWeaponADSInput() | CharacterControllerComponent | |
| GetWeaponManagerComponent() | CharacterControllerComponent | |
| GetWeaponModifiers(float baseScale, float moveScale, out vector scaleA, out vector scaleB) | CharacterControllerComponent | |
| GetWeaponObstructedState() | CharacterControllerComponent | |
| IsAdjustingLeaning() | CharacterControllerComponent | |
| IsAligningBeforeLoiter() | SCR_CharacterControllerComponent | |
| IsChangingFireMode() | CharacterControllerComponent | |
| IsChangingItem() | CharacterControllerComponent | |
| IsChangingStance() | CharacterControllerComponent | |
| IsCharacterDrowning() | SCR_CharacterControllerComponent | |
| IsCharacterStationary() | CharacterControllerComponent | |
| IsClimbing() | CharacterControllerComponent | |
| IsClosingVehicleDoor() | CharacterControllerComponent | |
| IsDead() | CharacterControllerComponent | |
| IsFalling() | CharacterControllerComponent | |
| IsFocusMode() | CharacterControllerComponent | |
| IsFreeLookEnabled() | CharacterControllerComponent | |
| IsFreeLookEnforced() | CharacterControllerComponent | |
| IsFreeLookForced() | CharacterControllerComponent | |
| IsGadgetInHands() | CharacterControllerComponent | |
| IsGadgetRaisedModeWanted() | CharacterControllerComponent | |
| IsInThirdPersonView() | CharacterControllerComponent | |
| IsLeaning() | CharacterControllerComponent | |
| IsLoitering() | SCR_CharacterControllerComponent | |
| IsMeleeAttack() | CharacterControllerComponent | |
| IsOpeningVehicleDoor() | CharacterControllerComponent | |
| IsPartiallyLowered() | CharacterControllerComponent | |
| IsPlayerControlled() | CharacterControllerComponent | |
| IsPlayingGesture() | CharacterControllerComponent | |
| IsPlayingItemGesture() | CharacterControllerComponent | |
| IsReloading() | CharacterControllerComponent | |
| IsRoll() | CharacterControllerComponent | |
| IsSprinting() | CharacterControllerComponent | |
| IsSwimming() | CharacterControllerComponent | |
| IsTrackIREnabled() | CharacterControllerComponent | |
| IsUnconscious() | CharacterControllerComponent | |
| IsUsingBinoculars() | SCR_CharacterControllerComponent | |
| IsUsingItem() | CharacterControllerComponent | |
| IsWeaponADS() | CharacterControllerComponent | |
| IsWeaponRaised() | CharacterControllerComponent | |
| m_aSavedShellConfigs | SCR_CharacterControllerComponent | protected |
| m_bCharacterIsDrowning | SCR_CharacterControllerComponent | protected |
| m_bInspectionFocus | SCR_CharacterControllerComponent | protected |
| m_bOverrideActions | SCR_CharacterControllerComponent | protected |
| m_CameraHandler | SCR_CharacterControllerComponent | protected |
| m_CharacterSoundComponent | SCR_CharacterControllerComponent | protected |
| m_fAnimatedHitReactionThreshold | SCR_CharacterControllerComponent | protected |
| m_fDrowningDuration | SCR_CharacterControllerComponent | protected |
| m_fDrowningTime | SCR_CharacterControllerComponent | protected |
| m_iTargetContext | SCR_CharacterControllerComponent | protected |
| m_MeleeComponent | SCR_CharacterControllerComponent | protected |
| m_OnAnimationEvent | SCR_CharacterControllerComponent | protected |
| m_OnControlledByPlayer | SCR_CharacterControllerComponent | |
| m_OnGadgetFocusStateChangedInvoker | SCR_CharacterControllerComponent | |
| m_OnGadgetStateChangedInvoker | SCR_CharacterControllerComponent | |
| m_OnItemUseBeganInvoker | SCR_CharacterControllerComponent | |
| m_OnItemUseEndedInvoker | SCR_CharacterControllerComponent | |
| m_OnItemUseFinishedInvoker | SCR_CharacterControllerComponent | |
| m_OnLifeStateChanged | SCR_CharacterControllerComponent | |
| m_OnPlayerDeath | SCR_CharacterControllerComponent | |
| m_OnPlayerDeathWithParam | SCR_CharacterControllerComponent | |
| m_OnPlayerDrowning | SCR_CharacterControllerComponent | |
| m_OnPlayerStopDrowning | SCR_CharacterControllerComponent | |
| m_OnWeaponLoweringFinishedInvoker | SCR_CharacterControllerComponent | |
| m_OnWeaponLoweringStartedInvoker | SCR_CharacterControllerComponent | |
| m_OnWeaponRaisingFinishedInvoker | SCR_CharacterControllerComponent | |
| m_OnWeaponRaisingStartedInvoker | SCR_CharacterControllerComponent | |
| m_pScrInputContext | SCR_CharacterControllerComponent | protected |
| OnAnimationEvent(AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd) | SCR_CharacterControllerComponent | protected |
| OnApplyControls(IEntity owner, float timeSlice) | SCR_CharacterControllerComponent | protected |
| OnConsciousnessChanged(bool conscious) | SCR_CharacterControllerComponent | |
| OnControlledByPlayer(IEntity owner, bool controlled) | SCR_CharacterControllerComponent | protected |
| OnDeath(IEntity instigatorEntity, notnull Instigator instigator) | SCR_CharacterControllerComponent | |
| OnDiag(IEntity owner, float timeslice) | CharacterControllerComponent | protected |
| OnGadgetFocusStateChanged(IEntity gadget, bool isFocused) | SCR_CharacterControllerComponent | |
| OnGadgetStateChanged(IEntity gadget, bool isInHand, bool isOnGround) | SCR_CharacterControllerComponent | |
| OnInit(IEntity owner) | SCR_CharacterControllerComponent | |
| OnInspectionModeChanged(bool newState) | SCR_CharacterControllerComponent | protected |
| OnItemDroppedFromLeftHand(IEntity pItemEntity) | CharacterControllerComponent | protected |
| OnItemUseBegan(ItemUseParameters itemUseParams) | SCR_CharacterControllerComponent | |
| OnItemUseEnded(ItemUseParameters itemUseParams, bool successful) | SCR_CharacterControllerComponent | |
| OnLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState, bool isJIP) | SCR_CharacterControllerComponent | |
| OnMeleeDamage(bool started) | SCR_CharacterControllerComponent | |
| OnPerformAction() | SCR_CharacterControllerComponent | |
| OnPrepareControls(IEntity owner, ActionManager am, float dt, bool player) | SCR_CharacterControllerComponent | |
| OnReloaded(IEntity owner, BaseWeaponComponent weapon) | CharacterControllerComponent | protected |
| OnTicksOnRemoteProxy() | GameComponent | |
| OnWeaponDropped(IEntity pWeaponEntity, WeaponSlotComponent pWeaponSlot) | CharacterControllerComponent | protected |
| OnWeaponLoweringFinished() | SCR_CharacterControllerComponent | |
| OnWeaponLoweringStarted() | SCR_CharacterControllerComponent | |
| OnWeaponRaisingFinished() | SCR_CharacterControllerComponent | |
| OnWeaponRaisingStarted() | SCR_CharacterControllerComponent | |
| OverrideMaxSpeed(float fraction) | CharacterControllerComponent | |
| Ragdoll() | CharacterControllerComponent | |
| RecoverHiddenGadget(bool respectSettings, bool skipAnims) | CharacterControllerComponent | |
| RefreshRagdoll(float fWarmupTime) | CharacterControllerComponent | |
| ReloadWeapon() | CharacterControllerComponent | |
| ReloadWeaponWith(IEntity ammunitionEntity, bool bForceDetach=false) | CharacterControllerComponent | |
| RemoveGadgetFromHand(bool skipAnimations=false) | CharacterControllerComponent | |
| ReplicateHelicopterSightState(bool newState, RplId sightId) | SCR_CharacterControllerComponent | |
| ReplicateTurretFireModeChange(SCR_EFireModeChange change, int newValue, RplId turretRplId) | SCR_CharacterControllerComponent | |
| RequestActionByID(int actionID, float value) | CharacterControllerComponent | |
| ResetPersistentStates(bool resetADSState=true, bool resetGadgetState=true) | CharacterControllerComponent | |
| RPC_AskSetShellChargeRing(RplId replicationId, int configId) | SCR_CharacterControllerComponent | protected |
| RPC_AskSyncSightState(bool newState, RplId sightId) | SCR_CharacterControllerComponent | protected |
| RPC_AskTurretFireModeChange(SCR_EFireModeChange change, int newValue, RplId turretRplId) | SCR_CharacterControllerComponent | protected |
| RPC_DoSetShellChargeRing(RplId replicationId, int configId) | SCR_CharacterControllerComponent | protected |
| Rpc_StartLoitering_BCNO(int loiteringType, bool holsterWeapon, bool allowRootMotion, bool alignToPosition, vector targetPosition[4], SCR_LoiterCustomAnimData customAnimData) | SCR_CharacterControllerComponent | protected |
| Rpc_StartLoitering_S(int loiteringType, bool holsterWeapon, bool allowRootMotion, bool alignToPosition, vector targetPosition[4], SCR_LoiterCustomAnimData customAnimData) | SCR_CharacterControllerComponent | protected |
| RPC_StopLoitering_S(bool terminateFast) | SCR_CharacterControllerComponent | |
| s_aHitReactionDamageTypes | SCR_CharacterControllerComponent | protectedstatic |
| SCR_CharacterControllerComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_CharacterControllerComponent | |
| SCR_GetDisableMovementControls() | SCR_CharacterControllerComponent | |
| SCR_GetDisableViewControls() | CharacterControllerComponent | |
| SCR_OnDisabledJumpAction() | SCR_CharacterControllerComponent | |
| SelectWeapon(BaseWeaponComponent newWeapon) | CharacterControllerComponent | |
| SetAimingSensitivity(float mouse, float gamepad, float ads) | CharacterControllerComponent | static |
| SetBanking(float val) | CharacterControllerComponent | |
| SetCanMove(bool canMove) | BaseControllerComponent | |
| SetDisableMovementControls(bool other) | CharacterControllerComponent | |
| SetDisableViewControls(bool other) | CharacterControllerComponent | |
| SetDisableWeaponControls(bool other) | CharacterControllerComponent | |
| SetDynamicSpeed(float value) | CharacterControllerComponent | |
| SetDynamicStance(float value) | CharacterControllerComponent | |
| SetFireMode(int index) | CharacterControllerComponent | |
| SetFireWeaponWanted(bool val) | CharacterControllerComponent | |
| SetForcedFreeLook(bool enabled) | CharacterControllerComponent | |
| SetFOVInputCurve(float mouse, float gamepad, float gyro, float trackIR) | CharacterControllerComponent | static |
| SetFreeLook(bool input, bool mouse, bool controller) | CharacterControllerComponent | |
| SetGadgetRaisedModeWanted(bool newRaised) | CharacterControllerComponent | |
| SetGamepadControlAircraft(bool enable) | CharacterControllerComponent | static |
| SetGyroControl(bool always, bool freelook, bool ads) | CharacterControllerComponent | static |
| SetGyroSensitivity(float yaw, float pitch, float roll) | CharacterControllerComponent | static |
| SetHeadingAngle(float newHeadingAngle, bool adjustAimingYaw=false) | CharacterControllerComponent | |
| SetInspect(IEntity targetItem) | CharacterControllerComponent | |
| SetInspectState(int state) | CharacterControllerComponent | |
| SetInThirdPersonView(bool state) | CharacterControllerComponent | |
| SetJump(float val) | CharacterControllerComponent | |
| SetMeleeAttack(bool val) | CharacterControllerComponent | |
| SetMouseControlAircraft(bool enable) | CharacterControllerComponent | static |
| SetMovement(float movementSpeed, vector movementDirModel) | CharacterControllerComponent | |
| SetMovementDirWorld(vector movementDirWorld) | CharacterControllerComponent | |
| SetMuzzle(int index) | CharacterControllerComponent | |
| SetNextSights(int direction=1) | SCR_CharacterControllerComponent | |
| SetNextSightsFOVInfo(int direction=1, bool allowCycling=false) | SCR_CharacterControllerComponent | |
| SetPartialLower(bool state) | CharacterControllerComponent | |
| SetRoll(int val) | CharacterControllerComponent | |
| SetSafety(bool safety, bool automatic) | CharacterControllerComponent | |
| SetShellConfig(notnull SCR_ShellConfig config) | SCR_CharacterControllerComponent | |
| SetShouldApplyDynamicSpeedOverride(bool shouldApply) | CharacterControllerComponent | |
| SetSightsRange(int index) | CharacterControllerComponent | |
| SetStanceChange(int stance) | CharacterControllerComponent | |
| SetStickyADS(bool enable) | CharacterControllerComponent | static |
| SetStickyGadget(bool enable) | CharacterControllerComponent | static |
| SetThrow(bool val, bool cancelThrow) | CharacterControllerComponent | |
| SetTrackIREnable(bool enable) | CharacterControllerComponent | static |
| SetTrackIRFreelookDeadzoneADS(float deadzone) | CharacterControllerComponent | static |
| SetTrackIRFreelookEnable(bool enable) | CharacterControllerComponent | static |
| SetTrackIRFreelookSensitivity(float sensitivity) | CharacterControllerComponent | static |
| SetTrackIRLeaningActiveYawRange(float range) | CharacterControllerComponent | static |
| SetTrackIRLeaningDeadzone(float deadzone) | CharacterControllerComponent | static |
| SetTrackIRLeaningEnable(bool enable) | CharacterControllerComponent | static |
| SetTrackIRLeaningMode(ETrackIRLeanMode enable) | CharacterControllerComponent | static |
| SetTrackIRMoveLeaningSensitivity(float sensitivity) | CharacterControllerComponent | static |
| SetTrackIRRollLeaningSensitivity(float sensitivity) | CharacterControllerComponent | static |
| SetTrackIRWhileADSEnable(bool enable) | CharacterControllerComponent | static |
| SetUnconscious(bool enabled) | CharacterControllerComponent | |
| SetWantedLeaning(float val) | CharacterControllerComponent | |
| SetWeaponADS(bool val) | CharacterControllerComponent | |
| SetWeaponADSInput(bool val) | CharacterControllerComponent | |
| SetWeaponNoFireTime(float t) | CharacterControllerComponent | |
| SetWeaponRaised(bool val) | CharacterControllerComponent | |
| ShouldAligningAdjustAimingAngles() | SCR_CharacterControllerComponent | |
| ShouldGadgetBeDropped(IEntity gadget) | SCR_CharacterControllerComponent | |
| ShouldHoldInputForRoll() | CharacterControllerComponent | |
| StartLoitering(int loiteringType, bool holsterWeapon, bool allowRootMotion, bool alignToPosition, vector targetPosition[4]={ "1 0 0", "0 1 0", "0 0 1", "0 0 0" }, bool disableInput=false, SCR_LoiterCustomAnimData customAnimData=SCR_LoiterCustomAnimData.Default) | SCR_CharacterControllerComponent | |
| StopCharacterGesture() | CharacterControllerComponent | |
| StopDeployment() | CharacterControllerComponent | |
| StopLoitering(bool terminateFast) | SCR_CharacterControllerComponent | |
| SyncShellChargeRingConfig(notnull SCR_MortarShellGadgetComponent shellComp, int configId) | SCR_CharacterControllerComponent | |
| TakeGadgetInLeftHand(IEntity gadget, int gadgetType, bool autoFocus=false, bool skipAnimations=false) | CharacterControllerComponent | |
| TryEquipRightHandItem(IEntity item, EEquipItemType type, bool swap=false, BaseUserAction callbackAction=null) | CharacterControllerComponent | |
| TryPlayItemGesture(EItemGesture gesture, BaseUserAction callbackAction=null, string confirmEvent="") | CharacterControllerComponent | |
| TryRecoverLastRightHandItem(bool swap=false, BaseUserAction callbackAction=null) | CharacterControllerComponent | |
| TryStartCharacterGesture(int gesture, int durationMS=0) | CharacterControllerComponent | |
| TryStartLoiteringInternal() | SCR_CharacterControllerComponent | protected |
| TryUseBandage(IEntity bandage, int bodyPart, float duration=4.0, bool bandageSelf=true) | CharacterControllerComponent | |
| TryUseItem(IEntity item, bool allowMovementDuringAction=false, bool keepInHandAfterSuccessfulAction=false) | CharacterControllerComponent | |
| TryUseItemOverrideParams(notnull ItemUseParameters params) | CharacterControllerComponent | |
| TryUseLadder(IEntity pLadderOwner, int ladderComponentIndex=0, float maxTestDistance=-1.0, float maxEntryAngle=-1.0) | CharacterControllerComponent | |
| UpdateDrowning(float timeSlice, vector waterLevel) | SCR_CharacterControllerComponent | protected |
| ValidateCanMove() | BaseControllerComponent | |
| ~SCR_CharacterControllerComponent() | SCR_CharacterControllerComponent | |