|
Arma Reforger Script API
|
health hitzone - Receives damage from physical hitzones More...
Additional Inherited Members | |
Public Member Functions inherited from SCR_HitZone | |
| EHitZoneGroup | GetHitZoneGroup () |
| Hit zone group getter to be overridden. | |
| ScriptInvokerVoid | GetOnHealthChanged (bool createNew=true) |
| Get event called when hitzone damage changes. | |
| ScriptInvoker | GetOnDamageStateChanged (bool createNew=true) |
| Get event called when hitzone damage state changes. | |
| IEntity | GetOwner () |
| override float | ComputeEffectiveDamage (notnull BaseDamageContext damageContext, bool isDOT) |
| Calculates the amount of damage a hitzone will receive. | |
| void | DrawDebug () |
| void | ApplyDamagePassRules (notnull BaseDamageContext damageContext) |
| void | HandlePassedDamage (notnull BaseDamageContext damageContext) |
Public Member Functions inherited from HitZone | |
| proto external float | GetBaseDamageMultiplier () |
| proto external bool | HasColliderNodes () |
| proto external int | GetColliderDescriptorIndex (int colliderID) |
| proto external float | GetDamageMultiplier (EDamageType dmgType) |
| proto external float | GetDamageReduction () |
| proto external float | GetDamageThreshold () |
| proto external int | GetAllColliderNames (out notnull array< string > colliderNames) |
| proto external void | SetDamageOverTime (EDamageType dmgType, float dps) |
| Sets damage over time for this particular hitzone. | |
| proto external float | GetDamageOverTime (EDamageType dmgType) |
| proto external int | GetNumColliderDescriptors () |
| proto external HitZoneContainerComponent | GetHitZoneContainer () |
| proto external void | SetHealth (float health) |
| proto external void | SetHealthScaled (float health) |
| proto external void | SetMaxHealth (float maxHealth, ESetMaxHealthFlags flag=ESetMaxHealthFlags.NONE) |
| proto external float | GetHealth () |
| proto external float | GetHealthScaled () |
| proto external float | GetDamageStateThreshold (EDamageState damageState) |
| proto external float | GetMaxHealth () |
| proto external string | GetName () |
| proto external EDamageState | GetDamageState () |
| proto external float | GetCriticalDamageThreshold () |
| proto external EDamageState | GetPreviousDamageState () |
| proto external void | HandleDamage (float damage, int damageType, IEntity instigator) |
| proto external bool | IsProxy () |
| proto external int | GetColliderIDs (out notnull array< int > outIDs) |
| Returns all collider IDs attached to this hitzone. | |
| proto bool | TryGetColliderDescription (IEntity owner, int descIndex, out vector transformLS[4], out int boneIndex, out int nodeID) |
| proto bool | TryGetColliderDescriptionFromName (IEntity owner, string colliderName, out vector transformLS[4], out int boneIndex, out int nodeID) |
| void | OnInit (IEntity pOwnerEntity, GenericComponent pManagerComponent) |
| Call OnInit method from script. | |
| void | OnDamage (notnull BaseDamageContext damageContext) |
| Called when the damage has been dealt by the server, doesn't get called for DOT. | |
Protected Member Functions inherited from SCR_HitZone | |
| override void | OnHealthSet () |
| Called when damage changes. | |
| override void | OnDamageStateChanged (EDamageState newState, EDamageState previousDamageState, bool isJIP) |
| Called when the damage state changes. | |
Protected Member Functions inherited from HitZone | |
| bool | Save (notnull ScriptBitWriter writer) |
| Called to save information related to the hitzone EnableScriptDataStreaming has to return true for this method to be called. | |
| bool | Load (notnull ScriptBitReader reader) |
| Load the buffer written on Save EnableScriptDataStreaming has to return true for this method to be called. | |
| bool | HasDataToReplicate () |
| Use it to save bandwidth in some default conditions. Use it if Save and Load are overriden. | |
| void | OnMaxHealthChanged () |
| Called when max damage changes. | |
Protected Attributes inherited from SCR_HitZone | |
| ref array< ref SCR_DamagePassRule > | m_aDamagePassRules |
| float | m_fFireMultiplier |
| ref ScriptInvokerVoid | m_OnHealthChanged |
| ref ScriptInvoker | m_OnDamageStateChanged |
health hitzone - Receives damage from physical hitzones