Arma Reforger Script API
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SCR_CharacterHitZone Member List

This is the complete list of members for SCR_CharacterHitZone, including all inherited members.

AddBloodToClothes(float immediateBloodEffect=0)SCR_CharacterHitZone
ApplyDamagePassRules(notnull BaseDamageContext damageContext)SCR_HitZone
CalculatePassiveRegenDPS(bool considerRegenScale=true)SCR_RegeneratingHitZone
ComputeEffectiveDamage(notnull BaseDamageContext damageContext, bool isDOT)SCR_CharacterHitZone
DAMAGE_TO_BLOOD_MULTIPLIERSCR_CharacterHitZoneprotectedstatic
DrawDebug()SCR_HitZone
GetAllColliderNames(out notnull array< string > colliderNames)HitZone
GetArmorProtectionValue(EDamageType damageType)SCR_CharacterHitZone
GetBaseDamageMultiplier()HitZone
GetBodyPartToHeal()SCR_CharacterHitZone
GetColliderDescriptorIndex(int colliderID)HitZone
GetColliderIDs(out notnull array< int > outIDs)HitZone
GetCriticalDamageThreshold()HitZone
GetDamageMultiplier(EDamageType dmgType)HitZone
GetDamageOverTime(EDamageType dmgType)HitZone
GetDamageReduction()HitZone
GetDamageState()HitZone
GetDamageStateThreshold(EDamageState damageState)HitZone
GetDamageThreshold()HitZone
GetHealth()HitZone
GetHealthScaled()HitZone
GetHitZoneContainer()HitZone
GetHitZoneDamageOverTime(EDamageType targetDamageType)SCR_RegeneratingHitZone
GetHitZoneGroup()SCR_CharacterHitZone
GetMaxBleedingRate()SCR_CharacterHitZone
GetMaxHealth()HitZone
GetName()HitZone
GetNumColliderDescriptors()HitZone
GetOnDamageStateChanged(bool createNew=true)SCR_HitZone
GetOnHealthChanged(bool createNew=true)SCR_HitZone
GetOwner()SCR_HitZone
GetPreviousDamageState()HitZone
HandleDamage(float damage, int damageType, IEntity instigator)HitZone
HandlePassedDamage(notnull BaseDamageContext damageContext)SCR_HitZone
HasColliderNodes()HitZone
IsCovered()SCR_CharacterHitZone
IsProxy()HitZone
m_aBleedingAreasSCR_CharacterHitZoneprotected
m_aDamagePassRulesSCR_HitZoneprotected
m_aDamageSubmeshesSCR_CharacterHitZoneprotected
m_bAutoRegenOnHealthSetSCR_RegeneratingHitZoneprotected
m_bIsWoundedSCR_CharacterHitZoneprotected
m_eBandageAnimationBodyPartSCR_CharacterHitZoneprotected
m_eHitZoneGroupSCR_CharacterHitZoneprotected
m_fBleedingRateScaleSCR_CharacterHitZoneprotected
m_fFireMultiplierSCR_HitZoneprotected
m_fFullRegenerationTimeSCR_RegeneratingHitZoneprotected
m_OnDamageStateChangedSCR_HitZoneprotected
m_OnHealthChangedSCR_HitZoneprotected
OnDamage(notnull BaseDamageContext damageContext)SCR_CharacterHitZone
OnDamageStateChanged(EDamageState newState, EDamageState previousDamageState, bool isJIP)SCR_CharacterHitZone
OnHealthSet()SCR_RegeneratingHitZone
OnInit(IEntity pOwnerEntity, GenericComponent pManagerComponent)HitZone
OnMaxHealthChanged()HitZoneprotected
SetDamageOverTime(EDamageType dmgType, float dps)HitZone
SetHealth(float health)HitZone
SetHealthScaled(float health)HitZone
SetMaxHealth(float maxHealth, ESetMaxHealthFlags flag=ESetMaxHealthFlags.NONE)HitZone
SetWoundedSubmesh(bool wounded)SCR_CharacterHitZone
ToggleHitZoneAutoRegenOnHealthSet(bool doRegen)SCR_RegeneratingHitZone
TryGetColliderDescription(IEntity owner, int descIndex, out vector transformLS[4], out int boneIndex, out int nodeID)HitZone
TryGetColliderDescriptionFromName(IEntity owner, string colliderName, out vector transformLS[4], out int boneIndex, out int nodeID)HitZone
UpdateSubmeshes()SCR_CharacterHitZone