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| float | CalculatePassiveRegenDPS (bool considerRegenScale=true) |
| | Returns the desired regeneration speed in damage per second for this hitzone.
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| float | GetHitZoneDamageOverTime (EDamageType targetDamageType) |
| | Get current total damage per second of this hitZone.
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| override void | OnHealthSet () |
| | HealthSet could have decreased health, so passive regeneration is planned.
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| void | ToggleHitZoneAutoRegenOnHealthSet (bool doRegen) |
| | Permanently disable/enable the automatic start of regeneration on this hitzone when manually setting it's health Use this when setting health on characters that should not heal, such as scripted gameplay events.
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| EHitZoneGroup | GetHitZoneGroup () |
| | Hit zone group getter to be overridden.
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| ScriptInvokerVoid | GetOnHealthChanged (bool createNew=true) |
| | Get event called when hitzone damage changes.
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| ScriptInvoker | GetOnDamageStateChanged (bool createNew=true) |
| | Get event called when hitzone damage state changes.
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| IEntity | GetOwner () |
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| override float | ComputeEffectiveDamage (notnull BaseDamageContext damageContext, bool isDOT) |
| | Calculates the amount of damage a hitzone will receive.
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| void | DrawDebug () |
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| void | ApplyDamagePassRules (notnull BaseDamageContext damageContext) |
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| void | HandlePassedDamage (notnull BaseDamageContext damageContext) |
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| proto external float | GetBaseDamageMultiplier () |
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| proto external bool | HasColliderNodes () |
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| proto external int | GetColliderDescriptorIndex (int colliderID) |
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| proto external float | GetDamageMultiplier (EDamageType dmgType) |
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| proto external float | GetDamageReduction () |
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| proto external float | GetDamageThreshold () |
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| proto external int | GetAllColliderNames (out notnull array< string > colliderNames) |
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| proto external void | SetDamageOverTime (EDamageType dmgType, float dps) |
| | Sets damage over time for this particular hitzone.
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| proto external float | GetDamageOverTime (EDamageType dmgType) |
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| proto external int | GetNumColliderDescriptors () |
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| proto external HitZoneContainerComponent | GetHitZoneContainer () |
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| proto external void | SetHealth (float health) |
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| proto external void | SetHealthScaled (float health) |
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| proto external void | SetMaxHealth (float maxHealth, ESetMaxHealthFlags flag=ESetMaxHealthFlags.NONE) |
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| proto external float | GetHealth () |
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| proto external float | GetHealthScaled () |
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| proto external float | GetDamageStateThreshold (EDamageState damageState) |
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| proto external float | GetMaxHealth () |
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| proto external string | GetName () |
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| proto external EDamageState | GetDamageState () |
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| proto external float | GetCriticalDamageThreshold () |
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| proto external EDamageState | GetPreviousDamageState () |
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| proto external void | HandleDamage (float damage, int damageType, IEntity instigator) |
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| proto external bool | IsProxy () |
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| proto external int | GetColliderIDs (out notnull array< int > outIDs) |
| | Returns all collider IDs attached to this hitzone.
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| proto bool | TryGetColliderDescription (IEntity owner, int descIndex, out vector transformLS[4], out int boneIndex, out int nodeID) |
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| proto bool | TryGetColliderDescriptionFromName (IEntity owner, string colliderName, out vector transformLS[4], out int boneIndex, out int nodeID) |
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| void | OnInit (IEntity pOwnerEntity, GenericComponent pManagerComponent) |
| | Call OnInit method from script.
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| void | OnDamage (notnull BaseDamageContext damageContext) |
| | Called when the damage has been dealt by the server, doesn't get called for DOT.
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| override void | OnDamageStateChanged (EDamageState newState, EDamageState previousDamageState, bool isJIP) |
| | Called when the damage state changes.
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| bool | Save (notnull ScriptBitWriter writer) |
| | Called to save information related to the hitzone EnableScriptDataStreaming has to return true for this method to be called.
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| bool | Load (notnull ScriptBitReader reader) |
| | Load the buffer written on Save EnableScriptDataStreaming has to return true for this method to be called.
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| bool | HasDataToReplicate () |
| | Use it to save bandwidth in some default conditions. Use it if Save and Load are overriden.
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| void | OnMaxHealthChanged () |
| | Called when max damage changes.
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