Arma Reforger Script API
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SCR_CharacterInventoryStorageComponent Member List

This is the complete list of members for SCR_CharacterInventoryStorageComponent, including all inherited members.

ActivateOwner(bool active)InventoryItemComponent
CanEquipItem_Inventory(notnull IEntity item)SCR_CharacterInventoryStorageComponent
CanReloadCurrentWeapon(notnull IEntity item)SCR_CharacterInventoryStorageComponentprotected
CanRemoveItem(IEntity item)BaseInventoryStorageComponent
CanReplaceItem(IEntity nextItem, int slotID)BaseInventoryStorageComponent
CanStoreItem(IEntity item, int slotID)BaseInventoryStorageComponent
CanStoreResource(ResourceName resourceName, int slotID, int count)BaseInventoryStorageComponent
CanUseItem(notnull IEntity item, ESlotFunction slotFunction=ESlotFunction.TYPE_GENERIC)SCR_CharacterInventoryStorageComponent
CanUseItem_Inventory(notnull IEntity item, ESlotFunction slotFunction=ESlotFunction.TYPE_GENERIC)SCR_CharacterInventoryStorageComponent
Contains(IEntity item)BaseInventoryStorageComponent
CreatePreviewEntity(BaseWorld world, int camera)InventoryItemComponent
DEFAULT_QUICK_SLOTSSCR_CharacterInventoryStorageComponentprotectedstatic
DisablePhysics()InventoryItemComponent
DropCurrentItem()SCR_CharacterInventoryStorageComponent
EditArmoredAttributes(IEntity item, int slotID, bool remove=false)SCR_CharacterInventoryStorageComponentprotected
EnablePhysics()InventoryItemComponent
FindAttribute(TypeName typeName)InventoryItemComponent
FindItemSlot(IEntity item)BaseInventoryStorageComponent
FindSuitableSlotForItem(IEntity item)BaseInventoryStorageComponent
GADGET_OFFSETSCR_CharacterInventoryStorageComponentprotectedstatic
Get(int slotID)BaseInventoryStorageComponent
GetAdditionalVolume()InventoryItemComponent
GetAdditionalWeight()InventoryItemComponent
GetAll(out notnull array< IEntity > outItems)BaseInventoryStorageComponent
GetAttributes()InventoryItemComponent
GetBlockedSlots(out notnull array< TypeName > blockedSlots)SCR_CharacterInventoryStorageComponent
GetClothFromArea(TypeName pAreaType)EquipedLoadoutStorageComponent
GetContainerFromQuickslot(int index)SCR_CharacterInventoryStorageComponent
GetCurrentCharacterWeapon()SCR_CharacterInventoryStorageComponentprotected
GetCurrentCompartment()SCR_CharacterInventoryStorageComponentprotected
GetCurrentItem()SCR_CharacterInventoryStorageComponent
GetCurrentTurretWeapon()SCR_CharacterInventoryStorageComponentprotected
GetCurrentWeapon()SCR_CharacterInventoryStorageComponentprotected
GetDefaultQuickSlot(notnull IEntity item)SCR_CharacterInventoryStorageComponentstatic
GetEmptySlotForItem(IEntity item)BaseInventoryStorageComponentprotected
GetEntityIndexInQuickslots(notnull IEntity entity)SCR_CharacterInventoryStorageComponent
GetEstimatedCountFitForItem(IEntity item)BaseInventoryStorageComponent
GetEstimatedCountFitForResource(ResourceName resourceName)BaseInventoryStorageComponent
GetIsStorageShown(notnull BaseInventoryStorageComponent pStorage)SCR_CharacterInventoryStorageComponent
GetItemFromLoadoutSlot(LoadoutAreaType eSlot)SCR_CharacterInventoryStorageComponent
GetItemFromQuickSlot(int index)SCR_CharacterInventoryStorageComponent
GetItemType(notnull IEntity pItem)SCR_CharacterInventoryStorageComponentstatic
GetLastQuickSlotId(IEntity ent)SCR_CharacterInventoryStorageComponent
GetLootStorage()SCR_CharacterInventoryStorageComponent
GetMaxDimensionCapacity()BaseInventoryStorageComponent
GetMaxLoad()SCR_CharacterInventoryStorageComponent
GetMaxVolumeCapacity()BaseInventoryStorageComponent
GetNextWeapon(int maxSlots=-1)SCR_CharacterInventoryStorageComponent
GetOccupiedSpace()BaseInventoryStorageComponent
GetOwnedItems(out notnull array< InventoryItemComponent > outItemsComponents)BaseInventoryStorageComponent
GetOwnedStorages(out notnull array< BaseInventoryStorageComponent > outStorages, int depth, bool includeHierarchy)BaseInventoryStorageComponent
GetOwner()InventoryItemComponent
GetParentSlot()InventoryItemComponent
GetPlayersWeapons(notnull inout array< IEntity > outWeapons)SCR_CharacterInventoryStorageComponentprotected
GetPriority()BaseInventoryStorageComponent
GetPurpose()BaseInventoryStorageComponent
GetQuickSlotEntitiesOnly()SCR_CharacterInventoryStorageComponent
GetQuickSlotItems()SCR_CharacterInventoryStorageComponent
GetSelectedItem()SCR_CharacterInventoryStorageComponent
GetSlot(int slotID)BaseInventoryStorageComponent
GetSlotFromArea(TypeName pAreaType)EquipedLoadoutStorageComponent
GetSlotsCount()BaseInventoryStorageComponent
GetSlotsCountScr()BaseInventoryStorageComponentprotected
GetSlotScr(int slotID)BaseInventoryStorageComponentprotected
GetSlotsFromArea(TypeName pAreaType, out array< ref LoadoutSlotInfo > outSlots)EquipedLoadoutStorageComponent
GetStorageComponentFromEntity(IEntity pEntity)SCR_CharacterInventoryStorageComponent
GetStorageFromLoadoutSlot(LoadoutAreaType eSlot)SCR_CharacterInventoryStorageComponent
GetStorages(out notnull array< SCR_UniversalInventoryStorageComponent > storagesInInventory)SCR_CharacterInventoryStorageComponent
GetTotalVolume()InventoryItemComponent
GetTotalWeight()InventoryItemComponent
GetTurretWeaponsList(BaseCompartmentSlot compartment, out array< IEntity > weaponsList)SCR_CharacterInventoryStorageComponentprotected
GetTurretWeaponSlots(BaseCompartmentSlot compartment, out array< WeaponSlotComponent > weaponSlots)SCR_CharacterInventoryStorageComponentprotected
GetUIInfo()InventoryItemComponent
GetWeaponStorage()SCR_CharacterInventoryStorageComponent
GetWeightFromResource(ResourceName resourceName, int count=1)BaseInventoryStorageComponent
HandleOnItemAddedToInventory(IEntity item, BaseInventoryStorageComponent storageOwner)SCR_CharacterInventoryStorageComponent
HandleOnItemRemovedFromInventory(IEntity item, BaseInventoryStorageComponent storageOwner)SCR_CharacterInventoryStorageComponent
HasStorageComponent(IEntity pEntity)SCR_CharacterInventoryStorageComponentprotected
HideOwner()InventoryItemComponent
INFANTRY_WEAPON_SWITCH_SLOTSSCR_CharacterInventoryStorageComponentprotectedstatic
InitAsPlayer(IEntity pOwner, bool pControlled)SCR_CharacterInventoryStorageComponent
InsertContainerIntoQuickslot(SCR_QuickslotBaseContainer container, int slotIndex)SCR_CharacterInventoryStorageComponent
InsertItem(IEntity item, int slotID)BaseInventoryStorageComponentprotected
IsAreaBlocked(TypeName areaType)SCR_CharacterInventoryStorageComponent
IsCompartment()BaseInventoryStorageComponent
IsHiddenInVicnity()InventoryItemComponent
IsInDefaultQuickSlot(notnull IEntity item)SCR_CharacterInventoryStorageComponent
IsLocked()InventoryItemComponent
IsSystemLocked()InventoryItemComponent
IsUserLocked()InventoryItemComponent
ItemBelongsToSlot(int iItemType, int iSlotIndex)SCR_CharacterInventoryStorageComponent
m_aBlockedSlotsSCR_CharacterInventoryStorageComponentprotected
m_aQuickSlotsSCR_CharacterInventoryStorageComponentprotected
m_aQuickSlotsHistorySCR_CharacterInventoryStorageComponentprotected
m_aStoragesInStorageListSCR_CharacterInventoryStorageComponentprotected
m_aWeaponQuickSlotsStorageSCR_CharacterInventoryStorageComponentprotected
m_CallbackSCR_CharacterInventoryStorageComponentprotected
m_CompartmentAcessCompSCR_CharacterInventoryStorageComponentprotected
m_fMaxVolumeSCR_CharacterInventoryStorageComponentprotected
m_fMaxWeightSCR_CharacterInventoryStorageComponentprotected
m_mSlotHistorySCR_CharacterInventoryStorageComponentprotected
m_OnLockedStateChangedInvokerInventoryItemComponent
m_OnParentSlotChangedInvokerInventoryItemComponent
m_WeaponStorageSCR_CharacterInventoryStorageComponentprotected
OnAddedToSlot(IEntity item, int slotID)SCR_CharacterInventoryStorageComponentprotected
OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)SCR_CharacterInventoryStorageComponentprotected
OnCompartmentLeft(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)SCR_CharacterInventoryStorageComponentprotected
OnDelete(IEntity owner)InventoryItemComponent
OnItemUsed(IEntity item, bool successful, ItemUseParameters animParams)SCR_CharacterInventoryStorageComponentprotected
OnManagerChanged(InventoryStorageManagerComponent manager)BaseInventoryStorageComponentprotected
OnOverrideCanRemoveItem()BaseInventoryStorageComponent
OnOverrideCanReplaceItem()BaseInventoryStorageComponent
OnOverrideCanStoreItem()BaseInventoryStorageComponent
OnOverrideCanStoreResource()BaseInventoryStorageComponent
OnRemovedFromSlot(IEntity item, int slotID)SCR_CharacterInventoryStorageComponentprotected
OnTicksOnRemoteProxy()GameComponent
OverridePlacementTransform(IEntity caller, out vector computedTransform[4])InventoryItemComponentprotected
PerformDimensionValidation(IEntity item)BaseInventoryStorageComponent
PerformVolumeAndDimensionValidationForResource(ResourceName resourceName, bool includeDimensionValidation=true, int count=1)BaseInventoryStorageComponent
PerformVolumeValidation(IEntity item, bool includeDimensionValidation=true)BaseInventoryStorageComponent
PlaceOnGround(IEntity callerEntity=null)InventoryItemComponent
ReleaseSlotHooks(InventoryStorageSlot ownedSlot)BaseInventoryStorageComponentprotected
ReloadCurrentWeapon(IEntity item)SCR_CharacterInventoryStorageComponentprotected
RemoveItem(IEntity item)BaseInventoryStorageComponentprotected
RemoveItemFromQuickSlot(IEntity pItem)SCR_CharacterInventoryStorageComponent
RemoveItemFromQuickSlotAtIndex(int index)SCR_CharacterInventoryStorageComponent
RemoveItemsFromWeaponQuickSlots()SCR_CharacterInventoryStorageComponentprotected
RequestUserLock(IEntity caller, bool locked)InventoryItemComponent
SelectNextWeapon(int maxSlot=-1)SCR_CharacterInventoryStorageComponent
SetAdditionalVolume(float additionalVolume)InventoryItemComponent
SetAdditionalWeight(float additionalWeight)InventoryItemComponent
SetLootStorage(IEntity pOwner)SCR_CharacterInventoryStorageComponent
SetStorageAsHidden(notnull BaseInventoryStorageComponent pStorage)SCR_CharacterInventoryStorageComponent
SetStorageAsShown(notnull BaseInventoryStorageComponent pStorage)SCR_CharacterInventoryStorageComponent
SetTraceable(bool traceable)InventoryItemComponent
SetupSlotHooks(InventoryStorageSlot ownedSlot, int slotID)BaseInventoryStorageComponentprotected
ShouldHideInVicinity()InventoryItemComponentprotected
ShouldPreviewAttachedItems()BaseInventoryStorageComponentprotected
ShowOwner()InventoryItemComponent
StoreItemToQuickSlot(notnull IEntity pItem, int iSlotIndex=-1, bool isForced=false)SCR_CharacterInventoryStorageComponent
TURRET_WEAPON_SWITCH_SLOTSSCR_CharacterInventoryStorageComponentprotectedstatic
UnequipCurrentItem()SCR_CharacterInventoryStorageComponent
UpdateBlockedSlots(IEntity item, int slotID, bool added)SCR_CharacterInventoryStorageComponentprotected
UpdateUI()ScriptedBaseInventoryStorageComponentprotected
UseItem(notnull IEntity item, ESlotFunction slotFunction=ESlotFunction.TYPE_GENERIC, SCR_EUseContext context=SCR_EUseContext.FROM_QUICKSLOT)SCR_CharacterInventoryStorageComponent
WEAPON_TYPES_THROWABLESCR_CharacterInventoryStorageComponentprotectedstatic