ActivateOwner(bool active) | InventoryItemComponent | |
CanEquipItem_Inventory(notnull IEntity item) | SCR_CharacterInventoryStorageComponent | |
CanReloadCurrentWeapon(notnull IEntity item) | SCR_CharacterInventoryStorageComponent | protected |
CanRemoveItem(IEntity item) | BaseInventoryStorageComponent | |
CanReplaceItem(IEntity nextItem, int slotID) | BaseInventoryStorageComponent | |
CanStoreItem(IEntity item, int slotID) | BaseInventoryStorageComponent | |
CanStoreResource(ResourceName resourceName, int slotID, int count) | BaseInventoryStorageComponent | |
CanUseItem(notnull IEntity item, ESlotFunction slotFunction=ESlotFunction.TYPE_GENERIC) | SCR_CharacterInventoryStorageComponent | |
CanUseItem_Inventory(notnull IEntity item, ESlotFunction slotFunction=ESlotFunction.TYPE_GENERIC) | SCR_CharacterInventoryStorageComponent | |
Contains(IEntity item) | BaseInventoryStorageComponent | |
CreatePreviewEntity(BaseWorld world, int camera) | InventoryItemComponent | |
DEFAULT_QUICK_SLOTS | SCR_CharacterInventoryStorageComponent | protectedstatic |
DisablePhysics() | InventoryItemComponent | |
DropCurrentItem() | SCR_CharacterInventoryStorageComponent | |
EditArmoredAttributes(IEntity item, int slotID, bool remove=false) | SCR_CharacterInventoryStorageComponent | protected |
EnablePhysics() | InventoryItemComponent | |
FindAttribute(TypeName typeName) | InventoryItemComponent | |
FindItemSlot(IEntity item) | BaseInventoryStorageComponent | |
FindSuitableSlotForItem(IEntity item) | BaseInventoryStorageComponent | |
GADGET_OFFSET | SCR_CharacterInventoryStorageComponent | protectedstatic |
Get(int slotID) | BaseInventoryStorageComponent | |
GetAdditionalVolume() | InventoryItemComponent | |
GetAdditionalWeight() | InventoryItemComponent | |
GetAll(out notnull array< IEntity > outItems) | BaseInventoryStorageComponent | |
GetAttributes() | InventoryItemComponent | |
GetBlockedSlots(out notnull array< TypeName > blockedSlots) | SCR_CharacterInventoryStorageComponent | |
GetClothFromArea(TypeName pAreaType) | EquipedLoadoutStorageComponent | |
GetContainerFromQuickslot(int index) | SCR_CharacterInventoryStorageComponent | |
GetCurrentCharacterWeapon() | SCR_CharacterInventoryStorageComponent | protected |
GetCurrentCompartment() | SCR_CharacterInventoryStorageComponent | protected |
GetCurrentItem() | SCR_CharacterInventoryStorageComponent | |
GetCurrentTurretWeapon() | SCR_CharacterInventoryStorageComponent | protected |
GetCurrentWeapon() | SCR_CharacterInventoryStorageComponent | protected |
GetDefaultQuickSlot(notnull IEntity item) | SCR_CharacterInventoryStorageComponent | static |
GetEmptySlotForItem(IEntity item) | BaseInventoryStorageComponent | protected |
GetEntityIndexInQuickslots(notnull IEntity entity) | SCR_CharacterInventoryStorageComponent | |
GetEstimatedCountFitForItem(IEntity item) | BaseInventoryStorageComponent | |
GetEstimatedCountFitForResource(ResourceName resourceName) | BaseInventoryStorageComponent | |
GetIsStorageShown(notnull BaseInventoryStorageComponent pStorage) | SCR_CharacterInventoryStorageComponent | |
GetItemFromLoadoutSlot(LoadoutAreaType eSlot) | SCR_CharacterInventoryStorageComponent | |
GetItemFromQuickSlot(int index) | SCR_CharacterInventoryStorageComponent | |
GetItemType(notnull IEntity pItem) | SCR_CharacterInventoryStorageComponent | static |
GetLastQuickSlotId(IEntity ent) | SCR_CharacterInventoryStorageComponent | |
GetLootStorage() | SCR_CharacterInventoryStorageComponent | |
GetMaxDimensionCapacity() | BaseInventoryStorageComponent | |
GetMaxLoad() | SCR_CharacterInventoryStorageComponent | |
GetMaxVolumeCapacity() | BaseInventoryStorageComponent | |
GetNextWeapon(int maxSlots=-1) | SCR_CharacterInventoryStorageComponent | |
GetOccupiedSpace() | BaseInventoryStorageComponent | |
GetOwnedItems(out notnull array< InventoryItemComponent > outItemsComponents) | BaseInventoryStorageComponent | |
GetOwnedStorages(out notnull array< BaseInventoryStorageComponent > outStorages, int depth, bool includeHierarchy) | BaseInventoryStorageComponent | |
GetOwner() | InventoryItemComponent | |
GetParentSlot() | InventoryItemComponent | |
GetPlayersWeapons(notnull inout array< IEntity > outWeapons) | SCR_CharacterInventoryStorageComponent | protected |
GetPriority() | BaseInventoryStorageComponent | |
GetPurpose() | BaseInventoryStorageComponent | |
GetQuickSlotEntitiesOnly() | SCR_CharacterInventoryStorageComponent | |
GetQuickSlotItems() | SCR_CharacterInventoryStorageComponent | |
GetSelectedItem() | SCR_CharacterInventoryStorageComponent | |
GetSlot(int slotID) | BaseInventoryStorageComponent | |
GetSlotFromArea(TypeName pAreaType) | EquipedLoadoutStorageComponent | |
GetSlotsCount() | BaseInventoryStorageComponent | |
GetSlotsCountScr() | BaseInventoryStorageComponent | protected |
GetSlotScr(int slotID) | BaseInventoryStorageComponent | protected |
GetSlotsFromArea(TypeName pAreaType, out array< ref LoadoutSlotInfo > outSlots) | EquipedLoadoutStorageComponent | |
GetStorageComponentFromEntity(IEntity pEntity) | SCR_CharacterInventoryStorageComponent | |
GetStorageFromLoadoutSlot(LoadoutAreaType eSlot) | SCR_CharacterInventoryStorageComponent | |
GetStorages(out notnull array< SCR_UniversalInventoryStorageComponent > storagesInInventory) | SCR_CharacterInventoryStorageComponent | |
GetTotalVolume() | InventoryItemComponent | |
GetTotalWeight() | InventoryItemComponent | |
GetTurretWeaponsList(BaseCompartmentSlot compartment, out array< IEntity > weaponsList) | SCR_CharacterInventoryStorageComponent | protected |
GetTurretWeaponSlots(BaseCompartmentSlot compartment, out array< WeaponSlotComponent > weaponSlots) | SCR_CharacterInventoryStorageComponent | protected |
GetUIInfo() | InventoryItemComponent | |
GetWeaponStorage() | SCR_CharacterInventoryStorageComponent | |
GetWeightFromResource(ResourceName resourceName, int count=1) | BaseInventoryStorageComponent | |
HandleOnItemAddedToInventory(IEntity item, BaseInventoryStorageComponent storageOwner) | SCR_CharacterInventoryStorageComponent | |
HandleOnItemRemovedFromInventory(IEntity item, BaseInventoryStorageComponent storageOwner) | SCR_CharacterInventoryStorageComponent | |
HasStorageComponent(IEntity pEntity) | SCR_CharacterInventoryStorageComponent | protected |
HideOwner() | InventoryItemComponent | |
INFANTRY_WEAPON_SWITCH_SLOTS | SCR_CharacterInventoryStorageComponent | protectedstatic |
InitAsPlayer(IEntity pOwner, bool pControlled) | SCR_CharacterInventoryStorageComponent | |
InsertContainerIntoQuickslot(SCR_QuickslotBaseContainer container, int slotIndex) | SCR_CharacterInventoryStorageComponent | |
InsertItem(IEntity item, int slotID) | BaseInventoryStorageComponent | protected |
IsAreaBlocked(TypeName areaType) | SCR_CharacterInventoryStorageComponent | |
IsCompartment() | BaseInventoryStorageComponent | |
IsHiddenInVicnity() | InventoryItemComponent | |
IsInDefaultQuickSlot(notnull IEntity item) | SCR_CharacterInventoryStorageComponent | |
IsLocked() | InventoryItemComponent | |
IsSystemLocked() | InventoryItemComponent | |
IsUserLocked() | InventoryItemComponent | |
ItemBelongsToSlot(int iItemType, int iSlotIndex) | SCR_CharacterInventoryStorageComponent | |
m_aBlockedSlots | SCR_CharacterInventoryStorageComponent | protected |
m_aQuickSlots | SCR_CharacterInventoryStorageComponent | protected |
m_aQuickSlotsHistory | SCR_CharacterInventoryStorageComponent | protected |
m_aStoragesInStorageList | SCR_CharacterInventoryStorageComponent | protected |
m_aWeaponQuickSlotsStorage | SCR_CharacterInventoryStorageComponent | protected |
m_Callback | SCR_CharacterInventoryStorageComponent | protected |
m_CompartmentAcessComp | SCR_CharacterInventoryStorageComponent | protected |
m_fMaxVolume | SCR_CharacterInventoryStorageComponent | protected |
m_fMaxWeight | SCR_CharacterInventoryStorageComponent | protected |
m_mSlotHistory | SCR_CharacterInventoryStorageComponent | protected |
m_OnLockedStateChangedInvoker | InventoryItemComponent | |
m_OnParentSlotChangedInvoker | InventoryItemComponent | |
m_WeaponStorage | SCR_CharacterInventoryStorageComponent | protected |
OnAddedToSlot(IEntity item, int slotID) | SCR_CharacterInventoryStorageComponent | protected |
OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | SCR_CharacterInventoryStorageComponent | protected |
OnCompartmentLeft(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | SCR_CharacterInventoryStorageComponent | protected |
OnDelete(IEntity owner) | InventoryItemComponent | |
OnItemUsed(IEntity item, bool successful, ItemUseParameters animParams) | SCR_CharacterInventoryStorageComponent | protected |
OnManagerChanged(InventoryStorageManagerComponent manager) | BaseInventoryStorageComponent | protected |
OnOverrideCanRemoveItem() | BaseInventoryStorageComponent | |
OnOverrideCanReplaceItem() | BaseInventoryStorageComponent | |
OnOverrideCanStoreItem() | BaseInventoryStorageComponent | |
OnOverrideCanStoreResource() | BaseInventoryStorageComponent | |
OnRemovedFromSlot(IEntity item, int slotID) | SCR_CharacterInventoryStorageComponent | protected |
OnTicksOnRemoteProxy() | GameComponent | |
OverridePlacementTransform(IEntity caller, out vector computedTransform[4]) | InventoryItemComponent | protected |
PerformDimensionValidation(IEntity item) | BaseInventoryStorageComponent | |
PerformVolumeAndDimensionValidationForResource(ResourceName resourceName, bool includeDimensionValidation=true, int count=1) | BaseInventoryStorageComponent | |
PerformVolumeValidation(IEntity item, bool includeDimensionValidation=true) | BaseInventoryStorageComponent | |
PlaceOnGround(IEntity callerEntity=null) | InventoryItemComponent | |
ReleaseSlotHooks(InventoryStorageSlot ownedSlot) | BaseInventoryStorageComponent | protected |
ReloadCurrentWeapon(IEntity item) | SCR_CharacterInventoryStorageComponent | protected |
RemoveItem(IEntity item) | BaseInventoryStorageComponent | protected |
RemoveItemFromQuickSlot(IEntity pItem) | SCR_CharacterInventoryStorageComponent | |
RemoveItemFromQuickSlotAtIndex(int index) | SCR_CharacterInventoryStorageComponent | |
RemoveItemsFromWeaponQuickSlots() | SCR_CharacterInventoryStorageComponent | protected |
RequestUserLock(IEntity caller, bool locked) | InventoryItemComponent | |
SelectNextWeapon(int maxSlot=-1) | SCR_CharacterInventoryStorageComponent | |
SetAdditionalVolume(float additionalVolume) | InventoryItemComponent | |
SetAdditionalWeight(float additionalWeight) | InventoryItemComponent | |
SetLootStorage(IEntity pOwner) | SCR_CharacterInventoryStorageComponent | |
SetStorageAsHidden(notnull BaseInventoryStorageComponent pStorage) | SCR_CharacterInventoryStorageComponent | |
SetStorageAsShown(notnull BaseInventoryStorageComponent pStorage) | SCR_CharacterInventoryStorageComponent | |
SetTraceable(bool traceable) | InventoryItemComponent | |
SetupSlotHooks(InventoryStorageSlot ownedSlot, int slotID) | BaseInventoryStorageComponent | protected |
ShouldHideInVicinity() | InventoryItemComponent | protected |
ShouldPreviewAttachedItems() | BaseInventoryStorageComponent | protected |
ShowOwner() | InventoryItemComponent | |
StoreItemToQuickSlot(notnull IEntity pItem, int iSlotIndex=-1, bool isForced=false) | SCR_CharacterInventoryStorageComponent | |
TURRET_WEAPON_SWITCH_SLOTS | SCR_CharacterInventoryStorageComponent | protectedstatic |
UnequipCurrentItem() | SCR_CharacterInventoryStorageComponent | |
UpdateBlockedSlots(IEntity item, int slotID, bool added) | SCR_CharacterInventoryStorageComponent | protected |
UpdateUI() | ScriptedBaseInventoryStorageComponent | protected |
UseItem(notnull IEntity item, ESlotFunction slotFunction=ESlotFunction.TYPE_GENERIC, SCR_EUseContext context=SCR_EUseContext.FROM_QUICKSLOT) | SCR_CharacterInventoryStorageComponent | |
WEAPON_TYPES_THROWABLE | SCR_CharacterInventoryStorageComponent | protectedstatic |