| ActivateOwner(bool active) | InventoryItemComponent | |
| CanEquipItem_Inventory(notnull IEntity item) | SCR_CharacterInventoryStorageComponent | |
| CanReloadCurrentWeapon(notnull IEntity item) | SCR_CharacterInventoryStorageComponent | protected |
| CanRemoveItem(IEntity item) | BaseInventoryStorageComponent | |
| CanReplaceItem(IEntity nextItem, int slotID) | BaseInventoryStorageComponent | |
| CanStoreItem(IEntity item, int slotID) | BaseInventoryStorageComponent | |
| CanStoreResource(ResourceName resourceName, int slotID) | BaseInventoryStorageComponent | |
| CanUseItem(notnull IEntity item, ESlotFunction slotFunction=ESlotFunction.TYPE_GENERIC) | SCR_CharacterInventoryStorageComponent | |
| CanUseItem_Inventory(notnull IEntity item, ESlotFunction slotFunction=ESlotFunction.TYPE_GENERIC) | SCR_CharacterInventoryStorageComponent | |
| Contains(IEntity item) | BaseInventoryStorageComponent | |
| CreatePreviewEntity(BaseWorld world, int camera) | InventoryItemComponent | |
| DEFAULT_QUICK_SLOTS | SCR_CharacterInventoryStorageComponent | protectedstatic |
| DisablePhysics() | InventoryItemComponent | |
| DropCurrentItem() | SCR_CharacterInventoryStorageComponent | |
| EditArmoredAttributes(IEntity item, int slotID, bool remove=false) | SCR_CharacterInventoryStorageComponent | protected |
| EnablePhysics() | InventoryItemComponent | |
| FindAttribute(TypeName typeName) | InventoryItemComponent | |
| FindItemSlot(IEntity item) | BaseInventoryStorageComponent | |
| FindSuitableSlotForItem(IEntity item) | BaseInventoryStorageComponent | |
| GADGET_OFFSET | SCR_CharacterInventoryStorageComponent | protectedstatic |
| Get(int slotID) | BaseInventoryStorageComponent | |
| GetAdditionalVolume() | InventoryItemComponent | |
| GetAdditionalWeight() | InventoryItemComponent | |
| GetAll(out notnull array< IEntity > outItems, bool includeChildComponents=true) | BaseInventoryStorageComponent | |
| GetAttributes() | InventoryItemComponent | |
| GetBlockedSlots(out notnull array< TypeName > blockedSlots) | SCR_CharacterInventoryStorageComponent | |
| GetClothFromArea(TypeName pAreaType) | EquipedLoadoutStorageComponent | |
| GetContainerFromQuickslot(int index) | SCR_CharacterInventoryStorageComponent | |
| GetCurrentCharacterWeapon() | SCR_CharacterInventoryStorageComponent | protected |
| GetCurrentCompartment() | SCR_CharacterInventoryStorageComponent | protected |
| GetCurrentItem() | SCR_CharacterInventoryStorageComponent | |
| GetCurrentTurretWeapon() | SCR_CharacterInventoryStorageComponent | protected |
| GetCurrentWeapon() | SCR_CharacterInventoryStorageComponent | protected |
| GetDefaultQuickSlot(notnull IEntity item) | SCR_CharacterInventoryStorageComponent | static |
| GetEmptySlotForItem(IEntity item) | BaseInventoryStorageComponent | protected |
| GetEntityIndexInQuickslots(notnull IEntity entity) | SCR_CharacterInventoryStorageComponent | |
| GetEstimatedCountFitForItem(IEntity item) | BaseInventoryStorageComponent | |
| GetEstimatedCountFitForResource(ResourceName resourceName) | BaseInventoryStorageComponent | |
| GetFirstSlotIndexOf(ECommonItemType type) | SCR_CharacterInventoryStorageComponent | |
| GetIsStorageShown(notnull BaseInventoryStorageComponent pStorage) | SCR_CharacterInventoryStorageComponent | |
| GetItem(int slotID) | BaseInventoryStorageComponent | |
| GetItemFromLoadoutSlot(LoadoutAreaType eSlot) | SCR_CharacterInventoryStorageComponent | |
| GetItemFromQuickSlot(int index) | SCR_CharacterInventoryStorageComponent | |
| GetItemType(notnull IEntity pItem) | SCR_CharacterInventoryStorageComponent | static |
| GetLastQuickSlotId(IEntity ent) | SCR_CharacterInventoryStorageComponent | |
| GetLootStorage() | SCR_CharacterInventoryStorageComponent | |
| GetMaxDimensionCapacity() | BaseInventoryStorageComponent | |
| GetMaxLoad() | SCR_CharacterInventoryStorageComponent | |
| GetMaxVolumeCapacity() | BaseInventoryStorageComponent | |
| GetNextWeapon(int maxSlots=-1) | SCR_CharacterInventoryStorageComponent | |
| GetOccupiedSpace() | BaseInventoryStorageComponent | |
| GetOwnedItems(out notnull array< InventoryItemComponent > outItemsComponents, bool includeChildComponents=true) | BaseInventoryStorageComponent | |
| GetOwnedStorages(out notnull array< BaseInventoryStorageComponent > outStorages, int depth, bool includeHierarchy) | BaseInventoryStorageComponent | |
| GetOwner() | InventoryItemComponent | |
| GetParentSlot() | InventoryItemComponent | |
| GetPlayersWeapons(notnull inout array< IEntity > outWeapons) | SCR_CharacterInventoryStorageComponent | protected |
| GetPriority() | BaseInventoryStorageComponent | |
| GetPurpose() | BaseInventoryStorageComponent | |
| GetQuickSlotEntitiesOnly() | SCR_CharacterInventoryStorageComponent | |
| GetQuickSlotItems() | SCR_CharacterInventoryStorageComponent | |
| GetSelectedItem() | SCR_CharacterInventoryStorageComponent | |
| GetSlot(int slotID) | BaseInventoryStorageComponent | |
| GetSlotFromArea(TypeName pAreaType) | EquipedLoadoutStorageComponent | |
| GetSlotsCount() | BaseInventoryStorageComponent | |
| GetSlotsCountScr() | BaseInventoryStorageComponent | protected |
| GetSlotScr(int slotID) | BaseInventoryStorageComponent | protected |
| GetSlotsFromArea(TypeName pAreaType, out array< ref LoadoutSlotInfo > outSlots) | EquipedLoadoutStorageComponent | |
| GetStorageComponentFromEntity(IEntity pEntity) | SCR_CharacterInventoryStorageComponent | |
| GetStorageFromLoadoutSlot(LoadoutAreaType eSlot) | SCR_CharacterInventoryStorageComponent | |
| GetStorages(out notnull array< SCR_UniversalInventoryStorageComponent > storagesInInventory) | SCR_CharacterInventoryStorageComponent | |
| GetTotalVolume() | InventoryItemComponent | |
| GetTotalWeight() | InventoryItemComponent | |
| GetTurretWeaponsList(BaseCompartmentSlot compartment, out array< IEntity > weaponsList) | SCR_CharacterInventoryStorageComponent | protected |
| GetTurretWeaponSlots(BaseCompartmentSlot compartment, out array< WeaponSlotComponent > weaponSlots) | SCR_CharacterInventoryStorageComponent | protected |
| GetUIInfo() | InventoryItemComponent | |
| GetWeaponStorage() | SCR_CharacterInventoryStorageComponent | |
| GetWeightFromResource(ResourceName resourceName) | BaseInventoryStorageComponent | |
| HandleOnItemAddedToInventory(IEntity item, BaseInventoryStorageComponent storageOwner) | SCR_CharacterInventoryStorageComponent | |
| HandleOnItemRemovedFromInventory(IEntity item, BaseInventoryStorageComponent storageOwner) | SCR_CharacterInventoryStorageComponent | |
| HasStorageComponent(IEntity pEntity) | SCR_CharacterInventoryStorageComponent | protected |
| HideOwner() | InventoryItemComponent | |
| INFANTRY_WEAPON_SWITCH_SLOTS | SCR_CharacterInventoryStorageComponent | protectedstatic |
| InitAsPlayer(IEntity pOwner, bool pControlled) | SCR_CharacterInventoryStorageComponent | |
| InitCharacterPerceivedOutfitData(notnull SCR_CharacterFactionAffiliationComponent characterAffiliationComponent) | SCR_CharacterInventoryStorageComponent | |
| InsertContainerIntoQuickslot(SCR_QuickslotBaseContainer container, int slotIndex) | SCR_CharacterInventoryStorageComponent | |
| InsertItem(IEntity item, int slotID, bool justSpawned) | BaseInventoryStorageComponent | protected |
| IsAreaBlocked(TypeName areaType) | SCR_CharacterInventoryStorageComponent | |
| IsCompartment() | BaseInventoryStorageComponent | |
| IsHiddenInVicnity() | InventoryItemComponent | |
| IsInDefaultQuickSlot(notnull IEntity item) | SCR_CharacterInventoryStorageComponent | |
| IsLocked() | InventoryItemComponent | |
| IsSystemLocked() | InventoryItemComponent | |
| IsUserLocked() | InventoryItemComponent | |
| ItemBelongsToSlot(int iItemType, int iSlotIndex) | SCR_CharacterInventoryStorageComponent | |
| m_aBlockedSlots | SCR_CharacterInventoryStorageComponent | protected |
| m_aQuickSlots | SCR_CharacterInventoryStorageComponent | protected |
| m_aQuickSlotsHistory | SCR_CharacterInventoryStorageComponent | protected |
| m_aQuickSlotsInitalized | SCR_CharacterInventoryStorageComponent | protected |
| m_aStoragesInStorageList | SCR_CharacterInventoryStorageComponent | protected |
| m_aWeaponQuickSlotsStorage | SCR_CharacterInventoryStorageComponent | protected |
| m_Callback | SCR_CharacterInventoryStorageComponent | protected |
| m_CharacterAffiliationComponent | SCR_CharacterInventoryStorageComponent | protected |
| m_CompartmentAccessComp | SCR_CharacterInventoryStorageComponent | protected |
| m_fMaxVolume | SCR_CharacterInventoryStorageComponent | protected |
| m_fMaxWeight | SCR_CharacterInventoryStorageComponent | protected |
| m_mSlotHistory | SCR_CharacterInventoryStorageComponent | protected |
| m_OnLockedStateChangedInvoker | InventoryItemComponent | |
| m_OnParentSlotChangedInvoker | InventoryItemComponent | |
| m_WeaponStorage | SCR_CharacterInventoryStorageComponent | protected |
| OnAddedToSlot(IEntity item, int slotID) | SCR_CharacterInventoryStorageComponent | protected |
| OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | SCR_CharacterInventoryStorageComponent | protected |
| OnCompartmentLeft(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | SCR_CharacterInventoryStorageComponent | protected |
| OnDelete(IEntity owner) | InventoryItemComponent | protected |
| OnItemUsed(IEntity item, bool successful, ItemUseParameters animParams) | SCR_CharacterInventoryStorageComponent | protected |
| OnManagerChanged(InventoryStorageManagerComponent manager) | BaseInventoryStorageComponent | protected |
| OnOverrideCanRemoveItem() | BaseInventoryStorageComponent | |
| OnOverrideCanReplaceItem() | BaseInventoryStorageComponent | |
| OnOverrideCanStoreItem() | BaseInventoryStorageComponent | |
| OnOverrideCanStoreResource() | BaseInventoryStorageComponent | |
| OnPlacedOnGround() | InventoryItemComponent | protected |
| OnPostInit(IEntity owner) | InventoryItemComponent | protected |
| OnRemovedFromSlot(IEntity item, int slotID) | SCR_CharacterInventoryStorageComponent | protected |
| OnTicksOnRemoteProxy() | GameComponent | |
| OverridePlacementTransform(IEntity caller, out vector computedTransform[4]) | InventoryItemComponent | protected |
| PerformDimensionValidation(IEntity item) | BaseInventoryStorageComponent | |
| PerformVolumeValidation(IEntity item, bool includeDimensionValidation=true) | BaseInventoryStorageComponent | |
| PerformVolumeValidationForResource(ResourceName resourceName, bool includeDimensionValidation=true) | BaseInventoryStorageComponent | |
| PlaceOnGround(IEntity callerEntity=null) | InventoryItemComponent | |
| ReleaseSlotHooks(InventoryStorageSlot ownedSlot) | BaseInventoryStorageComponent | protected |
| ReloadCurrentWeapon(IEntity item) | SCR_CharacterInventoryStorageComponent | protected |
| RemoveItem(IEntity item) | BaseInventoryStorageComponent | protected |
| RemoveItemFromQuickSlot(IEntity pItem) | SCR_CharacterInventoryStorageComponent | |
| RemoveItemFromQuickSlotAtIndex(int index) | SCR_CharacterInventoryStorageComponent | |
| RemoveItemsFromWeaponQuickSlots() | SCR_CharacterInventoryStorageComponent | protected |
| RequestUserLock(IEntity caller, bool locked) | InventoryItemComponent | |
| SelectNextWeapon(int maxSlot=-1) | SCR_CharacterInventoryStorageComponent | |
| SetAdditionalVolume(float additionalVolume) | InventoryItemComponent | |
| SetAdditionalWeight(float additionalWeight) | InventoryItemComponent | |
| SetLootStorage(IEntity pOwner) | SCR_CharacterInventoryStorageComponent | |
| SetQuickSlotInitialized(int iSlotIndex) | SCR_CharacterInventoryStorageComponent | |
| SetStorageAsHidden(notnull BaseInventoryStorageComponent pStorage) | SCR_CharacterInventoryStorageComponent | |
| SetStorageAsShown(notnull BaseInventoryStorageComponent pStorage) | SCR_CharacterInventoryStorageComponent | |
| SetTraceable(bool traceable) | InventoryItemComponent | |
| SetupSlotHooks(InventoryStorageSlot ownedSlot, int slotID) | BaseInventoryStorageComponent | protected |
| ShouldChangeVisibilityOfHierarchy() | InventoryItemComponent | protected |
| ShouldHideInVicinity() | InventoryItemComponent | protected |
| ShouldPreviewAttachedItems() | BaseInventoryStorageComponent | protected |
| ShowOwner() | InventoryItemComponent | |
| StoreItemToQuickSlot(notnull IEntity pItem, int iSlotIndex=-1, bool isForced=false) | SCR_CharacterInventoryStorageComponent | |
| TURRET_WEAPON_SWITCH_SLOTS | SCR_CharacterInventoryStorageComponent | protectedstatic |
| UnequipCurrentItem() | SCR_CharacterInventoryStorageComponent | |
| UpdateBlockedSlots(IEntity item, int slotID, bool added) | SCR_CharacterInventoryStorageComponent | protected |
| UpdatePerceivedFaction(bool addedToSlot, IEntity item, bool updateFaction=true) | SCR_CharacterInventoryStorageComponent | protected |
| UpdateUI() | ScriptedBaseInventoryStorageComponent | protected |
| UseItem(notnull IEntity item, ESlotFunction slotFunction=ESlotFunction.TYPE_GENERIC, SCR_EUseContext context=SCR_EUseContext.FROM_QUICKSLOT) | SCR_CharacterInventoryStorageComponent | |
| WEAPON_TYPES_THROWABLE | SCR_CharacterInventoryStorageComponent | protectedstatic |