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| override bool | CanBeShown (SCR_EditableEntityComponent hoveredEntity, notnull set< SCR_EditableEntityComponent > selectedEntities, vector cursorWorldPosition, int flags) |
| | Determine if action can be shown with passed hovered entity and selected entitites.
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| override bool | CanBePerformed (SCR_EditableEntityComponent hoveredEntity, notnull set< SCR_EditableEntityComponent > selectedEntities, vector cursorWorldPosition, int flags) |
| | Determine if action can be performed with passed hovered entity and selected entitites.
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| override void | Perform (SCR_EditableEntityComponent hoveredEntity, notnull set< SCR_EditableEntityComponent > selectedEntities, vector cursorWorldPosition, int flags, int param=-1) |
| | Perform action.
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| override void | PerformOwner (SCR_EditableEntityComponent hoveredEntity, notnull set< SCR_EditableEntityComponent > selectedEntities, vector cursorWorldPosition, int flags, int param=-1) |
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| bool | CanBeShown (SCR_EditableEntityComponent selectedEntity, vector cursorWorldPosition, int flags) |
| | Helper function for actions that should be performed on multiple entities, avoids having foreach loops in each subclass.
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| bool | CanBePerformed (SCR_EditableEntityComponent selectedEntity, vector cursorWorldPosition, int flags) |
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| bool | InitPerform () |
| | Helper function to execute code before performing the action on all entities, called only once (eg.
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| void | Perform (SCR_EditableEntityComponent selectedEntity, vector cursorWorldPosition) |
| | Perform function for each selected entity.
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| void | PerformOwner (SCR_EditableEntityComponent selectedEntity, vector cursorWorldPosition) |
| | Perform function for each selected entity, executed on owner, player that executed the action.
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| override bool | IsServer () |
| | Should action be sent to server.
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| bool | IsEnabled () |
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| SCR_UIInfo | GetInfo () |
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| EEditorActionType | GetActionType () |
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| EEditorActionGroup | GetActionGroup () |
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| string | GetShortcut () |
| | Get action shortcut that triggers this action.
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| void | SetShortcutRef (string shortcutRef) |
| | Set shortcut reference - it's shown in GUI, but not actually listened to.
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| int | GetOrder () |
| | Get order of this entity, can be any integer value including negative.
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| int | GetParam () |
| | Get custom param which can be used to pass extra information to performed action.
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| array< ref SCR_BaseEditorEffect > | GetEffects () |
| | Get effects tied to the action.
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| void | AddShortcut (SCR_BaseActionsEditorComponent actionsManager) |
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| void | RemoveShortcut () |
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| bool | CheckAndSetCooldown () |
| | Check if action is on cooldown and if not set action on cooldown The cooldown will never be set if cooldownTime is equal or less than 0.
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| bool | IsOnCooldown () |
| | Check if action is on cooldown.
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| void | ~SCR_BaseEditorAction () |
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