DEFAULT_EVENT_PRIORITY_DELAY | SCR_CommunicationSoundComponent | static |
DelayedSoundEventPriority(string eventName, SCR_ECommunicationSoundEventPriority priority, int delayMS, EDamageType damageType=EDamageType.TRUE) | SCR_CommunicationSoundComponent | |
EnableDynamicSimulation(bool value) | SimpleSoundComponent | |
GetMetadata(AudioHandle handle, out notnull array< string > metadata) | CommunicationSoundComponent | |
GetOnSoundEventFinished() | SCR_CommunicationSoundComponent | |
GetOnSoundEventStarted() | SCR_CommunicationSoundComponent | |
GetOwner() | SimpleSoundComponent | |
HandleMetadata(array< string > metadata, int priority, float distance) | SCR_CommunicationSoundComponent | |
IsScriptedMethodsCallEnabled() | SimpleSoundComponent | |
m_bShowSubtitles | SCR_CommunicationSoundComponent | protectedstatic |
m_eDelayedSoundEventPriority | SCR_CommunicationSoundComponent | protected |
m_eEDamageType | SCR_CommunicationSoundComponent | protected |
m_iDamageTypeSignalIdx | SCR_CommunicationSoundComponent | protected |
m_iHitScreamIntensity | SCR_CommunicationSoundComponent | protected |
m_iHitScreamIntensitySignalIdx | SCR_CommunicationSoundComponent | protected |
m_OnSoundEventFinished | SCR_CommunicationSoundComponent | protected |
m_OnSoundEventStarted | SCR_CommunicationSoundComponent | protected |
m_sDelayedSoundEvent | SCR_CommunicationSoundComponent | protected |
m_SignalsManagerComponent | SCR_CommunicationSoundComponent | protected |
OnFrame(IEntity owner, float timeSlice) | SimpleSoundComponent | protected |
OnInit(IEntity owner) | SimpleSoundComponent | protected |
OnPostInit(IEntity owner) | SCR_CommunicationSoundComponent | |
OnSoundEventFinished(string eventName, AudioHandle handle, int priority, bool terminated) | SCR_CommunicationSoundComponent | |
OnSoundEventStarted(string eventName, AudioHandle handle, int priority) | SCR_CommunicationSoundComponent | |
OnUpdateSoundJobBegin(IEntity owner) | SimpleSoundComponent | protected |
OnUpdateSoundJobEnd(IEntity owner) | SimpleSoundComponent | protected |
PlayDelayedSoundEventPriority() | SCR_CommunicationSoundComponent | |
SCR_CommunicationSoundComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_CommunicationSoundComponent | |
SetCallsignSignals(int company, int platoon, int squad, int character, int characterRole) | SCR_CommunicationSoundComponent | |
SetScriptedMethodsCall(bool state) | SimpleSoundComponent | |
SetSubtitiles() | SCR_CommunicationSoundComponent | static |
ShowSubtitles(array< string > metadata) | SCR_CommunicationSoundComponent | |
SoundEvent(string eventName) | SoundComponent | |
SoundEventBone(string eventName, string bone) | SoundComponent | |
SoundEventDeath(bool silent) | SCR_CommunicationSoundComponent | |
SoundEventHit(bool critical, EDamageType damageType) | SCR_CommunicationSoundComponent | |
SoundEventOffset(string eventName, vector offset) | SoundComponent | |
SoundEventPriority(string eventName, int priority, bool ignoreQueue=false) | CommunicationSoundComponent | |
SoundEventTransform(string eventName, vector transf[]) | SoundComponent | |
UpdateSoundJob(IEntity owner, float timeSlice) | SimpleSoundComponent | protected |
~SCR_CommunicationSoundComponent() | SCR_CommunicationSoundComponent | |