Arma Reforger Script API
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SCR_CommunicationSoundComponent Member List

This is the complete list of members for SCR_CommunicationSoundComponent, including all inherited members.

DEFAULT_EVENT_PRIORITY_DELAYSCR_CommunicationSoundComponentstatic
DelayedSoundEventPriority(string eventName, SCR_ECommunicationSoundEventPriority priority, int delayMS, EDamageType damageType=EDamageType.TRUE)SCR_CommunicationSoundComponent
EnableDynamicSimulation(bool value)SimpleSoundComponent
GetMetadata(AudioHandle handle, out notnull array< string > metadata)CommunicationSoundComponent
GetOnSoundEventFinished()SCR_CommunicationSoundComponent
GetOnSoundEventStarted()SCR_CommunicationSoundComponent
GetOwner()SimpleSoundComponent
HandleMetadata(array< string > metadata, int priority, float distance)SCR_CommunicationSoundComponent
IsScriptedMethodsCallEnabled()SimpleSoundComponent
m_bShowSubtitlesSCR_CommunicationSoundComponentprotectedstatic
m_eDelayedSoundEventPrioritySCR_CommunicationSoundComponentprotected
m_eEDamageTypeSCR_CommunicationSoundComponentprotected
m_iDamageTypeSignalIdxSCR_CommunicationSoundComponentprotected
m_iHitScreamIntensitySCR_CommunicationSoundComponentprotected
m_iHitScreamIntensitySignalIdxSCR_CommunicationSoundComponentprotected
m_OnSoundEventFinishedSCR_CommunicationSoundComponentprotected
m_OnSoundEventStartedSCR_CommunicationSoundComponentprotected
m_sDelayedSoundEventSCR_CommunicationSoundComponentprotected
m_SignalsManagerComponentSCR_CommunicationSoundComponentprotected
OnFrame(IEntity owner, float timeSlice)SimpleSoundComponentprotected
OnInit(IEntity owner)SimpleSoundComponentprotected
OnPostInit(IEntity owner)SCR_CommunicationSoundComponent
OnSoundEventFinished(string eventName, AudioHandle handle, int priority, bool terminated)SCR_CommunicationSoundComponent
OnSoundEventStarted(string eventName, AudioHandle handle, int priority)SCR_CommunicationSoundComponent
OnUpdateSoundJobBegin(IEntity owner)SimpleSoundComponentprotected
OnUpdateSoundJobEnd(IEntity owner)SimpleSoundComponentprotected
PlayDelayedSoundEventPriority()SCR_CommunicationSoundComponent
SCR_CommunicationSoundComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_CommunicationSoundComponent
SetCallsignSignals(int company, int platoon, int squad, int character, int characterRole)SCR_CommunicationSoundComponent
SetScriptedMethodsCall(bool state)SimpleSoundComponent
SetSubtitiles()SCR_CommunicationSoundComponentstatic
ShowSubtitles(array< string > metadata)SCR_CommunicationSoundComponent
SoundEvent(string eventName)SoundComponent
SoundEventBone(string eventName, string bone)SoundComponent
SoundEventDeath(bool silent)SCR_CommunicationSoundComponent
SoundEventHit(bool critical, EDamageType damageType)SCR_CommunicationSoundComponent
SoundEventOffset(string eventName, vector offset)SoundComponent
SoundEventPriority(string eventName, int priority, bool ignoreQueue=false)CommunicationSoundComponent
SoundEventTransform(string eventName, vector transf[])SoundComponent
UpdateSoundJob(IEntity owner, float timeSlice)SimpleSoundComponentprotected
~SCR_CommunicationSoundComponent()SCR_CommunicationSoundComponent