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| proto external void | GetMetadata (AudioHandle handle, out notnull array< string > metadata) |
| | Get list of metadata. Last item in array is 'textFormat'.
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| proto external void | SoundEventPriority (string eventName, int priority, bool ignoreQueue=false) |
| | Add a soundevent with priority to the priority queue which will be played in order of priority.
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| void | OnSoundEventFinished (string eventName, AudioHandle handle, int priority, bool terminated) |
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| void | OnSoundEventStarted (string eventName, AudioHandle handle, int priority) |
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| proto external AudioHandle | SoundEvent (string eventName) |
| | Play a sound from the owner entity's position.
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| proto external AudioHandle | SoundEventTransform (string eventName, vector transf[]) |
| | Play a sound from a set transformation.
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| proto external AudioHandle | SoundEventBone (string eventName, string bone) |
| | Play a sound from the owner entity's position If boneName is different than string.Empty, then you might need to first use SetTransformation(vector transf[]) or else sound may fail the auditability test.
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| proto external AudioHandle | SoundEventOffset (string eventName, vector offset) |
| | Play a sound with a given offset from the owner entity If offset is different than vector.Zero, then you might need to first use SetTransformation(vector transf[]) or else sound may fail the auditability test.
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| proto external void | EnableDynamicSimulation (bool value) |
| | Enables the dynamic simulation.
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| proto external void | SetScriptedMethodsCall (bool state) |
| | Set flag for script callbacks.
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| proto external bool | IsScriptedMethodsCallEnabled () |
| | TRUE when flag for script callbacks is set.
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