◆ GetBurnStateForHealth()
bool SCR_DamageManagerComponentClass.GetBurnStateForHealth |
( |
float |
health, |
|
|
out SCR_EBurningState |
state |
|
) |
| |
Retreives burn state for provided health.
- Parameters
-
[in] | health | percenatage of total health (0.0 to 1.0) |
[out] | state | output that will contain state that coresponds to the provided health or SCR_EBurningState.NONE if there is no such state |
- Returns
- true if coresponding state was found
◆ GetSecondaryExplosions()
◆ GetSecondaryFires()
◆ m_RepairConfig
◆ m_SecondaryExplosions
◆ m_SecondaryFires
The documentation for this interface was generated from the following file:
- GameCode/Components/SCR_DamageManagerComponent.c