◆ GetBurnStateForHealth()
| bool SCR_DamageManagerComponentClass.GetBurnStateForHealth |
( |
float | health, |
|
|
out SCR_EBurningState | state ) |
Retreives burn state for provided health.
- Parameters
-
| [in] | health | percenatage of total health (0.0 to 1.0) |
| [out] | state | output that will contain state that coresponds to the provided health or SCR_EBurningState.NONE if there is no such state |
- Returns
- true if coresponding state was found
◆ GetGroupHitZoneIds()
| array< int > SCR_DamageManagerComponentClass.GetGroupHitZoneIds |
( |
EHitZoneGroup | hitZoneGroup | ) |
|
Retreives a list of ids which are corresponding to the id of the hit zones that are part of the provided group.
- Parameters
-
- Returns
- list of ids, if none are found then null
◆ GetSecondaryExplosions()
◆ GetSecondaryFires()
◆ InitPrefabData()
- Parameters
-
| [in] | owner | who tried to do the initialization |
| [in] | dmgManager | which tried to do the initialization |
◆ m_mHitZoneGroupMap
| ref map<EHitZoneGroup, ref array<int> > SCR_DamageManagerComponentClass.m_mHitZoneGroupMap |
|
protected |
◆ m_RepairConfig
◆ m_SecondaryExplosions
◆ m_SecondaryFires
The documentation for this interface was generated from the following file:
- GameCode/Components/SCR_DamageManagerComponent.c