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override void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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override void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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override void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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override void | Update (float timeTick) |
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void | OnPlayerAuditSuccess (int playerID) |
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void | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnGameModeEnd () |
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void | InitModule () |
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void | OnControlledEntityChanged (IEntity from, IEntity to) |
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◆ AddInvokers()
override void SCR_DataCollectorBasicActionsModule.AddInvokers |
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IEntity | player | ) |
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◆ OnCompartmentEntered()
void SCR_DataCollectorBasicActionsModule.OnCompartmentEntered |
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IEntity | targetEntity, |
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BaseCompartmentManagerComponent | manager, |
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int | mgrID, |
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int | slotID, |
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bool | move ) |
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◆ OnCompartmentLeft()
void SCR_DataCollectorBasicActionsModule.OnCompartmentLeft |
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IEntity | targetEntity, |
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BaseCompartmentManagerComponent | manager, |
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int | mgrID, |
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int | slotID, |
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bool | move ) |
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◆ OnPlayerDisconnected()
override void SCR_DataCollectorBasicActionsModule.OnPlayerDisconnected |
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int | playerID, |
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IEntity | controlledEntity = null ) |
◆ OnPlayerKilled()
override void SCR_DataCollectorBasicActionsModule.OnPlayerKilled |
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int | playerId, |
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IEntity | playerEntity, |
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IEntity | killerEntity, |
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notnull Instigator | instigator, |
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notnull SCR_InstigatorContextData | instigatorContextData ) |
◆ OnPlayerSpawned()
override void SCR_DataCollectorBasicActionsModule.OnPlayerSpawned |
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int | playerID, |
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IEntity | controlledEntity ) |
◆ RemoveInvokers()
override void SCR_DataCollectorBasicActionsModule.RemoveInvokers |
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IEntity | player | ) |
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◆ Update()
override void SCR_DataCollectorBasicActionsModule.Update |
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float | timeTick | ) |
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◆ LIMIT_WALKING_SPEED_PER_SECOND
const int SCR_DataCollectorBasicActionsModule.LIMIT_WALKING_SPEED_PER_SECOND = 5 |
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◆ m_iMaxWalkingDistancePerSecond
◆ m_mTrackedPlayers
ref map<int, IEntity> SCR_DataCollectorBasicActionsModule.m_mTrackedPlayers = new map<int, IEntity>() |
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The documentation for this interface was generated from the following file:
- Game/DataCollection/DataCollectorModules/SCR_DataCollectorBasicActionsModule.c