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override void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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override void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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override void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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override void | Update (float timeTick) |
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void | Update (float timeTick) |
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void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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void | OnPlayerAuditSuccess (int playerID) |
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void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnGameModeEnd () |
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void | InitModule () |
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void | OnControlledEntityChanged (IEntity from, IEntity to) |
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◆ AddInvokers()
override void SCR_DataCollectorBasicActionsModule.AddInvokers |
( |
IEntity |
player | ) |
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protected |
◆ OnCompartmentEntered()
void SCR_DataCollectorBasicActionsModule.OnCompartmentEntered |
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IEntity |
targetEntity, |
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BaseCompartmentManagerComponent |
manager, |
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int |
mgrID, |
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int |
slotID, |
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bool |
move |
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) |
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protected |
◆ OnCompartmentLeft()
void SCR_DataCollectorBasicActionsModule.OnCompartmentLeft |
( |
IEntity |
targetEntity, |
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BaseCompartmentManagerComponent |
manager, |
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int |
mgrID, |
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int |
slotID, |
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bool |
move |
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) |
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protected |
◆ OnPlayerDisconnected()
override void SCR_DataCollectorBasicActionsModule.OnPlayerDisconnected |
( |
int |
playerID, |
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IEntity |
controlledEntity = null |
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) |
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◆ OnPlayerKilled()
override void SCR_DataCollectorBasicActionsModule.OnPlayerKilled |
( |
int |
playerId, |
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IEntity |
playerEntity, |
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IEntity |
killerEntity, |
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notnull Instigator |
instigator, |
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notnull SCR_InstigatorContextData |
instigatorContextData |
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) |
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◆ OnPlayerSpawned()
override void SCR_DataCollectorBasicActionsModule.OnPlayerSpawned |
( |
int |
playerID, |
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IEntity |
controlledEntity |
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) |
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◆ RemoveInvokers()
override void SCR_DataCollectorBasicActionsModule.RemoveInvokers |
( |
IEntity |
player | ) |
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protected |
◆ Update()
override void SCR_DataCollectorBasicActionsModule.Update |
( |
float |
timeTick | ) |
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◆ LIMIT_WALKING_SPEED_PER_SECOND
const int SCR_DataCollectorBasicActionsModule.LIMIT_WALKING_SPEED_PER_SECOND = 5 |
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static |
◆ m_iMaxWalkingDistancePerSecond
◆ m_mTrackedPlayers
ref map<int, IEntity> SCR_DataCollectorBasicActionsModule.m_mTrackedPlayers = new map<int, IEntity>() |
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protected |
The documentation for this interface was generated from the following file:
- Game/DataCollection/DataCollectorModules/SCR_DataCollectorBasicActionsModule.c