Arma Reforger Script API
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SCR_DestructibleBuildingComponent Member List

This is the complete list of members for SCR_DestructibleBuildingComponent, including all inherited members.

_WB_AfterWorldUpdate(IEntity owner, float timeSlice)SCR_DamageManagerComponentprotected
AddEntityCallback(IEntity e)SCR_DestructibleBuildingComponentprotected
BUILDING_SIZESCR_DestructibleBuildingComponentprotectedstatic
CalculateAndStoreVolume()SCR_DestructibleBuildingComponent
CalculateMomentum(Contact contact, float ownerMass, float otherMass)SCR_DamageManagerComponent
CanBeHealed(bool ignoreHealingDOT=true)SCR_DamageManagerComponent
ClampVector(inout vector currentOrigin, vector startOrigin, vector endOrigin)SCR_DestructibleBuildingComponentprotected
ComputeStruckHitZones(out notnull array< HitZone > struckHitZones, notnull BaseDamageContext damageContext)DamageManagerComponent
ConnectToFireDamageSystem()SCR_DamageManagerComponentprotected
DamageRandomHitZones(float damage, EDamageType type, notnull Instigator instigator, bool onlyPhysical=true, vector outMat[3]={}, bool damageDefault=false)SCR_DamageManagerComponent
DestroyInterior(bool immediate)SCR_DestructibleBuildingComponentprotected
DestroyInteriorInit(bool immediate)SCR_DestructibleBuildingComponentprotected
DisconnectFromFireDamageSystem()SCR_DamageManagerComponentprotected
EnableDamageHandling(bool enable)DamageManagerComponent
FilterContact(IEntity owner, IEntity other, Contact contact)SCR_DamageManagerComponent
FinishDestruction()SCR_DestructibleBuildingComponentprotected
FinishLerp(IEntity owner, bool immediate)SCR_DestructibleBuildingComponentprotected
FreeData()SCR_DestructibleBuildingComponentprotected
FuelSecondaryExplosion(notnull Instigator instigator)SCR_DamageManagerComponent
FullHeal(bool ignoreHealingDOT=true)SCR_DamageManagerComponent
GetAimingDamage()DamageManagerComponent
GetAllHitZones(out notnull array< HitZone > outHitZones)HitZoneContainerComponent
GetAllHitZonesInHierarchy(out notnull array< HitZone > outHitZones)HitZoneContainerComponent
GetAllowRotationX()SCR_DestructibleBuildingComponentprotected
GetAllowRotationY()SCR_DestructibleBuildingComponentprotected
GetAllowRotationZ()SCR_DestructibleBuildingComponentprotected
GetAttachedColliderIDs(out notnull array< int > outAttachedColliderIDs)DamageManagerComponent
GetAudioSource()SCR_DestructibleBuildingComponent
GetBuildingId()SCR_DestructibleBuildingComponent
GetCameraShakeCurve()SCR_DestructibleBuildingComponentprotected
GetDamageManager(notnull IEntity owner)SCR_DamageManagerComponentstatic
GetDamageOverTime(EDamageType dType)DamageManagerComponent
GetData()SCR_DestructibleBuildingComponentprotected
GetDefaultHitZone()HitZoneContainerComponent
GetDelay()SCR_DestructibleBuildingComponentprotected
GetEffects()SCR_DestructibleBuildingComponentprotected
GetGroupDamageOverTime(ECharacterHitZoneGroup hitZoneGroup, EDamageType damageType)SCR_DamageManagerComponent
GetHealth()DamageManagerComponent
GetHealthScaled()DamageManagerComponent
GetHitZone(string colliderName)HitZoneContainerComponent
GetHitZoneByColliderID(int colliderID)HitZoneContainerComponent
GetHitZoneByName(string hitZoneName, bool caseSensitive=false)SCR_DamageManagerComponent
GetHitZonesByColliderIDs(out notnull array< HitZone > outHitZones, notnull array< int > colliderIDs)HitZoneContainerComponent
GetHitZonesDamage(float untilThresholdScaled=1, array< HitZone > alternativeHitZones=null)SCR_DamageManagerComponent
GetHitZonesHealthScaled(array< HitZone > alternativeHitZones=null)SCR_DamageManagerComponent
GetHitZonesOfGroup(EHitZoneGroup hitZoneGroup, out notnull array< HitZone > groupHitZones, bool clearArray=true)SCR_DamageManagerComponent
GetHitZonesOfGroups(notnull array< EHitZoneGroup > hitZoneGroups, out notnull array< HitZone > groupHitZones)SCR_DamageManagerComponent
GetInstigator()DamageManagerComponent
GetMaxHealth()DamageManagerComponent
GetMaxRotations()SCR_DestructibleBuildingComponentprotected
GetMinDestroyDamage(EDamageType damageType, array< HitZone > hitzones, int count)SCR_DamageManagerComponent
GetMovementDamage()DamageManagerComponent
GetOnDamage()SCR_DamageManagerComponent
GetOnDamageOverTimeAdded()SCR_DamageManagerComponent
GetOnDamageOverTimeRemoved()SCR_DamageManagerComponent
GetOnDamageStateChanged()SCR_DamageManagerComponent
GetOwner()HitZoneContainerComponent
GetParentHitZoneContainer()HitZoneContainerComponent
GetPhysicalHitZones(out notnull array< HitZone > physicalHitZones)SCR_DamageManagerComponent
GetRegeneratingHitZones(out notnull array< SCR_RegeneratingHitZone > regeneratingHitZones)SCR_DamageManagerComponent
GetResourceEncapsulator(EResourceType suppliesType=EResourceType.SUPPLIES)SCR_DamageManagerComponent
GetRotationSpeed()SCR_DestructibleBuildingComponentprotected
GetRotationTime()SCR_DestructibleBuildingComponentprotected
GetRotationTimeRandomizer()SCR_DestructibleBuildingComponentprotected
GetScriptedDamageManagerData()SCR_DamageManagerComponentprotected
GetSecondaryExplosion(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES, bool fire=false)SCR_DamageManagerComponent
GetSecondaryExplosionForScale(SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES)SCR_DamageManagerComponent
GetSecondaryExplosionPosition(TypeName hitZoneType, out float totalWeight=0)SCR_DamageManagerComponent
GetSecondaryExplosionScale(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES)SCR_DamageManagerComponent
GetSecondaryFireParticle(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES)SCR_DamageManagerComponent
GetSingleHitZonesHealthScaled(array< HitZone > alternativeHitZones=null, bool getLowestHealth=true)SCR_DamageManagerComponent
GetSinkVector()SCR_DestructibleBuildingComponentprotected
GetSlowDownAudioSourceConfiguration()SCR_DestructibleBuildingComponentprotected
GetSpeed()SCR_DestructibleBuildingComponentprotected
GetSpeedGradualMultiplier()SCR_DestructibleBuildingComponentprotected
GetState()DamageManagerComponent
GetSurroundingHitzones(vector origin, Physics physics, float maxDistance, out array< HitZone > outHitzones)SCR_DamageManagerComponent
GoToDestroyedState(bool immediate)SCR_DestructibleBuildingComponentprotected
GoToDestroyedStateLoad()SCR_DestructibleBuildingComponent
HandleDamage(notnull BaseDamageContext damageContext)DamageManagerComponent
HealHitZones(float healthToDistribute, bool sequential=false, float maxHealThresholdScaled=1, array< HitZone > alternativeHitZones=null)SCR_DamageManagerComponent
HealHitZonesInParallel(float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones)SCR_DamageManagerComponentprotected
HealHitZonesInSequence(float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones)SCR_DamageManagerComponentprotected
HEALING_DAMAGE_TYPESSCR_DamageManagerComponentstatic
HijackDamageHandling(notnull BaseDamageContext damageContext)SCR_DamageManagerComponent
IsDamagedOverTime(EDamageType dType)DamageManagerComponent
IsDamageHandlingEnabled()DamageManagerComponent
IsDestroyed()DamageManagerComponent
IsInside(notnull IEntity entity)SCR_DestructibleBuildingComponentprotected
IsOnFire(HitZone hitZone=null)SCR_DamageManagerComponent
IsOnFire(notnull array< HitZone > hitZones)SCR_DamageManagerComponent
IsProxy()SCR_DestructibleBuildingComponentprotected
IsRplReady()SCR_DamageManagerComponent
Kill(notnull Instigator instigator)SCR_DamageManagerComponent
KM_PER_H_TO_M_PER_SSCR_DamageManagerComponentstatic
LerpAngles(vector start, vector current, vector target, float rotationSpeed, float timeSlice, notnull SCR_BuildingDestructionData data)SCR_DestructibleBuildingComponentprotected
LerpPosition(IEntity owner, float timeSlice)SCR_DestructibleBuildingComponentprotected
LerpRotation(IEntity owner, float timeSlice)SCR_DestructibleBuildingComponentprotected
m_bDestroyedSCR_DestructibleBuildingComponentprotected
m_bRplReadySCR_DamageManagerComponentprotected
m_iDamageManagerDataIndexSCR_DamageManagerComponentprotected
m_iPlayerIdSCR_DamageManagerComponentprotected
m_iTimeThresholdInstigatorReplacementSCR_DamageManagerComponentprotected
m_iTimetickInstigatorSCR_DamageManagerComponentprotected
MAX_CHECKS_PER_FRAMESCR_DestructibleBuildingComponentprotectedstatic
MAX_DESTRUCTION_RESPONSE_INDEXSCR_DamageManagerComponentstatic
MAX_DESTRUCTION_RESPONSE_INDEX_NAMESCR_DamageManagerComponentstatic
MAX_MOMENTUM_RESPONSE_INDEXSCR_DamageManagerComponentprotectedstatic
MIN_DESTRUCTION_RESPONSE_INDEXSCR_DamageManagerComponentprotectedstatic
MIN_MOMENTUM_RESPONSE_INDEXSCR_DamageManagerComponentprotectedstatic
NO_COLLISION_RESPONSE_INDEXSCR_DestructibleBuildingComponentprotectedstatic
OnDamage(notnull BaseDamageContext damageContext)SCR_DamageManagerComponentprotected
OnDamageOverTimeAdded(EDamageType dType, float dps, HitZone hz)SCR_DamageManagerComponent
OnDamageOverTimeRemoved(EDamageType dType, HitZone hz)SCR_DamageManagerComponent
OnDamageStateChanged(EDamageState state)SCR_DestructibleBuildingComponentprotected
OnDelete(IEntity owner)DamageManagerComponentprotected
OnDiag(IEntity owner, float timeSlice)DamageManagerComponentprotected
OnFilteredContact(IEntity owner, IEntity other, Contact contact)SCR_DestructibleBuildingComponent
OnFrame(IEntity owner, float timeSlice)SCR_DestructibleBuildingComponentprotected
OnInit(IEntity owner)DamageManagerComponentprotected
OnPostInit(IEntity owner)SCR_DestructibleBuildingComponent
OnRplLoad(ScriptBitReader reader)SCR_DestructibleBuildingComponentprotected
OnRplSave(ScriptBitWriter writer)SCR_DestructibleBuildingComponentprotected
OnSlowDown()SCR_DestructibleBuildingComponentprotected
OnTicksOnRemoteProxy()GameComponent
OverrideHitMaterial(HitZone struckHitzone)DamageManagerComponent
PerformTrace(notnull TraceParam param, vector start, vector direction, notnull BaseWorld world, float lengthMultiplier=1)SCR_DestructibleBuildingComponentprotected
PlaySlowDownSound()SCR_DestructibleBuildingComponentprotected
ReduceSmoke()SCR_DamageManagerComponent
RegenerateNavmesh()SCR_DestructibleBuildingComponentprotected
RemoveDamageOverTime(EDamageType dType)DamageManagerComponent
RPC_GoToDestroyedState(int seed)SCR_DestructibleBuildingComponentprotected
RpcDo_SetFireState(int hitZoneIndex, SCR_EBurningState fireState)SCR_DamageManagerComponent
s_aDamageManagerDataSCR_DamageManagerComponentprotectedstatic
SCR_DestructibleBuildingComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_DestructibleBuildingComponent
SecondaryExplosion(ResourceName prefabName, notnull Instigator instigator, notnull EntitySpawnParams spawnParams)SCR_DamageManagerComponent
SetAimingDamage(float damage)DamageManagerComponent
SetAudioSource(SCR_AudioSource audioSource)SCR_DestructibleBuildingComponent
SetHealthScaled(float health)DamageManagerComponent
SetInstigator(notnull Instigator instigator)DamageManagerComponent
SetInstigatorEntity(IEntity instigator)DamageManagerComponent
SetMovementDamage(float damage)DamageManagerComponent
SetSeed(int seed)SCR_DestructibleBuildingComponentprotected
ShouldCountAsHit(notnull BaseDamageContext damageContext)DamageManagerComponent
ShouldOverrideInstigator(notnull Instigator currentInstigator, notnull Instigator newInstigator)SCR_DamageManagerComponentprotected
SIMULATION_IMPRECISION_MULTIPLIERSCR_DamageManagerComponentprotectedstatic
SpawnEffects(float percentDone, IEntity owner, bool immediateDestruction)SCR_DestructibleBuildingComponentprotected
StoreNavmeshData()SCR_DestructibleBuildingComponentprotected
SupplySecondaryExplosion(notnull Instigator instigator)SCR_DamageManagerComponent
TRACE_DIRECTIONSSCR_DestructibleBuildingComponentprotectedstatic
TraceFilter(notnull IEntity e, vector start="0 0 0", vector dir="0 0 0")SCR_DestructibleBuildingComponentprotected
UpdateFireDamage(float timeSlice)SCR_DamageManagerComponent
UpdateFireParticles(vector position, out ParticleEffectEntity particles, SCR_ESecondaryExplosionScale state, SCR_ESecondaryExplosionType fireType, EResourceType resourceType=EResourceType.SUPPLIES)SCR_DamageManagerComponent
~SCR_DamageManagerComponent()SCR_DamageManagerComponent
~SCR_DestructibleBuildingComponent()SCR_DestructibleBuildingComponent