◆ ChargeFail()
| void SCR_EditorToggleUIComponent.ChargeFail |
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| ) |
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◆ ChargeStart()
| void SCR_EditorToggleUIComponent.ChargeStart |
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| ) |
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◆ HandlerAttached()
| override void SCR_EditorToggleUIComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_EditorToggleUIComponent.HandlerDeattached |
( |
Widget | w | ) |
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◆ OnAsyncLoad()
| void SCR_EditorToggleUIComponent.OnAsyncLoad |
( |
float | progress | ) |
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◆ OnEditorToggleDone()
| void SCR_EditorToggleUIComponent.OnEditorToggleDone |
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| ) |
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◆ OnEditorToggleValue()
| void SCR_EditorToggleUIComponent.OnEditorToggleValue |
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float | value, |
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EActionTrigger | reason ) |
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◆ OnRadialProgressFadeDone()
◆ OnRequest()
| void SCR_EditorToggleUIComponent.OnRequest |
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| ) |
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◆ OnRequestEnd()
| void SCR_EditorToggleUIComponent.OnRequestEnd |
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| ) |
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◆ WaitEnd()
| void SCR_EditorToggleUIComponent.WaitEnd |
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| ) |
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◆ WaitStart()
| void SCR_EditorToggleUIComponent.WaitStart |
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| ) |
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◆ m_AutoInit
| Widget SCR_EditorToggleUIComponent.m_AutoInit |
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◆ m_bCharging
| bool SCR_EditorToggleUIComponent.m_bCharging |
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◆ m_Blur
| Widget SCR_EditorToggleUIComponent.m_Blur |
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◆ m_EditorManager
◆ m_fChargeThreshold
| float SCR_EditorToggleUIComponent.m_fChargeThreshold |
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◆ m_InitLoadingWidget
◆ m_LoadingWidget
◆ m_MenuManager
| MenuManager SCR_EditorToggleUIComponent.m_MenuManager |
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◆ m_ProgressWidget
| Widget SCR_EditorToggleUIComponent.m_ProgressWidget |
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◆ m_RadialProcessBar
◆ m_sAutoInitName
| string SCR_EditorToggleUIComponent.m_sAutoInitName |
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◆ m_sBlurName
| string SCR_EditorToggleUIComponent.m_sBlurName |
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◆ m_sInitLoadingWidgetName
| string SCR_EditorToggleUIComponent.m_sInitLoadingWidgetName |
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◆ m_sLoadingWidgetName
| string SCR_EditorToggleUIComponent.m_sLoadingWidgetName |
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◆ m_sProgressWidgetName
| string SCR_EditorToggleUIComponent.m_sProgressWidgetName |
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◆ m_Widget
| Widget SCR_EditorToggleUIComponent.m_Widget |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_EditorToggleUIComponent.c