◆ ChargeFail()
void SCR_EditorToggleUIComponent.ChargeFail |
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◆ ChargeStart()
void SCR_EditorToggleUIComponent.ChargeStart |
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◆ HandlerAttached()
override void SCR_EditorToggleUIComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_EditorToggleUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ OnAsyncLoad()
void SCR_EditorToggleUIComponent.OnAsyncLoad |
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float |
progress | ) |
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◆ OnEditorToggleDone()
void SCR_EditorToggleUIComponent.OnEditorToggleDone |
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◆ OnEditorToggleValue()
void SCR_EditorToggleUIComponent.OnEditorToggleValue |
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float |
value, |
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EActionTrigger |
reason |
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◆ OnRadialProgressFadeDone()
◆ OnRequest()
void SCR_EditorToggleUIComponent.OnRequest |
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◆ OnRequestEnd()
void SCR_EditorToggleUIComponent.OnRequestEnd |
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◆ WaitEnd()
void SCR_EditorToggleUIComponent.WaitEnd |
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◆ WaitStart()
void SCR_EditorToggleUIComponent.WaitStart |
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◆ m_AutoInit
Widget SCR_EditorToggleUIComponent.m_AutoInit |
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◆ m_bCharging
bool SCR_EditorToggleUIComponent.m_bCharging |
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◆ m_Blur
Widget SCR_EditorToggleUIComponent.m_Blur |
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◆ m_EditorManager
◆ m_fChargeThreshold
float SCR_EditorToggleUIComponent.m_fChargeThreshold |
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◆ m_InitLoadingWidget
◆ m_LoadingWidget
◆ m_MenuManager
MenuManager SCR_EditorToggleUIComponent.m_MenuManager |
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◆ m_ProgressWidget
Widget SCR_EditorToggleUIComponent.m_ProgressWidget |
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◆ m_RadialProcessBar
◆ m_sAutoInitName
string SCR_EditorToggleUIComponent.m_sAutoInitName |
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◆ m_sBlurName
string SCR_EditorToggleUIComponent.m_sBlurName |
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◆ m_sInitLoadingWidgetName
string SCR_EditorToggleUIComponent.m_sInitLoadingWidgetName |
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◆ m_sLoadingWidgetName
string SCR_EditorToggleUIComponent.m_sLoadingWidgetName |
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◆ m_sProgressWidgetName
string SCR_EditorToggleUIComponent.m_sProgressWidgetName |
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◆ m_Widget
Widget SCR_EditorToggleUIComponent.m_Widget |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_EditorToggleUIComponent.c