ActivateOwner(bool active) | InventoryItemComponent | |
AttachToNewParent() | SCR_PlaceableInventoryItemComponent | protected |
AttachToNewParentWhenUnlocked(bool nowLocked) | SCR_PlaceableInventoryItemComponent | protected |
CreatePreviewEntity(BaseWorld world, int camera) | InventoryItemComponent | |
DetachFromParent() | SCR_PlaceableInventoryItemComponent | protected |
DisablePhysics() | InventoryItemComponent | |
EnablePhysics() | InventoryItemComponent | |
FilterCallback(notnull IEntity e) | SCR_PlaceableInventoryItemComponent | protected |
FindAttribute(TypeName typeName) | InventoryItemComponent | |
GetAdditionalVolume() | InventoryItemComponent | |
GetAdditionalWeight() | InventoryItemComponent | |
GetAttributes() | InventoryItemComponent | |
GetOnPlacementDoneInvoker() | SCR_PlaceableInventoryItemComponent | static |
GetOwner() | InventoryItemComponent | |
GetParentNodeId() | SCR_PlaceableInventoryItemComponent | |
GetParentRplId() | SCR_PlaceableInventoryItemComponent | |
GetParentSlot() | InventoryItemComponent | |
GetTotalVolume() | InventoryItemComponent | |
GetTotalWeight() | InventoryItemComponent | |
GetUIInfo() | InventoryItemComponent | |
HideOwner() | InventoryItemComponent | |
IsHiddenInVicnity() | InventoryItemComponent | |
IsLocked() | InventoryItemComponent | |
IsSystemLocked() | InventoryItemComponent | |
IsUserLocked() | InventoryItemComponent | |
m_bUseTransform | SCR_PlaceableInventoryItemComponent | protected |
m_iParentNodeId | SCR_PlaceableInventoryItemComponent | protected |
m_OnLockedStateChangedInvoker | InventoryItemComponent | |
m_OnParentSlotChangedInvoker | InventoryItemComponent | |
m_Parent | SCR_PlaceableInventoryItemComponent | protected |
m_ParentRplId | SCR_PlaceableInventoryItemComponent | protected |
m_PlacingCharacterRplId | SCR_PlaceableInventoryItemComponent | protected |
m_RootParent | SCR_PlaceableInventoryItemComponent | protected |
m_vMat | SCR_PlaceableInventoryItemComponent | protected |
OnDelete(IEntity owner) | SCR_PlaceableInventoryItemComponent | |
OnParentDamageStateChanged(SCR_HitZone hitZone) | SCR_PlaceableInventoryItemComponent | protected |
OnTicksOnRemoteProxy() | GameComponent | |
OverridePlacementTransform(IEntity caller, out vector computedTransform[4]) | SCR_PlaceableInventoryItemComponent | |
PlaceItem() | SCR_PlaceableInventoryItemComponent | |
PlaceItemWithParentChange(RplId newParentRplId, int nodeId=-1) | SCR_PlaceableInventoryItemComponent | |
PlacementDone(notnull ChimeraCharacter user) | SCR_PlaceableInventoryItemComponent | protected |
PlaceOnGround(IEntity callerEntity=null) | InventoryItemComponent | |
PlayPlacedSound(vector up, vector position) | SCR_PlaceableInventoryItemComponent | protected |
RequestUserLock(IEntity caller, bool locked) | InventoryItemComponent | |
RPC_DoPlaceItem(RplId placingCharacterRplId) | SCR_PlaceableInventoryItemComponent | protected |
RPC_DoPlaceItemWithParentChange(RplId newParentRplId, int nodeId, RplId placingCharacterRplId) | SCR_PlaceableInventoryItemComponent | protected |
s_OnPlacementDoneInvoker | SCR_PlaceableInventoryItemComponent | protectedstatic |
SetAdditionalVolume(float additionalVolume) | InventoryItemComponent | |
SetAdditionalWeight(float additionalWeight) | InventoryItemComponent | |
SetNewParent(RplId parentId=RplId.Invalid(), int nodeId=-1) | SCR_PlaceableInventoryItemComponent | |
SetPlacementPosition(vector right, vector up, vector forward, vector position, RplId characterRplId) | SCR_PlaceableInventoryItemComponent | |
SetTraceable(bool traceable) | InventoryItemComponent | |
ShouldHideInVicinity() | SCR_ExplosiveChargeInventoryItemComponent | protected |
ShowOwner() | InventoryItemComponent | |
StartWatchingParentSlots() | SCR_PlaceableInventoryItemComponent | protected |
StopWatchingParentSlots() | SCR_PlaceableInventoryItemComponent | protected |
ValidateEntity(notnull IEntity entity) | SCR_PlaceableInventoryItemComponent | protected |