| ActivateOwner(bool active) | InventoryItemComponent | |
| AttachToNewParent() | SCR_PlaceableInventoryItemComponent | protected |
| AttachToNewParentWhenUnlocked(bool nowLocked) | SCR_PlaceableInventoryItemComponent | protected |
| CreatePreviewEntity(BaseWorld world, int camera) | InventoryItemComponent | |
| DetachFromParent() | SCR_PlaceableInventoryItemComponent | protected |
| DisablePhysics() | InventoryItemComponent | |
| EnablePhysics() | InventoryItemComponent | |
| FilterCallback(notnull IEntity e) | SCR_PlaceableInventoryItemComponent | protected |
| FindAttribute(TypeName typeName) | InventoryItemComponent | |
| GetAdditionalVolume() | InventoryItemComponent | |
| GetAdditionalWeight() | InventoryItemComponent | |
| GetAttributes() | InventoryItemComponent | |
| GetOnPlacementDoneInvoker() | SCR_PlaceableInventoryItemComponent | static |
| GetOwner() | InventoryItemComponent | |
| GetParentNodeId() | SCR_PlaceableInventoryItemComponent | |
| GetParentRplId() | SCR_PlaceableInventoryItemComponent | |
| GetParentSlot() | InventoryItemComponent | |
| GetTotalVolume() | InventoryItemComponent | |
| GetTotalWeight() | InventoryItemComponent | |
| GetUIInfo() | InventoryItemComponent | |
| HideOwner() | InventoryItemComponent | |
| IsHiddenInVicnity() | InventoryItemComponent | |
| IsLocked() | InventoryItemComponent | |
| IsSystemLocked() | InventoryItemComponent | |
| IsUserLocked() | InventoryItemComponent | |
| m_bUseTransform | SCR_PlaceableInventoryItemComponent | protected |
| m_iParentNodeId | SCR_PlaceableInventoryItemComponent | protected |
| m_OnLockedStateChangedInvoker | InventoryItemComponent | |
| m_OnParentSlotChangedInvoker | InventoryItemComponent | |
| m_Parent | SCR_PlaceableInventoryItemComponent | protected |
| m_ParentRplId | SCR_PlaceableInventoryItemComponent | protected |
| m_PlacingCharacterRplId | SCR_PlaceableInventoryItemComponent | protected |
| m_RootParent | SCR_PlaceableInventoryItemComponent | protected |
| m_vMat | SCR_PlaceableInventoryItemComponent | protected |
| OnDelete(IEntity owner) | SCR_PlaceableInventoryItemComponent | |
| OnParentDamageStateChanged(SCR_HitZone hitZone) | SCR_PlaceableInventoryItemComponent | protected |
| OnPlacedOnGround() | SCR_PlaceableInventoryItemComponent | protected |
| OnPostInit(IEntity owner) | InventoryItemComponent | protected |
| OnTicksOnRemoteProxy() | GameComponent | |
| OverridePlacementTransform(IEntity caller, out vector computedTransform[4]) | SCR_PlaceableInventoryItemComponent | |
| PlaceItem() | SCR_PlaceableInventoryItemComponent | |
| PlaceItemWithParentChange(RplId newParentRplId, int nodeId=-1) | SCR_PlaceableInventoryItemComponent | |
| PlacementDone(notnull ChimeraCharacter user) | SCR_PlaceableInventoryItemComponent | protected |
| PlaceOnGround(IEntity callerEntity=null) | InventoryItemComponent | |
| PlayPlacedSound(vector up, vector position, string overrideSoundEvent=SCR_SoundEvent.SOUND_PLACE_OBJECT) | SCR_PlaceableInventoryItemComponent | protected |
| RequestUserLock(IEntity caller, bool locked) | InventoryItemComponent | |
| RPC_DoPlaceItem(RplId placingCharacterRplId) | SCR_PlaceableInventoryItemComponent | protected |
| RPC_DoPlaceItemWithParentChange(RplId newParentRplId, int nodeId, RplId placingCharacterRplId) | SCR_PlaceableInventoryItemComponent | protected |
| s_OnPlacementDoneInvoker | SCR_PlaceableInventoryItemComponent | protectedstatic |
| SetAdditionalVolume(float additionalVolume) | InventoryItemComponent | |
| SetAdditionalWeight(float additionalWeight) | InventoryItemComponent | |
| SetNewParent(RplId parentId=RplId.Invalid(), int nodeId=-1) | SCR_PlaceableInventoryItemComponent | |
| SetPlacementPosition(vector right, vector up, vector forward, vector position, RplId characterRplId) | SCR_PlaceableInventoryItemComponent | |
| SetTraceable(bool traceable) | InventoryItemComponent | |
| ShouldChangeVisibilityOfHierarchy() | InventoryItemComponent | protected |
| ShouldHideInVicinity() | SCR_ExplosiveChargeInventoryItemComponent | protected |
| ShowOwner() | InventoryItemComponent | |
| StartWatchingParentSlots() | SCR_PlaceableInventoryItemComponent | protected |
| StopWatchingParentSlots() | SCR_PlaceableInventoryItemComponent | protected |
| ValidateEntity(notnull IEntity entity) | SCR_PlaceableInventoryItemComponent | protected |