◆ GetTexture()
| ResourceName SCR_GMMenuTileComponent.GetTexture |
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◆ HandlerAttached()
| override void SCR_GMMenuTileComponent.HandlerAttached |
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Widget | w | ) |
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◆ OnClick()
| override bool SCR_GMMenuTileComponent.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnCommStatusCheckFinished()
| void SCR_GMMenuTileComponent.OnCommStatusCheckFinished |
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SCR_ECommStatus | status, |
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float | responseTime, |
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float | lastSuccessTime, |
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float | lastFailTime ) |
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◆ OnContinue()
| void SCR_GMMenuTileComponent.OnContinue |
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◆ OnFindServers()
| void SCR_GMMenuTileComponent.OnFindServers |
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◆ OnFocus()
| override bool SCR_GMMenuTileComponent.OnFocus |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
| override bool SCR_GMMenuTileComponent.OnFocusLost |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnPlay()
| void SCR_GMMenuTileComponent.OnPlay |
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◆ OnRestart()
| void SCR_GMMenuTileComponent.OnRestart |
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◆ OnRestartConfirmed()
| void SCR_GMMenuTileComponent.OnRestartConfirmed |
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◆ ShowMission()
| void SCR_GMMenuTileComponent.ShowMission |
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notnull MissionWorkshopItem | item | ) |
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◆ m_bFocused
| bool SCR_GMMenuTileComponent.m_bFocused |
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◆ m_Continue
◆ m_FindServer
◆ m_Header
◆ m_Item
| MissionWorkshopItem SCR_GMMenuTileComponent.m_Item |
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◆ m_Play
◆ m_Restart
◆ m_wDescription
| TextWidget SCR_GMMenuTileComponent.m_wDescription |
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◆ m_wName
| TextWidget SCR_GMMenuTileComponent.m_wName |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/MainMenu/SCR_GMMenuTileComponent.c