◆ AddItem() [1/2]
Widget SCR_GalleryComponent.AddItem |
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◆ AddItem() [2/2]
int SCR_GalleryComponent.AddItem |
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Widget |
widget | ) |
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◆ ClearAll()
void SCR_GalleryComponent.ClearAll |
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◆ CreateWidget()
Widget SCR_GalleryComponent.CreateWidget |
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◆ CreateWidgets()
void SCR_GalleryComponent.CreateWidgets |
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int |
count | ) |
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◆ GetGalleryComponent()
static SCR_GalleryComponent SCR_GalleryComponent.GetGalleryComponent |
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string |
name, |
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Widget |
parent, |
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bool |
searchAllChildren = true |
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) |
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static |
Static method to easily find component by providing name and parent.
Searching all children will go through whole hierarchy, instead of immediate chidren
◆ GetWidgets()
int SCR_GalleryComponent.GetWidgets |
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out array< Widget > |
widgets | ) |
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◆ HandlerAttached()
override void SCR_GalleryComponent.HandlerAttached |
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Widget |
w | ) |
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◆ OnCustomLeft()
void SCR_GalleryComponent.OnCustomLeft |
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◆ OnCustomRight()
void SCR_GalleryComponent.OnCustomRight |
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◆ OnInputDeviceIsGamepad()
void SCR_GalleryComponent.OnInputDeviceIsGamepad |
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bool |
isGamepad | ) |
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protected |
◆ OnItemFocused()
void SCR_GalleryComponent.OnItemFocused |
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Widget |
w | ) |
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◆ OnNavigationLeft()
void SCR_GalleryComponent.OnNavigationLeft |
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◆ OnNavigationRight()
void SCR_GalleryComponent.OnNavigationRight |
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◆ OnNextItem()
void SCR_GalleryComponent.OnNextItem |
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◆ OnPreviousItem()
void SCR_GalleryComponent.OnPreviousItem |
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◆ RemoveItem()
void SCR_GalleryComponent.RemoveItem |
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int |
item | ) |
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◆ SetAnimationRate()
void SCR_GalleryComponent.SetAnimationRate |
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◆ SetCurrentItem()
void SCR_GalleryComponent.SetCurrentItem |
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int |
i, |
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bool |
animate = false |
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) |
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◆ SetFocusedItem()
void SCR_GalleryComponent.SetFocusedItem |
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int |
index, |
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bool |
force = false |
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) |
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◆ SetupHints()
void SCR_GalleryComponent.SetupHints |
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int |
count, |
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bool |
animate = true |
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) |
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protected |
◆ ShowPagingButtons()
void SCR_GalleryComponent.ShowPagingButtons |
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bool |
animate = true | ) |
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◆ ShowTiles()
void SCR_GalleryComponent.ShowTiles |
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int |
startingIndex, |
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bool |
animate = true |
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) |
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◆ UpdatePagingButtons()
void SCR_GalleryComponent.UpdatePagingButtons |
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◆ m_aWidgets
ref array<Widget> SCR_GalleryComponent.m_aWidgets = {} |
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protected |
◆ m_bCycleMode
bool SCR_GalleryComponent.m_bCycleMode |
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protected |
◆ m_bMovePerPage
bool SCR_GalleryComponent.m_bMovePerPage |
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protected |
◆ m_bShowNavigationArrows
bool SCR_GalleryComponent.m_bShowNavigationArrows |
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protected |
◆ m_bShowPagingHints
bool SCR_GalleryComponent.m_bShowPagingHints |
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protected |
◆ m_fAnimationRate
◆ m_fAnimationTime
float SCR_GalleryComponent.m_fAnimationTime |
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protected |
◆ m_fSpacing
float SCR_GalleryComponent.m_fSpacing |
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◆ m_Hint
◆ m_iCountShownItems
int SCR_GalleryComponent.m_iCountShownItems |
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◆ m_iInitialItemCount
int SCR_GalleryComponent.m_iInitialItemCount |
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◆ m_iSelectedItem
int SCR_GalleryComponent.m_iSelectedItem |
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◆ m_PagingLeft
◆ m_PagingRight
◆ m_sActionLeft
string SCR_GalleryComponent.m_sActionLeft |
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◆ m_sActionRight
string SCR_GalleryComponent.m_sActionRight |
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◆ m_sContentName
string SCR_GalleryComponent.m_sContentName |
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protected |
◆ m_sHintName
string SCR_GalleryComponent.m_sHintName |
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◆ m_sItemLayout
ResourceName SCR_GalleryComponent.m_sItemLayout |
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protected |
◆ m_wContentRoot
Widget SCR_GalleryComponent.m_wContentRoot |
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protected |
◆ m_wRoot
Widget SCR_GalleryComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/GalleryView/SCR_GalleryComponent.c