Arma Reforger Script API
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Public Member Functions | |
override void | Init (Widget w, SCR_BaseEditorAttribute attribute) |
Initialize GUI from attribute. | |
Public Member Functions inherited from SCR_DropdownEditorAttributeUIComponent | |
override void | Init (Widget w, SCR_BaseEditorAttribute attribute) |
Initialize GUI from attribute. | |
SCR_BaseEditorAttributeFloatStringValues | GetComboBoxData () |
Get ComboBoxData from the drop down UI Attribute. | |
override void | SetVariableToDefaultValue (SCR_BaseEditorAttributeVar var) |
override void | SetFromVar (SCR_BaseEditorAttributeVar var) |
Update GUI from attribute variable. | |
override bool | OnChange (Widget w, int x, int y, bool finished) |
override void | HandlerDeattached (Widget w) |
Public Member Functions inherited from SCR_BaseEditorAttributeUIComponent | |
SCR_BaseEditorAttribute | GetAttribute () |
Get attribute this component represents. | |
void | SetFromVar (SCR_BaseEditorAttributeVar var) |
Update GUI from attribute variable. | |
void | Init (Widget w, SCR_BaseEditorAttribute attribute) |
Initialize GUI from attribute. | |
override bool | OnChange (Widget w, int x, int y, bool finished) |
void | ShowButtonDescription (SCR_AttributeButtonUIComponent button, bool showButtonDescription, string buttonDescription=string.Empty) |
ScriptInvoker | GetOnAttributeChanged () |
Called on attribute changed via UI. | |
ScriptInvoker | GetOnAttributeUIFocusChanged () |
Called on focus changes. | |
ScriptInvoker | GetOnEnabledByAttribute () |
Called when another attribute enables/disables the attribute. | |
ScriptInvoker | GetOnMouseLeave () |
Called when the mouse leaves the attribute. | |
bool | GetTickboxEnabled () |
Get if tickbox is enabled or not. | |
void | ToggleEnableAttributeTickbox () |
Toggle tickbox UI, flipping the tickbox from true to false and viceversa. | |
bool | GetIsFocused () |
Get if attribute is focused /return if attribute is focused. | |
override bool | OnFocus (Widget w, int x, int y) |
override bool | OnFocusLost (Widget w, int x, int y) |
override bool | OnMouseEnter (Widget w, int x, int y) |
override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
override void | HandlerDeattached (Widget w) |
override void SCR_GameOverTypeAttributeUIComponent.Init | ( | Widget | w, |
SCR_BaseEditorAttribute | attribute | ||
) |
Initialize GUI from attribute.
To be overridden by inherited classes.
w | Widget this component is attached to |
attribute | Editor attribute this component represents |
Implements SCR_DropdownEditorAttributeUIComponent.