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Arma Reforger Script API
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This object implements generic way of applying camera shake, but does not implement any shaking by itself. More...
Public Member Functions | |
| override bool | IsRunning () |
| Is this shake. | |
| override void | Apply (inout vector transformMatrix[4], inout float fieldOfView) |
| Apply the shake to camera matrix. | |
| override void | Clear () |
| Clear progress of this shake. | |
Public Member Functions inherited from SCR_BaseCameraShakeProgress | |
| bool | IsFinished () |
| Is this shake finished updating, should it be removed? | |
| void | Start () |
| First tick of the shake update. | |
| void | Update (IEntity owner, float timeSlice) |
| Update the shake progress by a single step. | |
Protected Attributes | |
| vector | m_vTranslation |
| vector | m_vRotation |
| float | m_fFovScale = 1.0 |
| bool | m_bIsRunning |
This object implements generic way of applying camera shake, but does not implement any shaking by itself.
| override void SCR_GenericCameraShakeProgress.Apply | ( | inout vector | transformMatrix[4], |
| inout float | fieldOfView ) |
Apply the shake to camera matrix.
| transformMatrix | Input/output camera matrix to apply transform to |
| fieldOfView | Input/otuput camera field of view in degrees |
Implements SCR_BaseCameraShakeProgress.
| override void SCR_GenericCameraShakeProgress.Clear | ( | ) |
Clear progress of this shake.
Implements SCR_BaseCameraShakeProgress.
Implemented in SCR_NoisyCameraShakeProgress.
| override bool SCR_GenericCameraShakeProgress.IsRunning | ( | ) |
Is this shake.
Implements SCR_BaseCameraShakeProgress.
Implemented in SCR_RecoilCameraShakeProgress.
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