◆ OnButton()
override void SCR_GroupInviteStickyNotificationUIComponent.OnButton |
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◆ OnDestroy()
override void SCR_GroupInviteStickyNotificationUIComponent.OnDestroy |
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◆ OnInit()
◆ OnInviteAcceptedOrCancelled()
void SCR_GroupInviteStickyNotificationUIComponent.OnInviteAcceptedOrCancelled |
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int | groupId | ) |
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◆ OnInviteReceived()
void SCR_GroupInviteStickyNotificationUIComponent.OnInviteReceived |
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int | groupId, |
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int | fromPlayerId ) |
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◆ OnUserSettingsChanged()
void SCR_GroupInviteStickyNotificationUIComponent.OnUserSettingsChanged |
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Callback used to reload the text of the notification in case that language changes.
◆ ShowGroupInviteNotification()
void SCR_GroupInviteStickyNotificationUIComponent.ShowGroupInviteNotification |
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int | groupId, |
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bool | isInit = false ) |
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◆ m_GroupManager
◆ m_iGroupId
int SCR_GroupInviteStickyNotificationUIComponent.m_iGroupId = -1 |
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◆ m_PlayerControllerGroupComponent
◆ m_sGroupInviteText
LocalizedString SCR_GroupInviteStickyNotificationUIComponent.m_sGroupInviteText |
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◆ PLATFORM_ICON_SIZE
const float SCR_GroupInviteStickyNotificationUIComponent.PLATFORM_ICON_SIZE = 2 |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/Notification/SCR_GroupInviteStickyNotificationUIComponent.c